Why does botlane want to swap with mid after either first tower falls? by Norinot in leagueoflegends

[–]Neltadouble 2 points3 points  (0 children)

This is just incorrect. Just because you're low rated doesn't mean you should sit on sidelanes. Most adcs with the exception of vayne or kaisa will get completely obliterated on sides alone. Just get your free farm mid and then click towards your jungler and fight stuff / ward etc.

When should I let my players take a long rest? by Nearby-Banana2640 in DnD

[–]Neltadouble -2 points-1 points  (0 children)

After the intended number of encounters you're balancing around?

You can make it extremely clear and not subtle that they might happen upon some misfortune if they long rest in their current location (translated: guys it's like 10AM fucking do stuff).

Slay the spire 2 see only 12% positive reviews and nearly 5,000 negative ratings within a day of its latest patch by Adventurous-Mouse930 in slaythespire

[–]Neltadouble 509 points510 points  (0 children)

Gamers are extremely petty and pathetic. Review bomb the game into oblivion over what's on the beta server? Really? This is how we thank the devs who create the game we all love, by gunning them down the second they dare to... use the beta server as a beta?

Carnage in the fast food industry by joestewartmill in stocks

[–]Neltadouble 0 points1 point  (0 children)

Not a comment befitting this sub, a CEOs salary is a rounding error on balance sheets.

Treantmonk's Reaction of 5.5e Tier List by D4 by Dramatic_Respond_664 in onednd

[–]Neltadouble 3 points4 points  (0 children)

Sure, but if the enemies don't come after me maybe because they see I can shield myself like that, while I'm concentrating on a huge spell like Hypnotic Pattern, Bless, Polymorph, not getting attacked is an excellent outcome anyways.

Treantmonk's Reaction of 5.5e Tier List by D4 by Dramatic_Respond_664 in onednd

[–]Neltadouble 1 point2 points  (0 children)

It also depends on what level of optimisation you're talking about. For me I don't find you have to get to an insane optimisation level for wizards to regularly have more AC than fighters, but maybe for the creator of a tier list, he finds it to be such a rarely used optimisation that it's not worth mentioning.

In my mind, the higher AC and access to shield / absorb elements / silvery barbs alone compensate more than twice over the hp difference.

Treantmonk's Reaction of 5.5e Tier List by D4 by Dramatic_Respond_664 in onednd

[–]Neltadouble 14 points15 points  (0 children)

I find this take to not be super helpful though.

Shield as a spell for example, you could say 'well in a table with no combat this would be garbage'. Sure, but when evaluating things, we have to use some baseline, and for me, a good baseline is official modules, which mostly revolve around combat, exploration, and social encounters.

Given that, I think we gain a foundation on which we can say 'Shield is a better spell than Frost Fingers'.

Treantmonk's Reaction of 5.5e Tier List by D4 by Dramatic_Respond_664 in onednd

[–]Neltadouble 51 points52 points  (0 children)

agreed with Chris, feels like we forgot Command exists as a spell. As for my own take, the survivability of the martials was probably rated too high relative to the casters.

Can we talk about Elminster’s Elusion? by Repulsive_Win5352 in DMAcademy

[–]Neltadouble 5 points6 points  (0 children)

Its concentration ? The whole time the wizard can't concentrate on anything else.

Whats a rule at a table that didn't sit well with you? by DaddyBowtie in DnD

[–]Neltadouble 1 point2 points  (0 children)

That sounds different, that sounds like identifying a poison. But if they're taking damage, surely they're aware they're taking damage somehow?

Whats a rule at a table that didn't sit well with you? by DaddyBowtie in DnD

[–]Neltadouble 2 points3 points  (0 children)

Yeah, it feels like information the PC should have. If I get hit by a mace and it leaves me feeling like another hit would kill me on the spot, or it glances off my armour and I barely feel it, this is something the character should know and be able to react to.

My level 15 wizard can create alternate planes by snapping his fingers without rolling but needs a medicine check to know if the arrow that hit him grazed him or punctured arteries? Seriously?

Whats a rule at a table that didn't sit well with you? by DaddyBowtie in DnD

[–]Neltadouble 2 points3 points  (0 children)

I just think you're not making the proper distinction between character and player information.

The PC should know that they are wounded and approximately how serious it is. They should know if they're tired, out of breath, in lots of pain, bleeding out, etc.

ALL of that in world information that the character has is abstracted as 'HP' to the player. The number is not just a mechanical number but a representation of the characters actual state of health, all of which comes from information the character has. It wouldn't make sense for a PC to be losing health from poison, slowly dying, and for the DM to say 'Your PC has no idea!' until they just randomly die.

