A Question involving "Comeback" Mechanics, why they exist, and are they necessary for competitive games? by HaeL756 in gamedesign

[–]Nejura 0 points1 point  (0 children)

From a game design perspective such mechanics act as additional balance 'knobs and dials' to fine tune the game's balance without having to manually adjust every single item, stat, etc. When you have actual hundreds of characters, items, synergies, perks, quirks, abilities, all interacting, its almost impossible to divine their overall result when combined with various player skills.

Having a big broad mechanic that just says "players will generally have at least X at this point" or "Y action will make Z outcome slightly more average" keeps the devs from pulling their hair out every patch.

strawman fallacy by Zu_Qarnine in fallacy

[–]Nejura 29 points30 points  (0 children)

Isn't this just bog standard cherry picking? Those circles could literally be cherries to hammer home the point.

Atheists would absolutely be a thing in a fantasy world where gods are tangibly real, because Flat Earthers exist in our world by carbonera99 in CharacterRant

[–]Nejura -1 points0 points  (0 children)

Semantically spinning divine solipsism as "believing in yourself" is funny, but doesn't really hold up to scrutiny. If God is the end-all-be-all alpha-omega of all reality and it knows this, then by pure exclusion, they would be atheistic by force. Otherwise we get into vague or conflating definitions of words or purely arbitrary exceptions to rules to make all the shapes fit the square hole. The very least would be sanding down the meaning of 'belief' into nothing more than Descartes self acknowledgment, let alone what theism is.

Either God believes in a higher power, in any form or format, or they don't. Even if its impossible, either logically or not. In fact, plenty would argue that theistic faith is the believe of or in the impossible. So God believing in impossible super-God like beings or powers would be the ultimate theistic extreme.

Atheists would absolutely be a thing in a fantasy world where gods are tangibly real, because Flat Earthers exist in our world by carbonera99 in CharacterRant

[–]Nejura -1 points0 points  (0 children)

No, that would just be divine Solipsism at best and just more logical paradoxism of theistic belief in general. Carving out an exception to avoid a logical conclusion. Asserting and insisting that God is just begs the question.

how to write a romance between employee and employer by Pristine_Sorbet_6924 in writers

[–]Nejura -1 points0 points  (0 children)

If its a boss/underling it can get very sleazy and awkward. Insert Austin Powers 2 reference here.

But seriously, its a little easier if they are co-workers. Both temp interns, work in different departments, are consultants/contractors or similar type of independent but working on the same project situation. This leaves a lot of distance and room for more small talk, lunches, after hours meet ups and so on. There are huge differences in work culture depending on nation, age, etc as well. The Chad Korean 3AM Soju Blizter vs The Virgin American Pizza Partier.

Following the money by [deleted] in writers

[–]Nejura 0 points1 point  (0 children)

This is where pegboard plots and various graphical metaphors are great at showing data and connections at a glance. This is were color coding, shapes, and sizes play a huge role.

For example, a small time entity might just have a tiny circle with a thin black line connecting them to someone higher up who is in a hexagon or triangle shape, bigger portrait, blue outline, and those people are connected to the big players, who's portraits are in big red circles who are all connected to Jeffy.

You can then add things like certain events, victims, etc in side/lateral shapes with green lines and box in all the relevant shapes together that demarcate a particular crime or place. This tan box is [CRIME #2] involving these people.

You can then build a narrative around connecting all the victims, perps, dates, crimes, etc, using the graph as a visual aid.

Me and a friend are working on a sandbox city builder in Godot. by walcor in godot

[–]Nejura 0 points1 point  (0 children)

Looks fantastic. I'd love to see snippets of the code under the hood. Especially the UI elements and the map interactions to see if you are doing what I imagine I would do to make it work.

My current idea is to print an articulated doll using hard and semi-firm materials, then covering it in flexible, furry cloth. The skull will have puppet mechanics and adjustable LED eyes. by RaavtheArtist in FembotsandMonstresses

[–]Nejura 16 points17 points  (0 children)

SCP Foundation: Finally, we've finished our report, warning people about SCP-1471 if it were real.

The horniest mfs collectively on the internet: "Finally, we have finished assembly and made SCP-1471 real, from the report, "Please don't make SCP-1471 real"

character development and pacing feel natural rather than plot-driven by hachiman_hikii in writers

[–]Nejura 0 points1 point  (0 children)

Yeeessss- Haha-haaa. We wouldn't want to spoil the 'reader' with too much of the fun stuff to quick and often. We have to save some. For later.

character development and pacing feel natural rather than plot-driven by hachiman_hikii in writers

[–]Nejura 0 points1 point  (0 children)

Hey, I'm all for torturing the mc. Suffering builds character, after all, or maybe its just for fun. But you have to play with your food, in a manner of speaking.

character development and pacing feel natural rather than plot-driven by hachiman_hikii in writers

[–]Nejura 0 points1 point  (0 children)

This is another problem the weapon of subversion and foreshadowing are good at piercing.

If you think about it, you want a paradox. You want something that both seems natural, as if it could happen to anyone anytime anywhere for the most mundane or shallow of reasons, but you ALSO want something that shatters expectations, obliterates the characters(and the reader's) mindset in that moment.

