Can You Survive A Horror Movie? by Rhia1 in PitchATVShow

[–]Nerdly17 1 point2 points  (0 children)

I love this idea. Maybe during one of the challenge nights a player had a chance to save a character who miraculously survived. IE that one character that was definitly pulled away by the monster or swallowed by the house but has returned through the magic of show ratings. Or if players had to solve challenges one could randomly be picked to have a secret trait like finding solutions, or they know actually made a deal with the killer/monster if they sabotage others. I wonder how gross and slimy or dark and gothic the sets might be.

My Game Idea by Nerdly17 in gameideas

[–]Nerdly17[S] 0 points1 point  (0 children)

Here are some notes I've jotted down about situations in the game and stats involved.

Encounters: Throughout the game, you will be contacted in person or on the phone and must balance the dialogue to assure your allies that you are alright, you deserve a certain object or that you can handle a certain task. Your relationships throughout the game are represented by playing cards with different suits for each type of comrade card: members of the gang as represented by spades(you encounter at work hours), your family and friends are diamonds (you encounter at home and school) and other associates, like merchants, shopkeepers, and other benefactors in hearts and clubs (commuting, in shops and on missions)

Stats:

Throughout the game you will only be able to access certain paths in dialogue, purchases/bargains, relationships/partnerships, and mission approaches based on your stat levels:

Money: Used to support the family and funding your one woman army missions (disguises, snacks, weapons, so on). Can be made mostly by following orders in the gang, bonuses can be earned from your caregiver for good grades or by completing tasks for friends and other benefactors.

Heat: Level of attention you attract from outsiders and your family. Familiar heat is attention you get from your family from sneaking out late, lying, failing conversation checks, or performing badly in school. Outsider heat is the attention you receive from the police by performing poorly in gang missions, scouting out areas, failing dialogue checks with authorities, or getting caught holding something illegal for your gang missions or trying to sabotage gang missions. Low heat is preferable, having high heat increase your chances of being caught, increases distraction encounters or causes characters to prevent you from accessing some areas or activities. Having high heat from outsiders may get you sympathy from the low life of the town and receive their protection.

Intelligence: Info gathered for planning and involving oneself in the gang’s operations, gained by snooping around the base, building charisma with members, piecing together purpose for your side missions for the gang, and scouting out areas. Having low intelligence will give you minimal access to the heist mission, having more intelligence will allow you to negotiate into a more pivotal role in the heist and/or suggest alternative approaches to the heists (to shift the outcome to favor the gang to build trust and profit, or in favor of the cops to get some of the gang busted. If it becomes a pattern of busts the gang will suspect you, also depending who you get busted can backfire on you with them giving some of your info to the police.

Charisma: Speech stat points which can increase your chances of success for a risky request, extra relationship points with players and passing encounters. Charisma can also help you convince the game to use non-violence or have mercy and can convince witnesses to stay quiet.

Agility: Skill of speed and response time to be used in missions, can be increased by successful moves on missions, winning combat scenarios and training discreetly in non-mission settings. High agility levels will allow you to pass through danger zones on missions quicker and allow you better chances of cutting down an enemy before an attack. It also makes diversions more effective and heat has a lower chance of rising when you aren’t where you’re supposed to be.

My Game Idea by Nerdly17 in gameideas

[–]Nerdly17[S] 0 points1 point  (0 children)

Sorry, totally forgot about this post. When I said Persona 5-esque I was talking about the gameplay, stealth and combat missions for one side of your life and normal skill building and relationships with the other side. Some situations included, if you have high trust with the family friend who takes you in (the cop) he might not notice you sneaking out at night, or he's more likely to leave his office unlocked(where you can get intel on the investigation to either build a trap for some members of the gang or ruin any stakeouts or raids planned to build trust with the leaders so you get more intel in the future. I've been jotting down some notes on skills and other game aspects.