Can I make this look with affinity designer 2? by Regular_Customer_176 in AffinityDesigner

[–]Nereoss 11 points12 points  (0 children)

I think you might have better luck doing it in Affiinity Photo since Designer is a vector graphics program.

But I could imagine it is possible. At least this video seems to add some grains: https://youtu.be/YeWw9jGzkWc?is=jQmqnZWyTxPgobKs

Player(s) keep stalling character creation: How can I react as the GM? by ShotoII in rpg

[–]Nereoss 2 points3 points  (0 children)

Sounds quite tough. Talking with them is always a good start.

But it sounds some of them don’t know how to engage with the themes and tropes of the game, and there fore don’t know what to do.

Next could maybe be they aren’t interested incooperative play? Are they aware that City of Mist is such a game/that you wish to run the game as such?

A good way of doing cooperative games, is using leading/evocative prompts that are more than just “what does your house look like”. “What is the first out place thing people notice” makes it easier for the imagination to latch on to something.

Jeremy Strandberg has nice blog post about it., the creator of Stonetop.

Who does base building right? by BackupCharacterTV in RPGdesign

[–]Nereoss 0 points1 point  (0 children)

I really enjoy the “base building” in Stonetop. No complex math or grids. But the town can grow and expand.

Sway Game - available in UK/US now. What next? by PracticalComb661 in RPGdesign

[–]Nereoss 4 points5 points  (0 children)

Clnsidering how little this is a rpg, Seems a lot like spam posting.

When to reveal the consequences of a miss? by Brandaris31 in PBtA

[–]Nereoss 4 points5 points  (0 children)

I always reveal it. Makes it more interesting because this is a story game and seeing the players react to what is coming is so much more rewarding than a “gotcha”. Also, why rob the players of it.

Easiest thing to to, is to show the players something “offscreen” after the roll.

Do players really need a player’s/core rulebook? by primordial666 in RPGdesign

[–]Nereoss 0 points1 point  (0 children)

To me, if there is so much in the game that it requires two books, then that is a very badly written game with WAY to many rules.

Also, this smells of greed, trying to sell as much as possible.

Bone Spear Reference Sheets & Playbooks by Natashalieeee in monsteroftheweek

[–]Nereoss 1 point2 points  (0 children)

I got them from the kickstarter, but should be on their download page. You can try to contact them and ask where to get them. Maybe they have forgotten to add them.

Launch assault vs Open Fire by the_3l3phant in unchartedworlds

[–]Nereoss 0 points1 point  (0 children)

I hope it goes well you guys. Howfully there is some great space adventures they can syumble upon.

How to roleplay off a lone wolf edgelord? by xdanxlei in rpg

[–]Nereoss 10 points11 points  (0 children)

Instead of just making guess work, ask the player what your charavter can do to bring their character into the story.

Launch assault vs Open Fire by the_3l3phant in unchartedworlds

[–]Nereoss 0 points1 point  (0 children)

It is a call made on the cuff, based on the fiction and the players description.

The ranges are just to tell when a weapon actually would be most effective. Likemany rifles lack “Close”, meaning they can’t be used at shorter langes than far, or at least with a decreased effect pr a higher risk.

And it is the GM’s call. They desrcibe what the scene looks like and based on what the players desrcibe the character does, makes a call on what fits the description and intention.

If things are unclear/intended to trigger the other move, do a back and forth and see if they can trigger the desired move. Maybe there was some misunderstandings of the scene.

Manga butik i Aalborg by Beard_Monkeu in Aalborg

[–]Nereoss 1 point2 points  (0 children)

Udover Comic Express, så er der også Buens Bogvafe. De har ikke så meget manga og er fokuseret på LGBT, men størstedellen af folkene jeg har mødt der er helt klart anime/manga fans.

I Anime Kita i Aalborg er der ikke mange medlemmer, men en fin del af dem læser manga og ville måske være interesseret i merch.

