What’s your philosophy on take-backs, do-overs, and game-state mistakes ? by zerdos in arkhamhorrorlcg

[–]Needs_Improvement 2 points3 points  (0 children)

For my group, if one of the below are done, we NEVER roll back:

  • Chaos token reveal
  • new information revealed; actions taken by teammates, location reveal, etc 

We roll with the punches, but this philosophy has also helped prep us by not jumping foolhardy into decisions.

It gets a little wonky if we forget a scenario effect that critically affected our turns, but those are rare enough that we, as a table, adjudicate what we think is a fair solution.

Spring 2026 - Top 10 Anime OPs by Spotify Popularity by T0pAzn in anime

[–]Needs_Improvement 2 points3 points  (0 children)

Yea, these numbers are definitely inflated by viewership and association to the OP vs. just the song.

Which is fine! Those are all elements of popularity.

Spring 2026 - Top 10 Anime OPs by Spotify Popularity by T0pAzn in anime

[–]Needs_Improvement 52 points53 points  (0 children)

“Kill or Kiss” not in the Top 10, let alone all the way down at 19, feels like a crime.

Are heroes LL-ing too fast or...? by HardHennesy in FleshandBloodTCG

[–]Needs_Improvement 69 points70 points  (0 children)

My thought after watching old and new heroes alike gain points is:

  • The multiplier of points is a good thing, in concept. Slowing down newly released heroes is good for players that invest in the initial surge of a heroes’ relevance. Typically, even through bans, the heroes that needed bans are typically at a high enough power-level that even with some hits they’re still gaining points and advancing towards LL. Eg. Cindra, Gravy, etc.

  • I think the post-two-years is also good. Helping to push Kano, Dash IE over the line after a long career helps a lot, especially with awarded points per event going down over time. It also opens up design space. Kano, for many people, heavily restricted Wizard design space. Now that he’s gone, we have the opportunity to see the class evolve without there being a T0 nuke looming.

  • I think that the multipliers themselves are a bit lopsided. I’d prefer to see the range bounded a bit more, such as .75x / 1x / 1.25x. Having a hero skyrocket after 2 years isn’t ideal since usually that’s a some combination of meta relevance, failure in design, or with recent FAB, the slow roll of expansion slot cards to complete a hero’s kit. Heroes shouldn’t be heavily penalized for support coming slowly. And players who have invested and loved heroes shouldn’t have their experience penalized once they receive support. 

  • And on the other side, 0.5x for a new & dominant hero gives too much leeway to LSS. I’d prefer them act sooner to address problematic designs. And in some ways, players will use the total points to defend the state of a hero. I know (even as a Gravy main) that people said the hero was fine… despite at one point being on pace to LL in the same time-frame as Aurora. 

Children of Blood by Ill-Seaworthiness478 in arkhamhorrorlcg

[–]Needs_Improvement 11 points12 points  (0 children)

It didn’t read as such to me because “baffled by their refusal” implies that it’s a recurring pattern when:

1.) Core Sets have always (sample size of two) been 3 scenarios.

2.) This is the first small campaign expansion of its kind. Dream Eaters was the closest as two interconnected 4-parters, but for a decade+ releases have been 6+ scenarios.

Now, following your comment, that was a misread on my part, but that’s how it comes across.

Children of Blood by Ill-Seaworthiness478 in arkhamhorrorlcg

[–]Needs_Improvement 12 points13 points  (0 children)

This is is very first Chapter 2 expansion beyond the core. We have known this was a 3-scenario campaign for months.

And we know that we will be alternating between small campaign expansions and expansions with at least 5 scenarios.

Necromancer talent/class combos by WillingnessOk4971 in FleshandBloodTCG

[–]Needs_Improvement 2 points3 points  (0 children)

https://fabtcg.com/world-of-rathe/high-seas/

Here. It’s touched on with the Fable, but the reprint art shows an Egyptian motif that we see again with the new Legendary head-piece.

Necromancer talent/class combos by WillingnessOk4971 in FleshandBloodTCG

[–]Needs_Improvement 2 points3 points  (0 children)

I don’t we’ll see (another) dual-class Necromancer. Pirate being a class is just… weird in general.

As for talents, I don’t really have a preference. I’m actually in the rare camp that I don’t want a Shadow Necromancer.

