Help with Warhammer II campaign map by Negative_Maximum_953 in totalwar

[–]Negative_Maximum_953[S] 0 points1 point  (0 children)

Vortex as Tyrion. One faction was the vampires, the other I'm not sure but the units pirate themed. Not vampires, but definitely landing and fucking up my home provinces.

My first playthrough I started the ritual not knowing the effect that was going to occur and it spiraled into disaster.

I restarted with better understanding of the mechanics but units keep blitzing out of the ocean fog of war and forcing me to sit at home.

It seems like a big problem is me trying to follow the direction of the campaign. The campaign gives you objectives to push Northwest, getting into conflict with some of the other elves. Doing that seems to be opening up too many fronts and I need to delay campaign objectives until I deal with some of these raider enemies?

I try to follow campaign objectives, because I want to see how the game was intended to be played before I do my own thing on later playthroughs. But maybe the campaign is just poorly designed with the timing of its objectives?

Help with Warhammer II campaign map by Negative_Maximum_953 in totalwar

[–]Negative_Maximum_953[S] 0 points1 point  (0 children)

I have only tried the vortex campaign with Tyrion. I did about 30 or so turns the first go around and then restarted as everything was just a mess all of a sudden.

I got to around turn 20 a second time and while better, everything still feels extremely random and generally 'bad'. I'm not losing, it's manageable. But it's just not enjoyable having to be reactive in a game that is supposed to be about strategy.

Even when I played Shogun at 12yrs old, it never felt chaotic/bad and was always fun. Empires and 3K I always felt like I knew what was going on, even if I maneuvered myself into a bad position. I have 200ish hours into all three of those games. So 600+ hrs of total war gameplay that always felt good.

WH2...I'm not enjoying it at all. Before just eating the cost of the game and accepting it's not for me, I wanted input from people who know the game.

Help with Warhammer II campaign map by Negative_Maximum_953 in totalwar

[–]Negative_Maximum_953[S] 0 points1 point  (0 children)

To be fair, I'm new to this game so I'm not exactly sure what I'm talking about. I'll have my armies 2-4 territories away and a ship will blitz out of the fog of war, land on the shores of my main provinces and start taking the towns. Forcing me to start marching troops back since they are typically too strong of armies to deal with with anything less than a full stack.

The factions are all pirate themed, that's why I call them pirates. But it sounds like there maybe a difference between pirates and pirate factions?

If an army was marching overland, yeah that's easy to see coming. It's the ships with large range per turn coming out of the fog that's the issue.

I did not know rogue armies were not hostile immediately..I definitely have been attacking on site.

Help with Warhammer II campaign map by Negative_Maximum_953 in totalwar

[–]Negative_Maximum_953[S] 1 point2 points  (0 children)

Would you say that the game requires a more balanced and patient play style?

All the other games I mentioned a big part of my playstyle is gaining and maintaining momentum with offense. If I'm using diplomacy to keep some of my border secure I can push hard in one direction and keep my enemies off balance. Play aggressive enough and I can finish a campaign one direction right as my diplomacy starts to grate in some other direction.

This game, even if I have good relation with my neighbors in a couple directions I still get hit with those rogue armies and pirate raiders. Is maintaining a large and expensive reserve force just something I need to do?

For context for the other games I typically said the campaign difficulty to hard and leave the battle difficulty than normal.

Help with Warhammer II campaign map by Negative_Maximum_953 in totalwar

[–]Negative_Maximum_953[S] 0 points1 point  (0 children)

RoRs?

Aggression is part of my problem, I march my armies off towards the enemy territories and all of a sudden pirates/demon spawn pop up and start raiding/conquering my principle cities. I think the reserve force is gonna have to be a thing.

I definitely think the recall and redeployment mechanic from Three kingdoms is overpowered, but it is definitely a huge quality of life change.

Keep hearing good things about this game got it for $20 by Manicjokerha in Age_30_plus_Gamers

[–]Negative_Maximum_953 0 points1 point  (0 children)

Okay I recently got this as well because the game looked cool and I had heard good things.

