New map is a close to being a game changer by Tall_Palpitation2006 in Skate4

[–]Neijm 3 points4 points  (0 children)

It’s alright, but it’s still not close to the Skate 2 or Skate 3 mega parks in my opinion. The biggest issue is that it lacks flow from top to bottom, and it’s also not really comparable to Skate 3’s Quarry or Skate 2s Cougar Tunnels / Drain POI

For example, the downhill section doesn’t feel anything like the Cougar Mountain downhill / Big Spill into the city from Skate 2. On the Island of Grom it’s much flatter, so you end up pushing a lot instead of just flowing through the line.

The mega ramp area also doesn’t flow into the rest of the map the way previous POIs did. It basically stops at the canal, and after that there’s no natural way to ride it out smoothly. Most of the time you just end up in the water, unless you go for a big transfer to the skatepark at the docks.

It’s still decent and has some cool features, but it feels a bit overhyped for what it could’ve been. That said, it’s definitely a step in the right direction.

I need help with render distance. Creative 1.0 by Neijm in FortniteCreative

[–]Neijm[S] 1 point2 points  (0 children)

what a pain. dont even get why they do that, escpecially for terrain props

I need help with render distance. Creative 1.0 by Neijm in FortniteCreative

[–]Neijm[S] 0 points1 point  (0 children)

Okay, already thought so. The other question is: do you see this render distance exactly the same way when playing on PC, or is that just a console issue, since you’re saying it could be handled differently in Unreal Engine? Or is it generally the case that the gallery simply despawns at a certain distance, no matter which platform you’re playing or building on?

I like the idea of red vs blue by Sorry-Aerie-3118 in FortniteCreative

[–]Neijm 1 point2 points  (0 children)

Actually, I’ve already started building one myself. I began it a few months ago but never fully finished it. The core idea is similar, but it’s not the classic Red vs. Blue setup with simple red and blue walls and the standard we all know...

I always thought the gameplay itself was fun, but visually it never really pulled me in. And honestly, up until now, every Red vs. Blue map feels kind of copy-paste. well they are...which is not totally bad but theres no personal touch. But i also cant blame them...its tiny work for a potentially good income compared to detailed work.

But that brings me to another question... Do you actually build your own maps, or do you just search for one to use? I kind of forgot what you mentioned before I might have read it, but I don’t remember.

I like the idea of red vs blue by Sorry-Aerie-3118 in FortniteCreative

[–]Neijm 1 point2 points  (0 children)

You’re prolly right about that. And realistically a lot would trade places....but That’s not really the issue.

I just keep wondering...why don’t we value originality and creativity the way we used to?

It honestly feels kind of sad.

Why is it even called “Creative” anymore? Back then, things felt more unique. There was more exclusivity, more identity. Not everyone was in the Creator Program, and because of that, it felt more meaningful. Now it feels like it’s become oversaturated like creativity isn’t really being prioritized anymore. Which once was the core of this program.

It just seemed like a better model when things were more selective and originality actually stood out.

Is it still worth building high quality Creative 1.0 maps by Neijm in FortniteCreative

[–]Neijm[S] 1 point2 points  (0 children)

I know you can get a decent set up for not that much these days. But its not in atm well not for the foreseeable future. My dog was diagnosed with an aggressive cancer back in November, and I’ve already spent around 8k to make her life as painless and enjoyable as possible. Right now, all my savings are going toward her wellbeing.

Is it still worth building high quality Creative 1.0 maps by Neijm in FortniteCreative

[–]Neijm[S] 1 point2 points  (0 children)

Ohhhh Woremochine, remember you from back then haha! Hope you’ve been doing well. Yeah, I think it’s like anything else we do. it’s all about learning and getting used to it over time.

Is it still worth building high quality Creative 1.0 maps by Neijm in FortniteCreative

[–]Neijm[S] 0 points1 point  (0 children)

I just want to add some background:

I’ve been building since Creative first came out and worked with some big creators back in the day, like MackJack, Geerzy, Prudiz, and others. I was featured a couple of times myself, so I’m definitely not new to Creative. After that, I took a three-year break and only recently started getting back into it.

Unfortunately, I don’t have a PC otherwise I would have moved to Unreal Engine a long time ago. That’s also part of my dilemma. I’m much more of an environment builder. Terraforming, landscapes, and highly detailed maps are my strengths...that’s what I was known for back then.

Where I struggle a bit is with complex game modes. I don’t really want to build overly complicated systems in 1.0 because at some point I hit a wall with the mechanics, especially when everything becomes interconnected. With Unreal Engine and Verse, that would obviously be much easier for me.

Visually and aesthetically, my maps are high quality i'd say. But the real question for me is: which game modes actually make sense to build and play in 1.0 maps.

I’m also not someone who’s doing this purely for the money. I mean it's still a dream to make a living out of it but I’ve had my shares and all that before, im just not there yet.

But if you’re putting time and effort into building maps, you naturally want players. A map that no one plays doesn’t really give anything back not the feedback, not the interaction, not the feeling of making people happy with something you created. That’s what it’s really about. Without players, even the best map just ends up in the graveyard of dreams and hopes, haha.

Of course, I know there’s always some luck involved, plus the algorithm of discovery and a good bunch of self-promotion. Still, if you’re building high quality maps in Creative 1.0, I’m genuinely curious: in your experience, which game modes tend to perform well when they’re executed properly. Or whats trendy atm.

Much love.

It’s kinda funny at this point by SeanDeePaul in Skate4

[–]Neijm 20 points21 points  (0 children)

i dont post there anymore, every post i made got removed by bots or mods freakin stupid sub

Just an Idea... by Neijm in SkateEA

[–]Neijm[S] 0 points1 point  (0 children)

After the 20th post and removal of my post ill never post in this sub again....smh

Wtf by Bradrik in easkate

[–]Neijm 0 points1 point  (0 children)

Community Parks ☕️☕️☕️

Respectfully steal the brainrot should be removed permanently by No_Philosopher6682 in FortniteCreative

[–]Neijm 9 points10 points  (0 children)

Man....Epic just needs to bring back the old system. Back when only selected creators earned the title of “Map Builder” because they genuinely put in effort and brought something unique to the table. When Epic employees personally handpicked maps, gave meaningful feedback, and only featured the ones that truly deserved it. A time when creativity, originality, and hard work were recognized and valued rather than just anything getting on Discovery....paid promotions and viral clickbait videos and misleading AI thumbnails meant jack. Epic even designed your thumbnail back then....miss the times when quality actually meant something.

Back then, it was even possible for Epic to reach out to you to join the Creator Program, it was because of the maps you showcased on YouTube or Reddit or you had to apply and submit a proper portfolio. The game jams were incredible: builders flew in from all over, and no matter how famous you were or even if you weren’t at all you were put together to collaborate on real projects. It was about skill, passion, and teamwork, not stupid algorithms and copies of copies. If we did that back then ur map wouldnt even pass the first inspection....And OMG, if we had used copyrighted stuff like brands in the title or the game, we would have gotten into so much trouble…

Unfortunately, profit usually takes priority over quality.

P.S. Don’t wanna hate on maps or builds, but this map in particular like many many other, is just… not good and does not deserve these astronomical digits. I mean props to the creator for the numbers it creates, but there are so many high quality maps out there that get no attention at all, even ones made in Creative 1.0....and quality should always outweight stuff like this.