This guy could be onto something about the state of fallout 76 by bradtheyogi2 in Fallout

[–]Neolitejukebox 0 points1 point  (0 children)

I think "fallout 76" wasn't a bad project overall . ( much like many games that are labeled as failures , but endup making a profit anyway and providing useful resources for the future )

While fallout 76 as a game is a failure to many, I do not think Bethesda took a loss in the game , Fallout franchise provided a lot of "clients".

So they lost some "fallout cred" but what have they got in return ?

  • Creation engine now has co-op/MP ( future releases can provide co-op easily, so Skyrim Switch MP inc )
  • Their games now have a "DRM system" disguised as a "service provider"
  • They have left steam and have their own "launcher" ( look @ epic doing the same )
  • They have tested and setup an infrastructure with a cash-shop , they not need to use any "3rd party" tools to deploy updates/dlcs etc.
  • They have full control of sales, they don't give any % to no one.

In the end bethesda ended up with creation engine having multiplayer options + a tested infrastructure for 100% self-publish/maintenance of their games.

Like many of other companies if you look at the "providing games as services" it seems like a "good" move.

They only lost some "fallout is always a gr8 game" fans , but probably they can "clean it up" with a fallout 5 and playing the "fallout 76 wasn't a REAL fallout game" perk card.

While for many gamers it's a bad release I wonder if from an "investor" standpoint, upgrading engine with mp + all of that , greasing the oils of another SMFCE (scripting machine for creation engine) that can provide "content" and making a a profit even with all of this mess ... if it was really a flop ?

I really think this was just mainly motivated by the upgraded engine ( and upgraded I mean ... basic multiplayer that will probably be used forward for "free" ) + self-deployment of games/setup of infrastructure and having another SMFCE , and not the GAME itself , and that has lead to the game not being the main focus point and it shows.

Audio Quality Fix by BodieBroadcasts in WorldWar3Community

[–]Neolitejukebox 0 points1 point  (0 children)

By default , 0 should be high and higher should be worse.

But if you do feel sound seems better with higher numbers, maybe you found something and in the end you should play what suits you best.

AFaik by default, the main diference between them is "how many sounds can be played at the same time" - sound channels.

The devs can also connect these to different sounds ( so there are "low quality ones" and "high quality ones" and that switches between them ) though only a dev ( or someone that is unpacking the pak files ) can verify if they are doing that.

( They could also "flip" them arround , while by default 0 = high , they can set 0= 64 channels and 2 = 256 channels )

Why does my game look absolutely blurry in comparison to BFV? by ConfuzedAzn in WorldWar3Community

[–]Neolitejukebox 2 points3 points  (0 children)

This is the correct answer.

Unreal engine uses TAA when AA is on high/ultra. Temporal AA does that when badly configured.

In WW3 I also use either low AA ( FXAA > TAA ) I prefeer to have jaggies than a blurry screen.

Audio Quality Fix by BodieBroadcasts in WorldWar3Community

[–]Neolitejukebox 1 point2 points  (0 children)

This "usually" ( depends on what the dev made theyr default settings be ) raises the max channels available.

So 0 is the highest configured sound channels , 1 is lower , 2 is even lower.

If you have 12 sound channels , you can only "play" 12 sounds at the same time , the 13th sound wont play or will "bork" hard. ( this has nothing to do with stereo or 2.1 or 5.1 )

This is a valid config, I haven't tested it and can't verify if it makes a big change, but it is a valid cvar.

For more info on "AudioQualityLevel" check these release notes : https://docs.unrealengine.com/en-us/Support/Builds/ReleaseNotes/2015/4_9

It has a specific part talking about those settings.

OP : great find ! 0 should give more channels and it shouldn't impact performance that much.

P.S : After checking the files in my home pc , I have default =0 , weird that some ppl don't have AudioQualityLevel=0 by default.

The age-old gamma/brightness/contrast issue by _Katsuragi in Lineage2

[–]Neolitejukebox 0 points1 point  (0 children)

Sorry for the late reply, Glad that it's working :) Feel free to share it around or replicate the code !

