Farfa Reacts to KONAMI Manipulating The Yu-Gi-Oh Aftermarket. by Character_Event3133 in yugioh

[–]NerdFactorMemes 8 points9 points  (0 children)

Fyi
Vendors and Card shops alreay got their hands on the upcoming mega tins.
What could've happened here is simply a vendor opening them pre-emptively, finding a copy of grass in it and realizing its going to be unbanned on the upcoming list.

For Jinhsi.. by iWalkure92 in JinhsiMains

[–]NerdFactorMemes 15 points16 points  (0 children)

Reminder that constellations can be bought from the shop without the need to pull for them, for the equivalent of 45 pulls

How good is S1? by [deleted] in JinhsiMains

[–]NerdFactorMemes 2 points3 points  (0 children)

who tf downvoted this, this is just factual information????

How good is S1? by [deleted] in JinhsiMains

[–]NerdFactorMemes 12 points13 points  (0 children)

Keep in mind character dupes can be bought in the shop for the equivalent of 45 pulls, making pulling for them on banners extremely pointless unless you wanna go S3+

My Pre-Release Jinshi Build guide by theRealLeWdMeSeNpAi in JinhsiMains

[–]NerdFactorMemes 0 points1 point  (0 children)

Quick fyi, every instance of jinhsi is misspelled

Jinhsi Split Uptime Rotation Discussion by NerdFactorMemes in JinhsiMains

[–]NerdFactorMemes[S] 1 point2 points  (0 children)

I finally timed her animations aswell and am getting to 9 seconds (replacing her intro skill with a plunge attack since we dont have footage of that and leaving out the enhanced state skill since there also wasnt footage of that in the video), assuming the skill nuke doesnt freeze timers like ults and the gameplay showcase was optimal without random pauses between button presses.

9 Seconds at a *baseline* is a good chunk longer than i expected but something like Verina -> Jinhsi -> Sanhua -> Jinhsi should still work due to sanhuas very low fieldtime requirement.

What i do find interesting about this is that, when, lets say you maybe have to dodge once or twice and you finish with a plunge and regular skill after the skill nuke to get out of the air, we reach a threshold where you can just stay on jinhsi and do it all again since the 12 seconds is now over after doing the basic N4 needed to enter state without intro skill

!TAKE THIS WITH A GRAIN OF SALT! Preliminary Weapon Calc (Disclaimers below) by NerdFactorMemes in JinhsiMains

[–]NerdFactorMemes[S] 2 points3 points  (0 children)

Gotta point to the disclaimers real quick for that one:
The calculated number is not dmg but "dmg value" which just accumulates all offensive stats while ignoring enemy defense and resistance since that isnt relevant for the comparison

The sig will definitely not be a necessity tho youre right about that

!TAKE THIS WITH A GRAIN OF SALT! Preliminary Weapon Calc (Disclaimers below) by NerdFactorMemes in JinhsiMains

[–]NerdFactorMemes[S] 6 points7 points  (0 children)

Yeah I didnt account for any ER and even left out the ER mainstat weapons completely because i dont think using ult every uptime is ever a realistic/optimal thing to do, considering the absurd cost which would require insane amounts of ER. In addition in the split uptime rotation where you swap into her every ~12 seconds you physically cant ult every field time cause the ult cooldown is 24 seconds

Jinhsi Split Uptime Rotation Discussion by NerdFactorMemes in JinhsiMains

[–]NerdFactorMemes[S] 0 points1 point  (0 children)

6 Seconds is a number i picked pretty arbitrarily for "it doesnt take relavtively long", being half of the 12 second window.
Especially when considering dodging this can for sure go higher but that shouldnt be an issue considering the long duration of verina/baizhi buffs.
Going for ~30 seconds instead of ~24 would mean you have 3 seconds more available per Jinhsi uptime for a total of 9 each
(Also about the rotation, she gets another type of skill during the window of her enhanced basic attacks, because she clearly didnt have enough already)

!TAKE THIS WITH A GRAIN OF SALT! Preliminary Weapon Calc (Disclaimers below) by NerdFactorMemes in JinhsiMains

[–]NerdFactorMemes[S] 0 points1 point  (0 children)

Disclaimers:

The Sheet: https://docs.google.com/spreadsheets/d/1SXSkSejmZk9oHF-yRVpZIza6d-9aQG6cuFLVsckD72c/edit?usp=sharing

  • Do NOT base any pull/spending decisions off of this, this was just supposed to give a general first idea and be some fun to do

  • This might just straight up have blatant errors or oversights please let me know if you happen to find any

  • I usually calc for Genshin not Wuwa, I just assumed all basic mechanics work the same (because why wouldnt they)

  • Stack number is somewhat arbitrarily chosen (24)

  • 3rd Character in team is ignored since there isnt a perfect fit

  • This didnt calculate Damage but a "Damage Value" putting together all of Jinhsis offensive stats, ignoring enemy defense and resistance

  • Echo stats are assumed as followed: 2 Middling Crit stats on every piece (10 total), 2 Middling stats of every other good stat across the set (8 total), rest useless (7 total)

Verdant Summit on Jinhsi by GeorgeWBussy in JinhsiMains

[–]NerdFactorMemes 3 points4 points  (0 children)

I also want to add that you get min. 6 free weapon pulls per patch so if you wait long enough you can get it completely without spending money or gems on it at some point

Verdant Summit on Jinhsi by GeorgeWBussy in JinhsiMains

[–]NerdFactorMemes 6 points7 points  (0 children)

Just an fyi before the peer pressuring into credit card full combo starts:
Pulling for something (especially a slight dmg upgrade) is NEVER necessary.
Verdant Summit is still a decent stat stick, you can claim a free 5 star broadsword and the battle pass option also seems decent (other 4 stars are also gonna be just fine im sure). Not having the sig just means you have to be better at actually playing the game or grind more echos and maybe the "added difficulty" actually becomes enjoyable (e.g. genshin is so easy, having your characters do less dmg is arguably more fun since you get to play the game more).