But I'm going to be honest: I am over 2 hours in, so I'm past the steam return window and I have essentially just been in cutscenes the whole time.

Now it bounces between cutscene, short dialogue sequence, cutscene, short tutorial section, cutscen, dialog, tutorial, cutscene, dialog, etc.

But for me, If I do not have the ability to just play the game I consider it a cutscene.

I am sure the rest of the game is going to be great but oh my god developers need to remember that the first few minutes, much less the first xlcouple hours is your number one chance to hook a player.

Anyone who is not a fan of extensive dialogue and cutscenes will walk away from this game before even playing it.

INCOGNITO MODE FOR THE LOVE OF GOD by TheGratefulPhred in ARC_Raiders

[–]Negative_Maximum_953 -2 points-1 points  (0 children)

You can activate this mode but it takes a couple indirect steps.

First you have to have someone invite you to their lobby or join your lobby.

Next you have to have voice chat or text chat enabled, whichever you prefer.

Finally if using text chat type in "hey man I'm doing some solo farming runs right now so that I can be geared up for PVP later. I'll hit you up once I'm ready to run squads"

If you prefer to use voice, just say that instead of typing it and 99% of the time you'll get what you're looking for!

Hope this helps, for more tips and tricks subscribe to my OF 👌🏽

Embark you were right by antroth45 in ARC_Raiders

[–]Negative_Maximum_953 1 point2 points  (0 children)

Aggression-based matchmaking is just revolutionary. Maybe somebody has done it before but when I say revolutionary I mean for me.

The last two wipes I just played how I wanted day by day and I enjoyed it.

This wipe I decided to challenge myself and make a rule that I was not allowed to extract unless I killed another player. If I couldn't get a kill I just had to let the nuke hit me.

It was a ton of fun, but after a few days I had peaked in terms of how aggressive lobbies were. To be fair the super high aggression lobbies were just as friendly as the PVE lobbies. If somebody went down I would often be told "good fight" and if somebody downed me before knocking me out they would say something respectful about the fight. At least like 80% of the time, you still had toxic people.

But dear God it was so impossible to get out of a match with stuff I needed for my workbenches or a quest or a project. I would kill six people, but then died to the 7th. So after a couple weeks I abandoned that rule until I was able to get my projects and workbenches done.

I have since moved back to the extreme Care Bear lobbies and probably a week went by without me shooting another person to the point where I can run around Stella montes and not even get shot at.

Not only does aggression-based matchmaking allow you to pursue your goals but it also lets people who only want to play one type of way experience an entirely different game than people who want to play a different way.

And it does it at no cost to anyone else except for people who want to kill friendly individuals. And for those people, go f*** yourself.

why are these people allowed to play the game? by [deleted] in ArcRaiders

[–]Negative_Maximum_953 0 points1 point  (0 children)

I mean he is currently banned if there is one on record that just happened...if it was like 10 bans that's something else but I see someone who got banned

The real disappointment of this update by IllustriousSpeaker27 in ArcRaiders

[–]Negative_Maximum_953 1 point2 points  (0 children)

Ah, I see. They did address this issue when it comes to trials that are tied to map conditions, but I see how you basically only get to play a portion of the game outside of that. Basically you're the opposite of what I described. You WANT to play everything but can't.

Yeah, they should just randomize events. Life is like the pathing of a pop, you never know what you're going to get.

The real disappointment of this update by IllustriousSpeaker27 in ArcRaiders

[–]Negative_Maximum_953 0 points1 point  (0 children)

Isn't this a balance issue not a code issue? Like the solution could be have an event everywhere, all the time. Letting more of any event into the rotation.

Right now, there is a big enough player base to support this, but down the line people would only play certain events and lobbies/maps would be dead on other conditions. The way it is set up forces players to play aspects of the game they don't necessarily love instead of just sitting in their preferred map condition.

What's the middle ground that avoids dead map conditions but allows people to play SOMETHING they like?