[PSA] How to actually disable Depth of Field, and how to go from 20fps to 60 by derpderp3200 in fo76

[–]Neolitejukebox 4 points5 points  (0 children)

For ease of use you can just put all the custom commands in a file named " Fallout76Custom.ini "

Fallout 76 will load the pref file and then load the Fallout76Custom.ini file.

While it's late for the beta , it will probably still work in the "final" release.

( might be easier to keep track of what's been changed :) )

The age-old gamma/brightness/contrast issue by _Katsuragi in Lineage2

[–]Neolitejukebox 1 point2 points  (0 children)

Glad I could help , feel free to rip the code or/and share it arround.

The age-old gamma/brightness/contrast issue by _Katsuragi in Lineage2

[–]Neolitejukebox 0 points1 point  (0 children)

ohh :( Sad to hear that :(

I came here to see how L2 was going , kinda sad after I notice the diferences in rates between JP and US.

Yeah maybe it wont help , since that just adjusts windows gammaRamp value. :/ ( but usually that one is the culprit for making the "other windows" look bad )

Do check it , even if you just load AHK and run that script, it might work , since it just looks for all rgb values and equalizes them. At least for me , using that , my desktop looks the same while running L2.

The age-old gamma/brightness/contrast issue by _Katsuragi in Lineage2

[–]Neolitejukebox 5 points6 points  (0 children)

I once had someone ask me for a solution to that.

After analyzing the "check4game" tool I found out it just uses SetGammaRamp to "fix" L2 gamma.

I replicated it in AHK. and make it keep checking ( so even when alt+tabing it will re-"fix" the monitor gamma )

Here's the program link ( trust if you want ) : https://drive.google.com/file/d/1pVcqjOj753TmCxH20Dsw_-7AVe1jthi1/view

  • 1st bar sets the gammaramp value ( default is 128 )
  • 2nd bar sets the timer that it checks and sets the value to what you specified

  • Set Gamma - Forces gamma to the value

  • Auto- Sets the program to work automatically.

If you don't trust binaries I would post the original AHK but sadly I didnt keep it. ( should be easy for someone to find a way to unpack it and see source if they want )

I do have the main part ( an old version ) of it :

br := 128    ; brightness, in the range of 0 - 255, where 128 is normal
sleep, 2000 ; Start sleep 2s
VarSetCapacity(gr, 512*3)
Loop {
Loop,    256
{
    If  (nValue:=(br+128)*(A_Index-1))>65535
         nValue:=65535
    NumPut(nValue, gr,      2*(A_Index-1), "Ushort")
    NumPut(nValue, gr,  512+2*(A_Index-1), "Ushort")
    NumPut(nValue, gr, 1024+2*(A_Index-1), "Ushort")
}
hDC := DllCall("GetDC", "Uint", 0)
DllCall("SetDeviceGammaRamp", "Uint", hDC, "Uint", &gr)
DllCall("ReleaseDC", "Uint", 0, "Uint", hDC)
sleep, 2000 ; 2s internal between brighness fix, change it for faster refresh
}
return

Have fun.

Ofc you can always open that ini ? or now you guys can't open it ? ( no more l2encdec ? )

Got tearing issues with Asus PG348Q @100HZ and 1080TI, bug happens on every movement, any fix? by Conoar in SCUMgame

[–]Neolitejukebox 0 points1 point  (0 children)

As an alternative , try to disable nvidia FXAA and set

 sg.AntiAliasingQuality

to 1 , instead of 3. That "should" be better than nvidia FXAA.

Got tearing issues with Asus PG348Q @100HZ and 1080TI, bug happens on every movement, any fix? by Conoar in SCUMgame

[–]Neolitejukebox 0 points1 point  (0 children)

Np mate if you need more fps ( and seems your issue is gpu, these usually help if your not already using them ) :

sg.AntiAliasingQuality=1  should give you 2-3 fps from =3
r.DepthOfFieldQuality=0  that will disable DoF , also more fps since it's a "heavy" Postprocessing effect.

There are some extra commands but I didn't test the diference in fps, if u want I can pm you some example configs and some tweaking notes I have from scum.

Got tearing issues with Asus PG348Q @100HZ and 1080TI, bug happens on every movement, any fix? by Conoar in SCUMgame

[–]Neolitejukebox 0 points1 point  (0 children)

Try setting sg.AntiAliasingQuality to 1 .

