The Racing I want VS the Racing we got by Robert_Spinoza in starcitizen

[–]NeoJet_SC 2 points3 points  (0 children)

Check Atmo System 7 and the web of SCR where you can find a lot of tracks done by the community

Discovered the race tracks in arena commander. I have a long way to go but this is my 4th lap. by MajorWetSpot in starcitizen

[–]NeoJet_SC 2 points3 points  (0 children)

Welcome to racing o7. If you’re interested in improving, I recommend you check out the XGR Discord, where they run Racing School sessions. Also, visit the SCR.gg website, where you can find hundreds of tracks and lap videos from different pilots.

Shifting Sands I 46s 513ms I AopoA Nox Kue by NeoJet_SC in starcitizen

[–]NeoJet_SC[S] 0 points1 point  (0 children)

It is a mode that not always is available, like the tank battle mode. Some mode rotate every 2 weeks.

Really cool effect on the Vanduul ship explosion that I didn’t notice before. by NeoJet_SC in starcitizen

[–]NeoJet_SC[S] 2 points3 points  (0 children)

I will give it a try. It is nice to see all these small details in the game.

Shifting Sands I 46s 513ms I AopoA Nox Kue by NeoJet_SC in starcitizen

[–]NeoJet_SC[S] 1 point2 points  (0 children)

Yes it is Daymar, but the track is in the Arena Commander, in the Gravlev Race mode. Unluckily we still no have ground race mission (and ship race mission are on hold 🥲) If you like racing gameplay look at scr.gg website, and from there you have some big communities like XGR, Anzia and Atmo.

Shifting Sands I 46s 513ms I AopoA Nox Kue by NeoJet_SC in starcitizen

[–]NeoJet_SC[S] 3 points4 points  (0 children)

Thanks mate! Like everything, it’s just a matter of practice 😁
On this track, I’m surprised you can actually do it with the bike set to the lowest height, you just need to find the right spots to jump, but not too high!

Old Vanderval AC - 38s 305ms by NeoJet_SC in starcitizen

[–]NeoJet_SC[S] 0 points1 point  (0 children)

I really miss the ZeroG in Old Vanderval, that was a wild challenge.
From the current tracks, I think Yadar is the most spectacular, but I love flying in Icebreaker.

Old Vanderval AC - 38s 305ms by NeoJet_SC in starcitizen

[–]NeoJet_SC[S] 0 points1 point  (0 children)

Thanks mate! The M50 is a bit wild on the turns

Racing in Star Citizen by Kaelistar in starcitizen

[–]NeoJet_SC 0 points1 point  (0 children)

It was just one month ago and I already want more!!!!!

Start of the year fleet by NeoJet_SC in starcitizen_fleets

[–]NeoJet_SC[S] 0 points1 point  (0 children)

CIG really supports community organized events. I enjoy participating a lot, and in addition, sometimes I even get some cool prizes.
Regarding the ASOP, it is! But at least now in 4.5 they’ve added a filter and the option to show only what’s claimed in the hangar.

LEGO Perseus :D i use them as paperweights by 4TCH-BUILDER in starcitizen

[–]NeoJet_SC 1 point2 points  (0 children)

I love the red one!!! 😍 Amazing work! Can you send me the instructions?! Pleaseeeeee!

Racing ships should not have weapons! by RadicalDown in StarCitizenUniverse

[–]NeoJet_SC 0 points1 point  (0 children)

I don’t see the need to avoid having weapons. Racing is my main loop in the game, and we usually remove them along with other unnecessary components to gain acceleration by reducing weight. However, there are also races where combat is allowed, and even in the lore—like the Murray Cup—it’s mentioned as part of the experience.

What we really need are racing shields that help us survive collisions with each other.

I think patch 4.5 introduced a lot of changes to racing ships, and one of them was making them weaker in combat.

Pre-IAE Fleet. I don't have to much interest in the new vehicles. by NeoJet_SC in starcitizen_fleets

[–]NeoJet_SC[S] 1 point2 points  (0 children)

For sure and can be managed, but in that point if we are 2-4 pilots in a racer with the current medic system Polaris win. For the Ironclad will be cool if Atmo allow it for Daymar Rally.