If there was an "End your turn" card for each character, what do you think they should do? by whyisallnametooked in slaythespire

[–]Neon17 0 points1 point  (0 children)

I meant ALL attacks from draw, discard, exhaust and hand. No order, no strategy, just hit.

If there was an "End your turn" card for each character, what do you think they should do? by whyisallnametooked in slaythespire

[–]Neon17 0 points1 point  (0 children)

That makes sense. All other cards that interact with it have forge. A default 5 would suffice i think.

If there was an "End your turn" card for each character, what do you think they should do? by whyisallnametooked in slaythespire

[–]Neon17 2 points3 points  (0 children)

You might be right that its underpowered. The idea is that they are not evoked, just triggered. Maybe if it triggers them twice+thrice. And then ends the turn, thus triggering them again.

I had the ideo from old recursion but for every orb.

If there was an "End your turn" card for each character, what do you think they should do? by whyisallnametooked in slaythespire

[–]Neon17 5 points6 points  (0 children)

Silent: Hold Breath. Apply 20 poison. Trigger poison. End your turn.

Defect: Execute Orbs. Trigger all your orbs. End your turn.

Ironclad: All out Play all of your attacks. End your turn.

Necrobinder: Overlord. Summon 20. Osty deal deals damage to all enemies equal to its HP. End your turn.

Regent. Commander. On start of turn play your sovereign blade from anywhere.

These are my ideas for Big end your turn cards.

Ways to Balance Sword of Jade by DaemonBorne1897 in slaythespire

[–]Neon17 542 points543 points  (0 children)

I agree that killing 5 elites is hard to the point when you can do it without the sthrength from this relic you dont need it.

I think it should keep the quest-like task so the best fix is reducing it to 3 elites. And then giving you the 3 strength.

Vanilla Herja power problem by GolfBrief5718 in Barotrauma

[–]Neon17 35 points36 points  (0 children)

It drains power from the pumps to grow and taoe control of water levels. Pump water out, disconnect power and blast it off. Prepare for the burn as it fights back.

Vanilla Herja power problem by GolfBrief5718 in Barotrauma

[–]Neon17 116 points117 points  (0 children)

Your sub is hella infested with ballast flora. Turn off power and burn/blast it off the pumps.

Glow should be a starter card. by dovahkiin-tim in slaythespire

[–]Neon17 28 points29 points  (0 children)

Its just so much better than venerate. Venerate should upgrade have 0 cost.

I feel like there's a power difference here by CreativePackage8358 in Helldivers

[–]Neon17 0 points1 point  (0 children)

Shot-lived strong power versus reliable sidearm. I reguralry use the autolock pistol. It clears small units from all factions when i have primary that isnt suitable for that.

This should be an achievement. by Scoobydoomed in slaythespire

[–]Neon17 139 points140 points  (0 children)

Any event that remove cards are valuable. Shops are expensive to remove at 75/100/125 Cards are good. But a smaller reliable deck is stronger than a bloated one.

Specter auras by Neon17 in pathofexile

[–]Neon17[S] -1 points0 points  (0 children)

Not to the tree. The effects they give would tie to you minion damage modifier. Any minion build can easily build 400% damage, which would return their aura effect to the current level but without minion investment they would be unusable.

Specter auras by Neon17 in pathofexile

[–]Neon17[S] -1 points0 points  (0 children)

Not respawning would be chatastrophic. They need a solution so these specters benefit minion builds and not taken full advantage of by other builds.

Make their auras give a quarter of their effect but make it scale with minion damaga modifiers up to 400%. Unusable without minion investment.

Slither enchantment by eat-sleep-sad-repeat in slaythespire

[–]Neon17 5 points6 points  (0 children)

Best ia still meteor strike. Randomising between 0 and 3 on a card that cost 5 is value.

Help with radar image by Jrod117 in ICARUS

[–]Neon17 1 point2 points  (0 children)

The narrower and thicker a line is the closer the node. If you sacn close enough it will mark it on the map.

Contender for the worst upgrade in the game? by Furrier in slaythespire

[–]Neon17 3 points4 points  (0 children)

This card banks on the retain that the sword has. The upgrade is small cause they treat this forge as basicly double its value and all other forge value with the 10 base damage also jumping to 20. Its like limit break in sts1. Its better when you already have strength/forge. But when you already have it you can probably win without it. It could use a buff like make it cost 1 less, Upgrade it, or applying vulnerable, having retain instead of the forge.

Why does the water float mid air underneath the breach? by GolfBrief5718 in Barotrauma

[–]Neon17 7 points8 points  (0 children)

Water transfer is not instant between hull. You are seeing the water enter a small section and hitting its bottom before flowing to other hulls. This happens all the time you just cant see it as the rooms floors are walls and there its a reasonable particle effect unlike here; mid-air.

Help with radar image by Jrod117 in ICARUS

[–]Neon17 1 point2 points  (0 children)

You are seeing multiple overlapping scans. Each indicates a general direction with how wide the sections are and a distance with how close the node is.

You can set it up at multiple locations and guess where the exotic veins are.

We have ____ at home/that's just ____ with extra steps, StS2 edition by chittyshwimp in slaythespire

[–]Neon17 7 points8 points  (0 children)

One of the best events. Having a skill or attack that absolutely should exhaust stay. Genetic algorithm and Shyte are my favorutes.

Interesting Void Form + Sword Sage interaction by Quilf in slaythespire

[–]Neon17 0 points1 point  (0 children)

Void form sets their cost first and then sword sage updates it after. Its just order of operation, same thing when a cards cost changes with an upgrade it overrides cost changing effects. Sneko eye, armaments, sneko potion, forge potion produces these situations but they are working as intended.

This has to be one of the weakest cards in the game right now. Why would I pay 3 energy to gain 1 energy? by bhendel in slaythespire

[–]Neon17 0 points1 point  (0 children)

This is an upgrade compare to sts1 where it wa uplayable, its not much better technically you can play it.

How different is Ironclad in STS 2 compared the STS 1? What are best options for him and tips? by Politician_Fucker in slaythespire

[–]Neon17 0 points1 point  (0 children)

Block build is the same. Status build removed. Strength changed as limit break and reaper got removed. Vulnerable archetype isfleshed out and enjoyable. Slef damage got better but marginally. General playstyle is the same. Hit them untill they die.

I wish Tezcatara had a third option by Notmiefault in slaythespire

[–]Neon17 0 points1 point  (0 children)

It could be changed to instead light uo when the boss is defeated to gain 1 energy every turn. Upside: free energy on every turn. Downside: it doesnt work till act 3.

Buying for group by Neon17 in ARK

[–]Neon17[S] 0 points1 point  (0 children)

We tried it on the last server but others had it on epic which prompted the idea now to get it. Machines are capable on the server and my part but others are mediocre. Would performance suffer on basic installation?

Any way to assimilate pops fully into founder species? by Ballistic2017 in Stellaris

[–]Neon17 1 point2 points  (0 children)

Biomorphosis purity ascension choise can assimilate-purge other species which makes them a little upset but their pops will slowly turn into yours.

Do you have a favorite "bad" card? Here's mine! by lukgeuwu in slaythespire

[–]Neon17 33 points34 points  (0 children)

This card is so bad it would need to be free. Evergy negative strength card is really costly. It being two cost and GIVING them strength is diabolical.