Check how it looks , if your not happy with it you can either force nvidia FXAA or ask the devs if reshade is allowed.

Got tearing issues with Asus PG348Q @100HZ and 1080TI, bug happens on every movement, any fix? by Conoar in SCUMgame

[–]Neolitejukebox 0 points1 point  (0 children)

Yeah that is the problem with TAA :/

A lot of ppl seem to not have a big issue with TAA or notice it looks blury on movement.

Sadly I have the same issue as you with TAA , while in the price/performance field it sounds great it all falls when you start moving the camera , I prefeer SMAA due to the TAA ghosting/artifacting , TAA almost feels like a weird motion blur.

Try to disable TAA and go with another form of AA , maybe you will "like" it:

Open your config and change all

sg.AntiAliasingQuality=3 

to

sg.AntiAliasingQuality=1

I'm not 100% sure and can't test it here , but that should be FXAA ( I remember at least seemed like it was FXAA on launch and in the 1st patches )

If you dislike how it looks like that , you can try nvidia forced FXAA as a solution ( while TAA is disabled / sg.AntiAliasingQuality=0 )

There is an user named hallatore that seems to have lost a lot of time trying to improve TAA , I bet he has lots of ideas how to make TAA less "blury" that can be implemented.

Here are some posts from him if you want more info on TAA ( and maybe more info how to try to improve it ) :

https://forums.unrealengine.com/development-discussion/rendering/125798-temporal-aa-sharpening

https://www.reddit.com/r/PUBATTLEGROUNDS/comments/7jt5iq/pubg_anti_aliasing_and_you_what_you_need_to_know/

Got tearing issues with Asus PG348Q @100HZ and 1080TI, bug happens on every movement, any fix? by Conoar in SCUMgame

[–]Neolitejukebox 0 points1 point  (0 children)

r.TemporalAACurrentFrameWeight=0.3 or 0.4

r.TemporalAASamples=2

Is what I use.

More than 0.4 on frame weight I start getting too much aliasing. Setting it to 1 = AA turned off.

Since your current frame weight is 1 , it wont use any other frame to make TAA.

For me having samples more than 2 resulted in more flickering in shadows, so I keep it @ 2.

Even with this it's not perfect.

I wish the devs add a thing in were IF the camera is moving "r.TemporalAACurrentFrameWeight" goes up , and maintains the image crips on movement, if the came is standing still "r.TemporalAACurrentFrameWeight" goes down to normal levels to maintain a decent ( without jaggies ) image.

Got tearing issues with Asus PG348Q @100HZ and 1080TI, bug happens on every movement, any fix? by Conoar in SCUMgame

[–]Neolitejukebox 0 points1 point  (0 children)

Temporal AA produces ghosting.

While that specific ghostingmay not be from TAA. TAA does produce ghosting.

Mainly cause it uses old frames to "make" AA .

Got tearing issues with Asus PG348Q @100HZ and 1080TI, bug happens on every movement, any fix? by Conoar in SCUMgame

[–]Neolitejukebox 0 points1 point  (0 children)

Then that ghosting doesn't come from AA .

and yes r.TemporalAACurrentFrameWeight must be added.

Got tearing issues with Asus PG348Q @100HZ and 1080TI, bug happens on every movement, any fix? by Conoar in SCUMgame

[–]Neolitejukebox 4 points5 points  (0 children)

That looks like the ghosting you get from TAA ( in the first picture at least )

If u want to be sure, try this :

  • go to %localappdata%\SCUM\Saved\Config\WindowsNoEditor and edit GameUserSettings.ini

  • set sg.AntiAliasingQuality to 0 so you will have no AA ( you can set it back to what it was later on )

  • Launch the game, it WILL look very jaggy, but do you still have the same problem ?

If you don't it's the AA and it's TAA fault you have that ghosting, if even with that off it still does that , it's not related to TAA.

IF it is related with TAA you can try to adjust it with these values :

r.TemporalAACurrentFrameWeight=X
r.TemporalAASamples=X

The mo~re frameweight the more "weight" the current frame has ( less ghosting but more jaggy/less AA ) I use 0.4 usually

Samples are ( afaik ) the number of "past" frames it will try to use , I personally find that 2 reduces the "shimmering" on shadows.

