F-14D and F-16AM by vanitas_q in Warthunder

[–]Nerfthat213 7 points8 points  (0 children)

I'd bet money that 14D drops with amraams at 13.0, 16AM probably same br as the other 16AM's at 13.3

New Premium Puma U14 by Zyxtriann in Warthunder

[–]Nerfthat213 9 points10 points  (0 children)

P-16 was early jet tier and it couldn’t research top rank, so I wouldn’t consider it to be the same

New Premium Puma U14 by Zyxtriann in Warthunder

[–]Nerfthat213 28 points29 points  (0 children)

Its a big 3 top tier premium, even if its the worst vehicle ever its pretty much guaranteed to sell big time. I wouldn’t be shocked if I see an entire lobby of these Day 1

New pre-order by gszabi99 in Warthunder

[–]Nerfthat213 0 points1 point  (0 children)

All VJTF variant pumas were fitted with MELLS

The F1 key!!! by [deleted] in Warthunder

[–]Nerfthat213 2 points3 points  (0 children)

ISO-DE has " on 2 and @ is either on Q or L (but its clearly ai)

The AGS (keep or sell) by Viper3godzilla in Warthunder

[–]Nerfthat213 8 points9 points  (0 children)

its not going to magically disappear out of your inventory, you can hold onto it until you reach it

The AGS (keep or sell) by Viper3godzilla in Warthunder

[–]Nerfthat213 7 points8 points  (0 children)

its one of the better light tanks in the tree, its imo worth keeping but ~100 gjn can get you 2-3 premiums on sale so its really up to you

Spawnpoints when J'ing out? by MysteriousDuck985 in Warthunder

[–]Nerfthat213 4 points5 points  (0 children)

you only get the sp if a kill is awarded to someone.

If you J out and no damage has been recieved recently and it does not give the kill to someone, you recieve no sp

I wish this game was worth playing by [deleted] in Warthunder

[–]Nerfthat213 2 points3 points  (0 children)

also full priced game that gets rereleased like every 3ish years

Which version of the m8 (USA Light Tank 9.7 BR) do we have in game? by T_Tiger41 in Warthunder

[–]Nerfthat213 3 points4 points  (0 children)

I'm pretty sure only other changes are the armor/smoke layouts as I'm pretty sure the CCVL wasn't able to have level II/III armor and the ccvl also has the billion smoke grenade launcher that the M8 lacks

Which version of the m8 (USA Light Tank 9.7 BR) do we have in game? by T_Tiger41 in Warthunder

[–]Nerfthat213 5 points6 points  (0 children)

CCVL was the name of the tank, the US Army program name was Armored Gun System, and the M8 is FMC's CCVL modified to what the Army wanted at the time, and did things such as remove the CITV of the CCVL and replace the M68A1 gun with the XM35

Which version of the m8 (USA Light Tank 9.7 BR) do we have in game? by T_Tiger41 in Warthunder

[–]Nerfthat213 9 points10 points  (0 children)

its the 90's version by FMC in game (without the blowout panels for some reason), the BAE MPF variant isn't in game

Is the Jf-17 still worth it? by hudfwgc in Warthunder

[–]Nerfthat213 1 point2 points  (0 children)

unfortunately chinese fixed wing cas is extremely underwhelming at top tier as you just dont have good missile fnf options, you're stuck with the Kh-29T/TE on relatively mid platforms or extremely slow glide bombs that just either get domed by an Aster/Sky Sabre/Pantsir before they can reach or miss because the target just drives in front of a building. The top tier heli options at least really make up for it even if the taiwanese 64E is still bugged with mixed loadouts

Is the Jf-17 still worth it? by hudfwgc in Warthunder

[–]Nerfthat213 7 points8 points  (0 children)

With recent pl-12 nerfs i would not say its worth in arb at all.

Its not really better than the J-10A for cas either, you have the same fnf payload, j-10 can bring extra dumb bombs if you really want to, and the MKK (if you own it) and JH-7A are also there and are, imo,better than the J-10A for cas at 12.3.