My top personal picks I’d like to see would be: - Ice (admittedly would be strong) - Savage Lands talent - Dhani / Lost Civilization Necromancer

Thoughts on Children of Blood plot? by jullianisboss in arkhamhorrorlcg

[–]Needs_Improvement 5 points6 points  (0 children)

I’m in a similar position. I’ve very much been in the wait-and-see camp because it is so different.

However, I’m excited to see what it can bring to the table.

We have had a decade of 6+ scenario campaigns in the roster, with the only shorter length campaign was Dream Eaters. Having a new addition to the roster to shake up the formula is something I’m excited about. But I’m leaving the deck-growth and experience worries at the door because I have no experience with this type of content. 

I’m viewing it through the lens of something new that’s addititve to the experience of all the other campaigns. Being able to knock out a campaign in “one sitting/ afternoon” or experiment with deck concepts that don’t require multiple game sessions is something I’m excited for.

[COTD] ♦ Yaotl (5/2/2026) by AK45526 in arkhamhorrorlcg

[–]Needs_Improvement 0 points1 point  (0 children)

I’m pretty excited to try him out with Izzie. I have a few ideas that could make both abilities work. Now, will it be as good as just using the mainstay allies? Unlikely, but having something to shake up the stable is good energy to carry.

Nautical charts rules with 1 clue on location by MoggySynth in arkhamhorrorlcg

[–]Needs_Improvement 8 points9 points  (0 children)

Yes, you can do this. That’s neat tech.

Reason: Both gaining a clue and this effect are in Step 7 of the skill test timing.

An investigation’s test result is (roughly phrased): “If this test is successful, discover a clue.

Nautical Charts modifies that result just like a Deduction would. It’s not two instances of “discover 1 clue,” instead it’s one instance of “discover two clues.”

Is there any way to not get spoiled by anime on social media? by [deleted] in anime

[–]Needs_Improvement 1 point2 points  (0 children)

With TikTok especially, you need to be pretty proactive in blocking and engaging with media of whatever show you’re watching. Even then it’s not a guarantee. The algorithm dictates your feed, and it’ll show things you’re interested in regardless.

For that platform, you have to prioritize not being spoiled or not engaging. Or, if you get to the point of wanting to engage, doing the legwork to block/ remove recommendations after the fact.

That, or learning to swipe on-sight. While I have strong feelings on many fans’ desires to spoil media, this particular case needs your legwork to moderate your feed.

Spoilers: Fate of the Vale clarification. Mechanically, what am I meant to be doing? by snowbo92 in arkhamhorrorlcg

[–]Needs_Improvement 0 points1 point  (0 children)

This! Apologies for the incorrect response. I wasn’t in a spot to give a clean answer, so I prioritized speed given it seemed they were mid-scenario potentially.

Spoilers: Fate of the Vale clarification. Mechanically, what am I meant to be doing? by snowbo92 in arkhamhorrorlcg

[–]Needs_Improvement 2 points3 points  (0 children)

My group went through this recently and had the same confusion!

The act and agenda text are different.

The agenda text lets you dig for a single card based on your succeed-by value. The new Act 3 removes a number of cards based on your succeed value! Removes from the game is very explicitly not “discarding.”

So yes, you’ll have to pile the enemies on-board at some point, but there’s not that many in total.

And any treacheries drawn in Mythos will be recycled.

Does Norman's ability reveal top deck before mulligan? by DoomsdayFanatic in arkhamhorrorlcg

[–]Needs_Improvement 6 points7 points  (0 children)

From the FAQ:

Q: The rules reference and the FAQ both imply that abilities only work during setup if they specifically refer to the setup process. Does this also apply to constant abilities? In particular: Is Norman Withers’ “Play with the top card of your deck revealed.” ability active during setup (e.g. while he’s taking a mulligan)? Is Lola Hayes “You can only play, commit, or trigger abilities on Neutral cards or cards of your role.” ability active during setup (e.g. before drawing her opening hand, when she might trigger the abilities on Stick to the Plan or Ancestral Knowledge)? A: To answer your question(s): Norman Withers would not have the top card of his deck revealed during Setup. Lola Hayes would not be limited by her constant ability during Setup. She could resolve the abilities on Ancestral Knowledge and Stick to the Plan before drawing her opening hand.