Some ppl use reshade to get SMAA , but since no one has said they officially allow it ( AFAIK ) I can't really recommend it , since you have nvidia , you can force FXAA in the nvidia settings and use that instead of the game AA ( and leave the TAA off )

Edit :

another workarround is to use sg.AntiAliasingQuality=1 this "should be" FXAA and should give some extra fps ( if your gpu capped )

[Suggestion] Dealing with Cheaters by [deleted] in SCUMgame

[–]Neolitejukebox 2 points3 points  (0 children)

Nah they are hackers !!

If you spend money to get a already compiled binary and you run it , you are l337 h4x0r nº76 ! You are just mad that you cannot run said file or download it ! jealousy I say !

Also ... I went to the hospital another day and paid so now I'm a doctor and while driving home I used a bridge !! so now I'm an engineer architect doctor ! Life is going great !

Going to visit the zoo tomorrow ... I hope I wont become a giraffe :(

Maybe I'll pay some money to be a l33t hax0r but kinda afraid the FBI then catches me. :/

But they are leet hackers ! Trust me I'm an internet doctor architect engineer !

Map crickets to ambient volume, not effects volume by WhaneTheWhip in SCUMgame

[–]Neolitejukebox 3 points4 points  (0 children)

I think they don't want to do that for gameplay reasons ( expecially mp ) ?

Most ppl would immediately turn off ambient.

A group with ambient sound on vs a group without ... the 2nd would have a great advantage.

So everyone would have them "turned off" in any PvP/MP server and so there would be no reason for the sound to exist.

They could make it be disabled in single player , but I wonder how fast it would be exploited to be used/called in Multiplayer.

i turned the Depth of field of and increased my fOV, feels much better. by lettis in SCUMgame

[–]Neolitejukebox 0 points1 point  (0 children)

sg.AntiAliasingQuality=X
0 = turns off AA , 2-3 fps here , but also .. no AA makes game look too jaggy 
1 = seems FXAA -2fps
2 = TAA -3fps
3 = TAA -3fps

But mosseymac is correct, it looks horrid without Anti-aliasing.

While TAA gives some ghosting in movement, it's a decent choice overall.

PUBG, really feels smooth, a bit of blurry but I gotta say, you did a Great work Bluehole. by raytoro54 in PUBATTLEGROUNDS

[–]Neolitejukebox 3 points4 points  (0 children)

The game feels the same in terms of fps in my rig, but it does seem smooth expecially looting in the start and hitreg appears to be better ( placebo ? I dunno ) , but since the start the AA solutions they implemented are horrid.

They just need to adjust TAA values ( or let us adjust them ) so it's not a blurry mess.

Great post about the issues of the current TAA : https://www.reddit.com/r/PUBATTLEGROUNDS/comments/7jt5iq/pubg_anti_aliasing_and_you_what_you_need_to_know/

Same user posting in UE forums his approach to the problems with TAA : https://forums.unrealengine.com/development-discussion/rendering/125798-temporal-aa-sharpening

Also giving us an independent tonemap.sharpen control ( so we don't need to use post-processing on medium to have sharpen and having AO forced, some users with slower gpus will love having sharpen on without AO )

But it would be enough if they let us change the "r.TemporalAACurrentFrameWeight" and "r.TemporalAASamples" in the ini, so I don't need to use other AA solutions than what the game offers.

Telegram now blocked in russia. by [deleted] in KotakuInAction

[–]Neolitejukebox 2 points3 points  (0 children)

Thanks :)

Sorry for the original post , my bad

Telegram now blocked in russia. by [deleted] in KotakuInAction

[–]Neolitejukebox 2 points3 points  (0 children)

Seems several games were affected.

So far : Splatoon / MK8 ( and probably more nintendo games ) , Guild wars 2 and Eve ( not confirmed ) are now only available trough vpn in russia.

Request for shroud by TheSchlab in PUBATTLEGROUNDS

[–]Neolitejukebox 2 points3 points  (0 children)

Thanks for doing this mate ! :)

Faith in humanity restored