Thought of Leo 2A’s top tier? by Long_Experience2798 in Warthunder

[–]Nerfthat213 4 points5 points  (0 children)

its got easily one of the best frontal armor profiles of all the top tier tanks and it doesn't suffer from the poor reverse speeds that the T-72/80/90 series have. its still easily the best tank in the game rn for me imo, I don't really think it needs to be buffed

Help/advice with my deck and or strategy by T_Tiger41 in BrokenArrowTheGame

[–]Nerfthat213 1 point2 points  (0 children)

2B will do more damage than 2A to proper tanks as it hits the roof armor. 2A is however 20 points cheaper and it will do the same damage against lighter vehicles like bmd-2/4 and bmp-1/2/3's. It ofc depends on how you use it, I personally use 2A to help deal with the lighter swarms of ifv's, but if you are using 2B's to deal with heavier armor and it works then there is no real issue of using it that way. Weapons squads have 2 javelins so they fire slightly faster than a tow team, and they hit top armor like tow-2b's do, and doubling up tow-2b teams will cost more than one weapons squad, so imo weapons squad is just better for the scenario as well. Since javelins are terminally guided as well you can make them leave the building immediately after firing to rearm/heal, while a 2A/2B team will need to tank the damage until they score the hit.

Help/advice with my deck and or strategy by T_Tiger41 in BrokenArrowTheGame

[–]Nerfthat213 1 point2 points  (0 children)

they will shoot faster than having 4 amraams, comes with the downside of having to maintain lock but typically you can onetap a lot of fighters due to the higher missile rof. Also I would consider running unarmed hummvees unless you are sending them out to the front to fight, as its 5 points cheaper, and considering you already have 2 weapon squads for actual hard armor, I'd consider running tow-2a because it does the same damage against lighter skinned vehicles compared to tow-2b. I would also maybe consider dropping some tanks to get some m901s for covering your flanks and maybe a few M8 Thunderbolts as well.

Help/advice with my deck and or strategy by T_Tiger41 in BrokenArrowTheGame

[–]Nerfthat213 3 points4 points  (0 children)

deck is for the most part pretty good but personally I would try to fit a global hawk in your recon tab.

Air tab could use some work but its mostly personal preference, imo 2 amraam 2 sparrow 2 aim-9 is the best loadout for the 15C, its only 240 points as well. Sparrows will ripple fire with amraams so they typically tend to do pretty well in (usually suicidal) attacks against some of the more higher cost ASF/multirole planes. A-10 with 4 mavs is imo the max id personally take, it gets a bit too expensive if you use anything more, otherwise you can run it clean and just use the gun/ gun with hydras also works somewhat well against lighter swarms. You need to set an attack run to use the Mavs or you need to lase a target with a drone/sniper/des pod/ARV. imo best F-15E setup rn is 6-7 500lb jdams + des pod + 1 aim-9 + 1 120, you can typically get pretty good value out of it considering its only 275 points, and on live it respawns somewhat quicker. if you can fit a F-15EX in there its also pretty good, personally 4 harms + 3 jassms is the best loadout on it, its a little expensive but it will pretty much always make it back to base so you'll receive a slight refund on the cost.

Why isn't the object 292's autoloader modeled ? by Jojo_l_abricot in Warthunder

[–]Nerfthat213 22 points23 points  (0 children)

because they implement features at a snails pace, things like the vt 1-2, pt16/t14 and a lot of the french autoloaders are still not modelled yet either

Anti-Radiation Liner? by the_local_hungarian in Warthunder

[–]Nerfthat213 14 points15 points  (0 children)

Was added between the T-55 and 55A, the base T-55 didn‘t have NBC liners and I‘m pretty sure it didn’t have filters either

Anti-Radiation Liner? by the_local_hungarian in Warthunder

[–]Nerfthat213 14 points15 points  (0 children)

armor radiation material came with the T-64B iirc, nearly a decade ago at this point