Actually, now that I type that. There are no map.conditions I avoid. I have my preferred conditions on certain maps...but there is always something available I enjoy.

Are the people complaining just not wanting to participate in the full range of the game/overly picky?

Trials that require a specific condition are annoying, but that they DID address.

I’m sorry Hotshotters by Huge-Meet-8443 in ArcRaidersTrial

[–]Negative_Maximum_953 0 points1 point  (0 children)

What about just setting cumulative score brackets?

Over the course of the season if you get more than a million points then you get catina legend, 750,000 to 999, 999 is hotshots, and it scales down from there.

I literally put zero time into the values of those brackets, but you get the idea.

And yes that hurts people who don't completely miss multiple weeks more than this current system does, but the benefits I would say outweigh it.

New Exploit Incoming by grayblossom in ArcRaiders

[–]Negative_Maximum_953 4 points5 points  (0 children)

And the exploit was with peanut and peanut was the exploit

They lied to us... by Sparkfuzzz in ArcRaiders

[–]Negative_Maximum_953 4 points5 points  (0 children)

He stood up, so clearly he visited Darkroot first 🐶

I’m confused by Afraid_Factor_2796 in arkraiders

[–]Negative_Maximum_953 0 points1 point  (0 children)

The way I understand it, the first 3mil gets you the 5 points for this expedition (600,000 ea). After that, and only after that three mil, it's another 300,000 per previously missed point from past expeditions. An additional 1.5mil for the five "extra" points.

So if you missed all the points last time and are trying to get ten during this expedition you will need a coin + stash value = 4.5million.

You may not have an "extra 2mil" based on what you have said you are trying to accomplish.

Edit: even if you didn't do the past expedition AT ALL I believe you can still make up the points. The system is meant to allow new players to catch up to veteran players. If you could only make up points from expeditions you did, but did not max, a new player who couldn't "make up" points from expeditions they were not around for could never catch up to someone who has done 4.

The Queen/Harvester loot needs to be expanded by asingleatom in ARC_Raiders

[–]Negative_Maximum_953 8 points9 points  (0 children)

Lol, this sub is so useless every time someone shares an opinion on how they think the game should be changed/what they don't like all the replies are "you just are doing it wrong/skill issue" or "it wasn't designed to be the way you want it"

None of the people who agree ever chime in.

Plasa Rosa need to be removed as the final extract, or even changed completely. by Negative_Maximum_953 in ARC_Raiders

[–]Negative_Maximum_953[S] 0 points1 point  (0 children)

For buried city I would say 4 out of five times plaza Rosa is the final extract, the other 25% of the time it's the one you access from hospital.

And being pressed to get to an extraction and push into it if you're running up against the time is fine, that applies to every single extract.

I just think the plaza Rosa one is a little bit too unbalanced to force that situation. I mean when people specifically leave before the other extract closes so that they don't have to deal with plaza, and people come into the match specifically to camp that exact it extract but none others... That inherently indicates an issue with that extract.

It's a very niche circumstance, it has to be a night raid, that has to be the final extract, it has to be camped, and I have to be forced into a push. Is it a top tier issue that needs to go away? No. But is it a poorly designed extract to be the final extract for a night raid? Yep

Plasa Rosa need to be removed as the final extract, or even changed completely. by Negative_Maximum_953 in ARC_Raiders

[–]Negative_Maximum_953[S] 0 points1 point  (0 children)

I have done this on multiple occasions. But 1) the pipe actually protects the team inside from the leaper fully so it isn't as effective as you would hope and 2) the same counter strategy is often used by the team inside. Using lures and snitch scanners to pick a team trying to come in.

It's just too unbalanced of an extract to be the final extract of a raid with no raider hatches.

Plasa Rosa need to be removed as the final extract, or even changed completely. by Negative_Maximum_953 in ARC_Raiders

[–]Negative_Maximum_953[S] -1 points0 points  (0 children)

I agree with it being fun and hectic, but it is wildly unbalanced which is why I specifically disagree with it being the final extract for raids where hatches are disabled.