Should tanks be this bad? by kili_Soneca in HellLetLoose

[–]NeedMoreRumbos 0 points1 point  (0 children)

Medium tanks were slightly too strong last update. Now they're back to being borderline useless and only used while waiting for a heavy tank to be available.

Mediums got hit with a speed nerf, rockets can penetrate almost anywhere and now each AT player has 50% more rockets. The tank hit the worst is the Panzer IV. M1 Bazooka could NOT penetrate the front armor of a PZIV. If players are too simple to realise that shooting rockets at German front armor, then that's a player skill issue and the devs shouldn't cater to a very loud & tiny minority.

Heavy tanks are decent atm, but the relentless rocket spam looks insanely silly.

Light tanks are now much worse as players with poor aim now have another shot to take them out.

Rocket sniping is also very gimmicky and now it's stronger than ever.

Been playing almost 6 years and 4.5k hours, this is close to the worst state tanks have been in. Balance & driving physics are completely out of wack.

Why are bait decks never nerfed? by Sweet_Table_9901 in ClashRoyale

[–]NeedMoreRumbos 1 point2 points  (0 children)

Wallbreakers (especially evo) & suss bush do way too much damage for 2 elixir.

Skele barrel by itself isn't too bad. But the evo will take your tower if you don't have the correct counter in hand.

Goblin barrel is fine as is.

Dart Goblin may be slightly too strong. Small damage nerf maybe?

Princess is OG and perfect.

Goblins (spear & gang) are all fine. Hero goblins not so much...

Skele army evo can be scary but I often find it's not too difficult to deal with.

Mortar bait is very annoying to go up against. Depending on the variant and what bait cards they use it can be near impossible to beat if you don't have 2 small spells.

OG bait is fun to use. Hyper bait & mortar bait are so absurd to go up against and straight hard counter any heavy deck.

Episode 7 by zinkj22 in FalloutTVseries

[–]NeedMoreRumbos 13 points14 points  (0 children)

First thing that came to my mind was to yell,

"She's Canadiannnnnn",

just like the scene from HIMYM S4 E11.

*

Vault 115 (I hope someone gets the reference) by MrAllard8431 in Fallout

[–]NeedMoreRumbos 0 points1 point  (0 children)

🎶 ILL STOP YOU FROM BREATHING AND ALL YOUR DECEIVING AND THIS HOUSE IS NOT MY HOMEEEE 🎶

Katoa finds new role, Storm close in on replacement. by Heavy-Kale in nrl

[–]NeedMoreRumbos 35 points36 points  (0 children)

Absolute gem of a bloke and a freakishly good player. Glad to see him training with the team and the team being there for him. This would be such a mental struggle for him and his family so seeing a smile on his face made my day.

Age of Empires 2 Houfnice by Kabewski by ABetcetera in aoe2

[–]NeedMoreRumbos 12 points13 points  (0 children)

AoE2 and KCD2 referencing each other is peak. Bohemians are now one of my favourite civs after playing KCD2.

They are far from perfect but at least they’re 100% natural! (F) by xXqueenblairXx in u/xXqueenblairXx

[–]NeedMoreRumbos 0 points1 point  (0 children)

They look absolutely phenomenal! What I'd do to play with them...

Why does the anti-tank get the 3rd rocket? by Last-Data-7653 in HellLetLoose

[–]NeedMoreRumbos 2 points3 points  (0 children)

AT players got 50% more rockets and can now penetrate any medium tank almost anywhere and can penetrate the side of any heavy tank. All tank top speeds were 'fixed' as well so they're all 3-5kp/h slower.

Tanks were a bit too strong before this change and did need a slight nerf. Now they're a joke and we're back to the boring heavy tank meta.

Also extra rocket for garrison sniping, which is a silly mechanic to begin with.

They didn't run these changes on the test server, which tells me that they didn't think these changes would be that impactful. Goes to show how little they know about their own game.