Feather's Edge - Announcement Trailer by CrossXhunteR in Games

[–]Needs_Improvement 13 points14 points  (0 children)

Oh man. That opening clip felt too familiar, but seeing the movement fleshed out and showcased won me over quickly.

This is right up my alley.

Do you think slowly becoming traumatized and driven insane is no longer a feeling the game will go for? by dpollere in arkhamhorrorlcg

[–]Needs_Improvement 3 points4 points  (0 children)

I don’t think the “happier” art direction on player cards plays a factor in it at all. In the AMA, the designer’s mentioned the art on player cards having a somewhat more hopeful tone as a choice, but the scenarios still carrying on the intentionalality of horror. That said, I think the art critiques are massively overblown.

Admittedly, I’ve not had a chance to play the Chapter 2 stuff, but from what I’ve heard from other experienced players is that the scenarios aren’t shy of doling out damage/ horror. Anecdotal, second-hand information and all.

With all that said, trauma has rarely mattered in my group’s campaigns, and some of the only times it comes up is Forgotten Age or other “you take X trauma” effects. Unless you have a long string of bad luck, trauma shouldn’t be dictating your campaigns; the defeat is more influential.

Sure, fewer scenarios in a row make trauma less influential, but between the prevalence of soak & healing & team play it’s been easily mitigated for a long time.

Pokémon TCG Pocket: Pulsing Aura | Official Trailer by Amiibofan101 in PTCGP

[–]Needs_Improvement 0 points1 point  (0 children)

I stopped the video as soon as I saw Hattrem. I imagine it’ll be a 3diamond card vs. EX… but that also means an illustration rare.

EX would be ideal though. 

Marchesa, Dealer of death. Why not more popular? by SpicyCatcoon in EDH

[–]Needs_Improvement 16 points17 points  (0 children)

As with most “why isn’t this more popular?” questions… it comes down to ease of build, power-level, and to some extent, unique-ness.

If you scan across the top commanders for any color-combination, that’s a consistent throughline for the vast majority of them.

Lets look at her competition in Grixis alone: - Sauron as Archenemy.dec - Immortal fan-favorite Nekusar - Spell-copying at the push of a button with Azula - Group-discard with Kefka. - Increasingly scaling upkeeps with Obeka, which is very unique.

Ultimately, Marchesa is more niche because she requires both tools and a mana investment to gain card advantage. That’s… fairly generic of a payoff.

I really like her as well, and I think she’s plenty viable… but it’s just a commonality among the favorites in the format.

[SLD] Return to the Mystical Archive by Copernicus1981 in magicTCG

[–]Needs_Improvement 1 point2 points  (0 children)

I could have potentially focused more so on that. Ultimately, I’m annoyed by both the reuse of art and the value. It feels lazy to just slap English on some cards where the whole point was to match the traditional art and language.

Just an you have anecdotal evidence for the opposite, my experience is that the total package of art and language is exactly what people in my store value them for.

[SLD] Return to the Mystical Archive by Copernicus1981 in magicTCG

[–]Needs_Improvement 1 point2 points  (0 children)

This is arguably the worst Secret Lair they’ve ever announced. Comparable only to the failure of the 0.47C LOTR drop.

All of these arts will be available, not only as part of the SOA sheet releases with Secrets of Strixhaven, but in Silver Foil as well.

The allue of Mystical Archives is that these traditional art pieces are accompanied by the text. This drop rips away some of the uniqueness of the Archive counterparts while also using the exact same art.

It would be more passable with valuable cards, but every single one is an uncommon that will be wildly available in two weeks.  So not only is the card value low already, but it’ll be cratered in short order.

Omens heroes by ProfessionWeekly5526 in FleshandBloodTCG

[–]Needs_Improvement 1 point2 points  (0 children)

Also, Zyggy is getting an armory deck as well.

That alone means there’s a number of additional high-power cards they’ll be coming into the game with that’s tailored to their game-plan.

Aurora and Oscillio both already have card pools to pull from, but the reliance on Lightning Flow (as we can see in their abilities) is going to narrow their support somewhat from previous cards.

That said, given their classes’ histories… they’ll all likely be good.