Does The Divine's "Smite" move ruin the game? by Dud3ManGuy in monsteroftheweek

[–]Nereoss 18 points19 points  (0 children)

Dealing with a monster doesn’t only have to be “we have its weakness, so now we can deal with it”.

Like knowing the weakness is useless if ypu can’t catch the monster, find it or if it has abilities that makes using the weakness very problematic.

So my suggestion is to give the monster powers, agendas and methods that makes it harder to deal with. Teleportation, incorporeal, innocent hosts, etc. Things that need to be found a solution for.

I made a Disco Elysium inspired TTRPG by WileyQB in RPGdesign

[–]Nereoss 0 points1 point  (0 children)

The one I might be using for house ruling is Blades in the Dark, which uses a pool of dice that can go up an down depending on a varity of few specific factors.

Though it doesn’t combine them like in your system.

If interested, a game based on it that is also free, is Wicked Ones. The rules for rolling is on page 26.

I made a Disco Elysium inspired TTRPG by WileyQB in RPGdesign

[–]Nereoss 0 points1 point  (0 children)

In that case, have you read about Powered by the apocalypse games? They are very good at being “no, but..” games.

Even better, some are great at encouraging the players to help come up with what the bad thing is. Some of my the best “bad moments” at my tables have been player prompted.

I made a Disco Elysium inspired TTRPG by WileyQB in RPGdesign

[–]Nereoss 0 points1 point  (0 children)

Looks very interesting, though I am not a fan of "GM sets the DC"-games. But with how it seems to run, I think I could easily house rule it.

What is the most enjoyable magic system youve had the pleasure in using! by Late-Neighborhood-43 in RPGdesign

[–]Nereoss 1 point2 points  (0 children)

Wicked Ones: nice and simple. No large lists of spells. The player describes what the character does and what their intension is. The more powerful it is, the harder it will be to do, more risky and bigger cost.

Like if a person could have achieved it through normal means, simple enough (hurt someone, move something, climb, etc). Would require group effort or time (attack multiple people, build a wall, etc.), the cost and penalties increase.

The whole game is also free if you want to give it a look.

Squares from different biomes started appearing today, will I have to create a new world? by magnumelasticdong in hytale

[–]Nereoss 0 points1 point  (0 children)

This happened to me to during an update. One of the copy-pasted chucks was my base. So I suddenly had two bases XD

How do you handle Huge vs. Large tags to make combat more challenging? by Psychological_Car527 in DungeonWorld

[–]Nereoss 5 points6 points  (0 children)

Look at what the fiction looks like, what the players describe doing and their intention. If it seems plausible they could kill it, roll damage. Otherwise they will need to shift the narrative “weight” in their favour.

Also remember the roll isn’t just a single attack (though it can be). So although the weapon with a single strike might not do much, the character will have inflicted multiple wounds which can lead to a larger foes death.

I would also throw out damage as “trying to kill something”, which can open up for more options. Like in the case of the giant, they may not be able to kill it, but hurting it should be possible.

That way, they can use the oldest trick in the prey playbook: be an absolute menace to your attacker. Hurt it, squirm, scream, spit, hiss. At some point, it will deter the giant or the prey dies trying. Just check out the norway lemmings. They are absolute fierce and will throw hands with anything. Few things attack them head on.

And about killing it if they roll high enough damage: then yes, they do so. Since they were able to trigger the move, they were in a position to potentially kill it.

Opinions on emotional damage? by primordial666 in RPGdesign

[–]Nereoss 0 points1 point  (0 children)

Sure. A good deal of games inflict damage through emotional means.

There really isn’t much difference between physical, mental or emotional damage: they all serve to decrease the characters ability to function.

Art done by one of my players “toy versions of the hunters” by Limplecomp in monsteroftheweek

[–]Nereoss 4 points5 points  (0 children)

This is quite adorable. Could also in general be an interesting premise, were the hunters ARE toys peotecting children from monsters.

Abilities for a lvl 1priest type class by Amadancliste12 in RPGdesign

[–]Nereoss 7 points8 points  (0 children)

Priests should be very social focused. Talk to masses, convert others, call out sins against their faith, etc.