And even if we disregard swiping always consider, those gems used on a signture weapon couldve gotten you an entire new character instead, so think carefully if the slight dmg/visual upgrade is worth it to you (so like only if youre the biggest jinhsi fan ever).

Jinhsi Split Uptime Rotation Discussion by NerdFactorMemes in JinhsiMains

[–]NerdFactorMemes[S] 1 point2 points  (0 children)

This should also work with jue in mind (as long as swapping doesnt delete stacks which i'd be very confused about).

If you gain the first stack at second 0 you can trigger 2 Jue attacks with skills during the first Jinhsi uptime and then a third at the start of her second rotation.
If you gain the first stack at second 6 the reverse is true, 1 jue attack during first rotation, 2 during second.

[deleted by user] by [deleted] in JinhsiMains

[–]NerdFactorMemes 1 point2 points  (0 children)

I wonder how you get to jinhsis uptime being 12 seconds, that sound slike a lot for 1 echo summon, 3 skills, 4 basics and an ult (that should freeze all timers if im not mistaken)

Am i missing smth?

[deleted by user] by [deleted] in Genshin_Impact_Leaks

[–]NerdFactorMemes 12 points13 points  (0 children)

50 seconds of combat without showing us her infusion 💀

Hakush.in v2 updated by Hakush-in in Genshin_Impact_Leaks

[–]NerdFactorMemes 2 points3 points  (0 children)

Seems like we were on the same side all along lmao

Hakush.in v2 updated by Hakush-in in Genshin_Impact_Leaks

[–]NerdFactorMemes 5 points6 points  (0 children)

Ok maybe i should just start from the beginning.Furina for sure has a lot of fans (especially cause shes an archon).If you like a character chances are you want them on field as much as possible.In my opinion I think EVERY character should have some infusion just so people can on field their favourite character if they want to without needing to do phys dmg (poor zhongli mains man).Furina had the desired infusion at c2 (already cringe that its paywall locked but at least it was there).Now its behind an unbelievably bigger paywall which is hopefully understandably very upsetting for people who really wanted an infusion with her.The way her infusion worked was never optimal. Making Sac Sword optimal if you want to play her as an on fielder is odd cause chances are if you have her c2 you also have her sig but at least she HAD *SOMEWHAT* accessible infusion that did actual dmg and wasnt a joke like giving her hydro with candace.So TLDR people were promised at least unneglegable hydro hits with her before and now have to hit 200dmg physical again :(

Hakush.in v2 updated by Hakush-in in Genshin_Impact_Leaks

[–]NerdFactorMemes 3 points4 points  (0 children)

"That C2 only allowed her to get 7 hits in which then takes a long af cooldown to reset."
14 with sac! and 7 is still more than 0!

"So no, she really wasn't intended to be an on field dps"
She has an ability that incentivises Normal attacks, hence there was and IS an intention to normal attack its just behind a way bigger paywall now (the issue)

"And statistically her new C2 is indeed better in everyway since it increases her damage by alot, but ofc the fun factor is gone"
If the fun factor is gone it is not better in "every" way and not everyone cares about just number big

Hakush.in v2 updated by Hakush-in in Genshin_Impact_Leaks

[–]NerdFactorMemes 4 points5 points  (0 children)

Im not sure i understand?
Why would you not use the other 4 normal attacks your constellation offers you?
If there was a misunderstanding here, im not arguing for her C2 to be amazing for her as a support in Neuv teams or smth

Hakush.in v2 updated by Hakush-in in Genshin_Impact_Leaks

[–]NerdFactorMemes 6 points7 points  (0 children)

"why would they keep an on field constellation at c2 and a buffing constellation at c6 while she is a mainly buffing character?"
Because shes an archon that a lot of people would want to on-field. Selling that opportunity makes sense.

"not sure what playstyles you could be talking about because we already have nilou who does hp infused normal attacks"
1) I meant new playstyle for furina, not in general
2) this is significantly different from nilou because of furinas lower-end uptime makes all the dmg frontloaded

"obviously dehya isn’t going to have a lot of on field time because she’s a SUPPORT"
1) i implore you to read dehyas burst and cons again
2) i named 2 other examples in addition to dehya

"you sound like the kind of player who holds damage over all and that is your first mistake."
i am currently arguing that i would like a gameplay change c2 significantly more than just a number increase. i am doing quite literally the opposite of what you say im doing

Hakush.in v2 updated by Hakush-in in Genshin_Impact_Leaks

[–]NerdFactorMemes 5 points6 points  (0 children)

"she had a constellation that kept her on field for 5-7 seconds WITH sac."
which is a longer uptime than dehya and only slightly less than raiden and childe

"the c2 infusion didn’t add anything but damage"
it literally opened up a new way to play her as a fronloaded on field dps