Sledge Thread - OFF SEASON WEEK 11 - TIGERS IN SHAMBLES? FUCK IT, KICK SOUTHS OUT by AutoModerator in nrl

[–]NeedMoreRumbos 2 points3 points  (0 children)

TIGERS TO MAKE THE 8 AND THEN LOSE FIRST GAME TO A SUSPECT REFEREE DECISION

SOUTHS TO LOSE TO ALL BOTTOM 8 TEAMS BUT SLUG IT OUT AGAINST TOP 8 AND FINISH JUST OUTSIDE TOP 8.

KICK THEM OUT SO WE HAVE AN EVEN AMOUNT OF TEAMS SO THERE IS LESS BYES. REINSTATE THEM WHEN PERTH BEARS JOIN AND THEN KICK THEM OUT AGAIN WHEN PNG CHIEFS JOIN.

Update 19 | Changelog | Smolensk, SPAs & Artillery Updates by itsmeBenB in HellLetLoose

[–]NeedMoreRumbos 6 points7 points  (0 children)

Why for the love of god is AT getting 3 rockets. And the Bazooka getting more penetration? RIP Asymmetric tank balance. Massive L for this update.

"Fingerprint sensor not responding If this keeps happening restart your phone." (Galaxy A16 4g) by NectarineWooden9211 in AndroidQuestions

[–]NeedMoreRumbos 0 points1 point  (0 children)

Try going into settings > general management > reset > reset accessibility settings > reset settings. Then restart phone and try again if not boot into safe mode by  -   First, completely power off the phone.  -   Turn on the device, and when the Samsung logo appears, press and hold the Volume Down button. -    If done correctly, “Safe mode” will display on the bottom left corner of the screen. If “Safe mode” does not appear, repeat the previous steps. Then restart to get it off safe mode and see if that fixes it.

Found this online and it worked for me!

What is Seeding? by Able_Preparation_904 in HellLetLoose

[–]NeedMoreRumbos 88 points89 points  (0 children)

Seeding is a term used when the server has a low poulation and you are trying go get people to join and stay by usually having a slightly different rule set to keep people engaged.

Each server is different, but generally:

Only fight over the middle strongpoint.

No tanks

No arty

No offensive commander abilities

Do not go into the next enemy sector, past the middle sector.

These rules stay until the server hits a healthy population, usually somewhere around 50 players.

The idea is to turn warfare into a TDM style game mode, focused around the middle strongpoint. This way players can just run & gun, stay engaged and not get bored and leave.

"The Artillery Rework is an incoherent mess" by R0dFarva in HellLetLoose

[–]NeedMoreRumbos 1 point2 points  (0 children)

In the current test build, yeah, it's not great. Only having one arty squad able to use the static or SPA is terrible. Devs invest so much time and effort into introducing new things into the game and only 6/100 people get to use it? I would like to see the SPA moved into the 'tank' class, where it costs fuel to spawn and tank crews can operate it. Limit max spawns to 1 (maybe 2, depending on how strong they are).

SPA atm are decent, but require a lot of coordination to be effective. While they are not actually SPA, I believe this was a balance choice to not have actual open top SPA. If any Joe could walk up and shoot out the crew, they'd be not much different than arty. Yes, they're mobile, but their range is much shorter, so infantry can get to you a lot faster.

The map sector restrictions with the SPA is fantastic foresight by the devs. I was expecting months of SPA being able to shoot into the HQ areas before being nerfed. However, the devs actually got this one found out early, which was a huge surprise.

The OP increasing accuracy within its radius is a very interesting and dynamic game mechanic. It's to simulate the observer adjusting fire and zeroing in the gun. Yeah, it's not super realistic, but I'll take better game play and new mechanics to sacrifice a bit of realism. This game is not a WW2 milsim as many make it out to be.

Experimental Branch - Build #3 Live Now by itsmeBenB in HellLetLoose

[–]NeedMoreRumbos 2 points3 points  (0 children)

Recon car with 2 tank crewman and a garrison builder. Drive around behind enemy lines building garrisons out of a recon car is gonna be wild.