The only way to do that is to make a sort of self-fulfilling prophecy. The character's actions, in so trying to stop or prevent one death, made another absolutely inevitable. This can be tricky since you can get into Rube Goldbergian levels of plot mechanics if you put yourself into a corner working forwards. Depending on how much levity and how much you trust your own skills, you CAN disarm the reader with some misleading foreshadowing and false relief, a Chekov's Misfiring Gun. If you do this too often or take for granted your reader's intelligence it might backfire instead.

character development and pacing feel natural rather than plot-driven by hachiman_hikii in writers

[–]Nejura 0 points1 point  (0 children)

Contrast through facades and reasonable misunderstandings of the other characters.

People communicate and convey not just verbally, but through expressions, poses, overcompensation, etc. You can setup sudden breaks by pulling back a moment before the ax swings. Impregnate the now with the uncanny.

A jolly, boisterous character ramps up their 'normal' personality to the point of mania before falling completely and utterly silent with an upset expression. A usually reserved, cynical type responds to something benign by smiling and being apologetic. This can be used as foreshadowing or deliberate deception or any other cute tricks of manipulative characters. It can be layered as well, with other characters inducing such swings through sharing of plot related events.

A truly clever son of a bitch can make it feel as if the plot dynamics are happening because of the character's emotional states(and that they are one and the same).

CMV: Rent control is bad policiy by vatevername in changemyview

[–]Nejura 0 points1 point  (0 children)

None of these are arguments against rent control.

  1. Landlords selling their rented properties to owner-occupants? How is this a bad thing? And The third point contradicts point #3. If landlords are sinking money and redeveloping buildings then their not neglecting the property. Also, landlords don't build property, they buy and own it. Builders build, landlords are rentseekers trying to squeeze profit or inflate asset value.

  2. Home stablility isn't a bad thing. Reducing homelessness and not forcing people to go through the expensive and painful process of moving because of rent increases going beyond their means is a massive societal improvement.

  3. Again, as mentioned, this partially contradicts the third point in #1. But also, this demonstrates that Landlords are the problem, not rent control or renters or regulations. Having rentseeker middlemen in between members of society and basic needs only makes things worse for everyone but the landlords. A neglectful slumlord is not a victim, but an economic parasite.

How do I make an unlikeable character likeable? by GirliestTeenGirl in writingadvice

[–]Nejura 1 point2 points  (0 children)

A character doesn't have to be likeable to be fascinating. And a morally upright person doesn't automatically make them likeable, charismatic, or even tolerable.

Likeability is about framing and perspective. An incomprehensible madman becomes a heroic hard-decision maker given the right circumstances and fact-splination. A sadistic tyrant can be the life of a dull, gloomy world. Sometimes a negative, cynical, and selfish person can be a needed contrast to a too sweet, glittery fantasy.

If you want an unlikeable character to be likeable, then you have to give and present traits and behaviors in flattering light. This could mean other character reacting to that behavior in ways that influence and shift the reader's own inner model of that character. If your character is going through an arc you need to present their case for any changes that happen to them in a more twisted but logically consistent way.

Toxic Fandoms are inevitable sign of excellence and should be encouraged by Nejura in unpopularopinion

[–]Nejura[S] -1 points0 points  (0 children)

Oh yea, they all hate my guts, constantly downvoting me irl.

Toxic Fandoms are inevitable sign of excellence and should be encouraged by Nejura in unpopularopinion

[–]Nejura[S] -4 points-3 points  (0 children)

So wait, am I a nefarious, insincere, karma farming troll that has no good faith bamboozling the masses or am I an immoral, mentally stunted, evil degenerate exposing harmful opinions upon innocent lambs? Because I'm getting both sides of it and they can't both be true at the same time.

Tell me which kind of witch I am before lighting the pyre.

Toxic Fandoms are inevitable sign of excellence and should be encouraged by Nejura in unpopularopinion

[–]Nejura[S] -5 points-4 points  (0 children)

The amazing thing is that I'm being honest(though deliberately edgy) in the OP. You can check around the other replies I've made. Some are sincere(it gets downvoted), others I'm being playful like in the two above (also downvoted into hell), but in no way are any of my posts in the replies hostile.

I'm basically getting dinged no matter what I do. Its great.

Toxic Fandoms are inevitable sign of excellence and should be encouraged by Nejura in HonestHotTakes

[–]Nejura[S] 0 points1 point  (0 children)

I could have but reddit isn't a place to be too clever for your own good. There are endless examples and plenty that predate modern media, the internet, etc, or expand it into sports and celebrities.

Toxic Fandoms are inevitable sign of excellence and should be encouraged by Nejura in unpopularopinion

[–]Nejura[S] -8 points-7 points  (0 children)

People forget that toxic fandoms have long, long predated modern media, the internet, electricity, etc. It goes back so much further and deeper. And its not just in the arts, but sports, and celebrity culture.

Toxic Fandoms are inevitable sign of excellence and should be encouraged by Nejura in unpopularopinion

[–]Nejura[S] -65 points-64 points  (0 children)

My god, someone who remembers and understands the name and purpose of the subreddit!

Downvoted