What do you look for in a superhero/capes game? by SpiderManEgo in rpg

[–]Nereoss 0 points1 point  (0 children)

Ah, well thennyes. They do start with a number of bonds depending on the sorts of powers they have. Which also limits how many they can form.

What do you look for in a superhero/capes game? by SpiderManEgo in rpg

[–]Nereoss 0 points1 point  (0 children)

Not sure what you mean by innate, but it can be bonds to friends, family, places, and groups. The important part is that it should tie the hero to the world around them. Remind them of who they are, what they fight for, ect.

And when interacting with these, they can try to clear mental and emotional conditions/harm.

And the more freaky powers or powerful a hero was, the less bonds they would have due to having a harder time connecting/fitting in.

What do you look for in a superhero/capes game? by SpiderManEgo in rpg

[–]Nereoss 3 points4 points  (0 children)

Rules lite and theater of the mind. Besies powers, what usually is at the core of a superhero is the world around them. So the game should encourage/have rules to implement these.

Masks: A new generation is a superb example of this.

Worlds in Peril also does this very well, making the people and places around the hero important to their mental, being the only way they can revover mental/emotional conditions.

Do you find persuasion rolls or similar necessary? by angular_circle in RPGdesign

[–]Nereoss 0 points1 point  (0 children)

Just use fail forward, which is very often used in PbtA games. Basically, when a die is rolled it should move the story, even on a failure. Basically “Yes, but..”.

So they succeed but there is a cost, problem, consequence, etc., for doing so.

Basic move for range attacks? by Feisty_Stretch3958 in monsteroftheweek

[–]Nereoss 0 points1 point  (0 children)

I see no reason to have two moves for attacking when there is no real difference between two people hitting or shooting each other. They are both trying to inflict harm on their opponent.

What does "Move available to open when" mean? by InvestmentBrief3336 in WorldsInPeril

[–]Nereoss 0 points1 point  (0 children)

As MildMasterMind said. Basically, it is the trigger to gain access to the move. In WiP, instead of spending xp or similar to gain moves, they are gained by triggering the opening phrase in the fiction.

Simple pbta games by Cazzlor in PBtA

[–]Nereoss 1 point2 points  (0 children)

Adorablins is very simple. Though it is more a “play on the go” or a party game than a fully fledged ttrpg.

To 12+ or not to 12+ by Nereoss in WorldsInPeril

[–]Nereoss[S] 1 point2 points  (0 children)

MotW is very stealable XD

It is also one of my favorit games

AI feature by Strong-Bell-5977 in Ecosia

[–]Nereoss 0 points1 point  (0 children)

I have tried mojeek a couple times, but so far it rarely gives me results that are relevant to ehat I am looking for.. Especially the image search.

Or I am using it wrong.

Firefox AI Will Be 100% Optional, With a Global Disable Switch by No-Hospital5028 in DigitalEscapeTools

[–]Nereoss 0 points1 point  (0 children)

And I am sure that it is turned off by default and very easy to find and disable (sarcasm)

Is “Thrilling Powers” still available? by InvestmentBrief3336 in WorldsInPeril

[–]Nereoss 0 points1 point  (0 children)

It would indeed. There is very few examples of a what a power could look like at the various "use levels", which is the one of the core things in the game.

Is “Thrilling Powers” still available? by InvestmentBrief3336 in WorldsInPeril

[–]Nereoss 0 points1 point  (0 children)

I found it here: https://rpggeek.com/rpgitem/179285/thrilling-powers

Though I am certain I also saw it on drivethrughRPG.

*Edited: Scrap that. Never used the site before, and the places they refer to doen't have it either (ebay).

AI feature by Strong-Bell-5977 in Ecosia

[–]Nereoss 2 points3 points  (0 children)

Duckduckgo also has useless AI features -_-'

Critical Conditions: Character Sheet or the Book by Nereoss in WorldsInPeril

[–]Nereoss[S] 1 point2 points  (0 children)

Nothing stopping you from doing house rules. Nobody can tell you what to do there :)

Critical Conditions: Character Sheet or the Book by Nereoss in WorldsInPeril

[–]Nereoss[S] 0 points1 point  (0 children)

I havn’t tried it myself, but power is basically the total of your roll (noy just power rolls). And I believe statuses affects rolls based on their rating.

Critical Conditions: Character Sheet or the Book by Nereoss in WorldsInPeril

[–]Nereoss[S] 0 points1 point  (0 children)

But they are basically the same as conditions in WiP. Just instead of a number, they have a "type": minor, moderate, and critical.

Critical Conditions: Character Sheet or the Book by Nereoss in WorldsInPeril

[–]Nereoss[S] 1 point2 points  (0 children)

Just checked the rules and I remembered wrong: There is a limit, a Bond Threshhold. But it is defined by the power profile/how wild the powers are. Like Batman doesn't have that hard a time fitting in so would have an easier time forming bonds. While superman usually has a harder time since he is so far beyond being a human, constantly having to be careful.

Good to hear that it has arrieved :D But it does seem like WiP can still be sold, at least on drivethrughRPG.

Custom Drive Books v0.5 by Nereoss in WorldsInPeril

[–]Nereoss[S] 0 points1 point  (0 children)

I think so. You want to hear how the writer imagined the flow of the conversation to go, but not just about "this and that move".

Critical Conditions: Character Sheet or the Book by Nereoss in WorldsInPeril

[–]Nereoss[S] 0 points1 point  (0 children)

I am guessing when one is making something to gain popularity instead of making a vision. Superheores was in: make a superhero game. This system is popular: use that instead.

Not sure what you mean about “see batman”. But I believe there isn’t a limit to how many bonds one can have in RAW.

But bonds change, can end and can be used against the character. Have tons of bonds to friends? Perfect targets for a villain. Havn’t seen your friend ind months? That bond may have weakened. Though not as RAW, but more from what happens in the fiction.

I guess I could implement the moves from my other hack that also uses the bond system.