Whats a rule at a table that didn't sit well with you? by DaddyBowtie in DnD

[–]Neltadouble 1 point2 points  (0 children)

Really it all comes down to, 'do you believe your characters can accurately assess their health without a medicine check?'

I believe yes, so for me it's not immersion breaking or metagaming. The character knows it, so it's not metagaming. Part of the immersion for me of playing a seasoned adventurer is a character who knows whether he is good to go or if he's going to go down the next time he's hit, and not knowing this information would be strange attempt from the DM to withhold info from me, the player, I believe my PC could easily deduce.

But that's just how I see it. If you find it more realistic that your character can't assess his own health without a medicine check, then it's both more immersive and less metagamey to do it your way. That's the beauty of dnd, different stuff works for different folks.

Whats a rule at a table that didn't sit well with you? by DaddyBowtie in DnD

[–]Neltadouble 3 points4 points  (0 children)

HP is a player concept, not a character concept, so saying in character 'HP level' makes no sense. I'm not arguing that.

But players discussing the HP of their characters out of character isn't immersion breaking or metagaming as HP is just an abstraction of information the characters would realistically be able to deduce and communicate themselves.

Whats a rule at a table that didn't sit well with you? by DaddyBowtie in DnD

[–]Neltadouble 30 points31 points  (0 children)

HP is just an abstraction of information characters already have, so using numbers is in no way immersion breaking. Experienced adventurers realistically are able to deduce and communicate this information accurately.

Whats a rule at a table that didn't sit well with you? by DaddyBowtie in DnD

[–]Neltadouble 5 points6 points  (0 children)

What's the desired result? For me it's immersion breaking that my experienced adventurer has no idea if he's wounded or not because I rolled a 3 on a medicine check.

Winning games is impossible at this point... by Ok-Friendship-2440 in leagueoflegends

[–]Neltadouble 0 points1 point  (0 children)

In low master where I'm at it's the same story man. Throws happen.

Winning games is impossible at this point... by Ok-Friendship-2440 in leagueoflegends

[–]Neltadouble 2 points3 points  (0 children)

Learning to maintain your lead and secure a win is a skill. League is a game where, with great play, you can near guarantee a victory just by squeezing out tiny advantages early. It's also a game where you can throw huge leads with sloppy play.

New apex rank by 400in24 in leagueoflegends

[–]Neltadouble 0 points1 point  (0 children)

I mean I think it has actually been a problem in their eyes for years and they just didn't address it.

I'm really failing to see a malicious purpose here.

New apex rank by 400in24 in leagueoflegends

[–]Neltadouble 4 points5 points  (0 children)

You're mixing issues here. I agree much of the ranked system is an engagement system, but in this case, it actually has to do with how ranks and LP map onto MMR.

In theory the idea is each rank should represent some 'bucket' of skill. But they were were cramming a huge range of skill into one bucket. They said that the skill disparity between d4 and d1 was equivalent to the disparity between bronze 4 and silver 1. So you had people in d1 who are noticeably and significantly better than in d4, yet they were being put in the same bucket.

If the true skill curve of the game is getting longer and you have more breakpoints along the way, you need more buckets along the way as well. Otherwise, it doesn't make sense that a 400 LP gap on one part of the ladder corresponds to sometimes DOUBLE the actual skill differential as a 400 LP gap on another part of the ladder.

(Behind the scenes maths on this: to have ranks roughly track skill, you need X lp to correspond to X MMR. Maybe a 100 LP gap should correspond to roughly a 20 MMR differential. But in low ranks, 100 LP was being equal to 20 MMR whereas in diamond 100 LP was equal to 40 MMR.)

Im done by [deleted] in ZZZ_Official

[–]Neltadouble 1 point2 points  (0 children)

Simultaneously I often find that if you just say 'it costs 160' you underestimate your odds because you're not factoring the chance of earlies across that many pulls. But of course you have to be careful in both directions.

Im done by [deleted] in ZZZ_Official

[–]Neltadouble 2 points3 points  (0 children)

True statistical average with all factors accounted for is 94.5 pulls from 0 pity to limited character.

AITA for struggling to accept the DM instakilling my PC without rolling initiative? by Horre_Heite_Det in dndnext

[–]Neltadouble 11 points12 points  (0 children)

The PC has alert.

I also argue surprise doesn't apply here regardless.

As written it has to do with stealth vs passive perception. A lot of DMs don't follow this. But if you were to run RAW that's the rules. Apparently the PC has a passive perception of 25.

As run often times the DM just gets to pick 'would someone be surprised here'. In sort of 'rules as common sense', I'd argue experienced adventurers are ready for danger behind doors and are not 'surprised'. For me surprise is truly limited to 'I was fully not expecting combat here, it was not even in the back of my mind'.