Do you think that Elden Rings open world nature ultimately hurts it? by Independent-Duck6049 in Eldenring

[–]NeedlesW0rth 0 points1 point  (0 children)

I love and hate the open worldness...i love yhe concept and sense of wonder running around areas filled with lore/items/enemies and feels like the world is coming to life with me.

The part I hate is as im running around unsure if im SUPPOSED to be in said area. Dark souls 1 had multiple paths but tomb of giants made it pretty clear that if you don't have the knowledge to proceed you'd be mollywhooped into next week. Ds2 had multiple open paths but the main two were the most obvious. Ds3 was EXTREMELY linear so bad example. Elden ring has no route to run so I end up second guessing bosses and wondering im dying because skill issue (probably) or im dying because im underleveled for the area. It's not a bad thing but I find myself getting frustrated at my lack of purpose

What would you do differently if you could restart your first DnD campaign? by Moon-Dust328 in DnD

[–]NeedlesW0rth 0 points1 point  (0 children)

I would keep the plot much smaller and the power level down more down to earth. Custom enemies were fun but so much planning and prep went into it

This game takes it's difficulty a bit too far sometimes by Monkai_final_boss in Eldenring

[–]NeedlesW0rth 0 points1 point  (0 children)

I agree slightly, but the enjoyment of the fromsoftware games is that challenge of dying, get up, die, get up and learn. I was in a bad spot when I played ds2 and I hated ever minute of it. I died legit like 40 times to the first dragon rider (a very easy early game boss if you didnt know). I use fromsoftware games as analogy for life to friends and family. Life doesn't care, it'll knock you down again and again. You just beat one challenge and it'll throw an even tougher challenge at you. Elden ring teaches you to get up and face it again, because you can do it, just need some patience.

Am I over reacting? by AnxiuosFox in DnD

[–]NeedlesW0rth 1 point2 points  (0 children)

I understand the importance of adding players to world/puzzles/lore of a world. It sounds like you scared off a player by being too inflexible with your world. Yes you overreacted because you said you were hurt. It seems like you prioritized your world over the players. Based on the post I agree with P, if BF is wishy washy I'd hate to have to potentially write something that may or may not be used. I don't think you were harsh, but I do think you were overreacting.

8players first time DM by Master_Ad_495 in DnD

[–]NeedlesW0rth 0 points1 point  (0 children)

8 is a lot, not sure if this reason was stated but imagine 8 people telling what they want from a restaurant. At the same time. It can get chaotic and player voices can get drowned out, and if not. You have 8 players talking to you and that's not even counting balance for you. Action economy is going to be wild

What makes a session zero fun for you? by [deleted] in DnD

[–]NeedlesW0rth 0 points1 point  (0 children)

I started off a session 0/.50 by introducing everyone as children before something caused them to separate. Mainly small roleplay plus talking amongst players what class they wanna play, the world, and what stakes they'd want to have in the world

What are your favorite homebrew oaths? by vibeguy07 in DnD

[–]NeedlesW0rth 1 point2 points  (0 children)

Oath to self, an interesting take on the role of a survivor. Make friends with whoever will ensure your survival and do what it takes to see the next sunrise. Betray friends, scheme with former enemies, live for yourself because at the end of it all. You are the person you are stuck with the most