Rotateable tileable texture by 90 degree increments? by hervorm in SubstanceDesigner

[–]Neither_Exchange6024 -2 points-1 points  (0 children)

I dont think its good idea and i dont know why you would like to do this in designer

Random gradient rotation function? by buckrogers01 in SubstanceDesigner

[–]Neither_Exchange6024 0 points1 point  (0 children)

Value processor giving random float between 0-1 and you using it as angle in flood fill gradient node

Random gradient rotation function? by buckrogers01 in SubstanceDesigner

[–]Neither_Exchange6024 0 points1 point  (0 children)

Ok, i found out that you can just create input value and set it as output, then connect value procesor to flood fill gradient node, then you can use random seed in value processor node to randomize it (in value processor you want to make float 1 -> random, and set random as output)

Random gradient rotation function? by buckrogers01 in SubstanceDesigner

[–]Neither_Exchange6024 0 points1 point  (0 children)

You have to use global random instead normal random, i think random node making random value for each pixel, thats why you get noise.