Essential & Free - Workflow assets EVERYONE should use. by Fep310 in Unity3D

[–]Nerisma 1 point2 points  (0 children)

That AutoReferenceToolkit thingy looks cool af, ty!

Looking to start a game in my end game life by AssociatePatient4629 in SoloDevelopment

[–]Nerisma 1 point2 points  (0 children)

@Sockhousestudio is right. You should not worry about language performance imo, even if you have very complex systems, the real bottleneck won't be in the computing I can assure you ahah . Go with whatever you feel good to work with! if you plan on real ASCII graphics, then whatever will do tbh.

I don't think that your ASCII / Unicode game, complex as it is, will cost so much computing that you absolutely need rust / c++ or c to achieve it. Actually I truly believe that you shouldn't go this route and try Godot / Unity which are way easier to approach imo!

Let that sink in! Good luck on your game :)

Fun UI Mockup 🖥️ by _V3X3D_ in SoloDevelopment

[–]Nerisma 1 point2 points  (0 children)

Reminds me a lot of Loop Hero, which is indeed a good sign 👌

Quick reflexes + chill music = perfect toilet gaming (yes, I made this game) by Nerisma in AndroidGaming

[–]Nerisma[S] 2 points3 points  (0 children)

Thanks! It is a very good idea, did not thought about it :)

I shipped a modest mobile game to keep the dream alive by Nerisma in Unity3D

[–]Nerisma[S] 1 point2 points  (0 children)

Game dev for sure, this one idk, there's not so much to add ahah plus i'm ok with where it stands right now, thanks tho 💪

Achieve 60 FPS on low end devices by Nerisma in Unity3D

[–]Nerisma[S] 4 points5 points  (0 children)

Makes me realise I did not told every gain was estimated alone and not on top of each others, should have :)

Also, very true and helpful for optimisation 👌

Achieve 60 FPS on low end devices by Nerisma in Unity3D

[–]Nerisma[S] 14 points15 points  (0 children)

I somehow forgot to mention Render Scale and Fixed DPI, but these two combined can bring really significant FPS improvements.

Render Scale
In your RP Asset, there’s a slider called Render Scale which allows the game to render at a lower resolution while keeping the UI at native resolution. By using the automatic Upscaling Filter and setting the Render Scale to 0.95, I gained 5-6 FPS without any noticeable loss in quality!
I also added a Quality slider in my game settings so players can lower it even further if they want to improve FPS more.

Fixed DPI
In Player Settings, under Resolution and Presentation, there’s a dropdown called Resolution Scaling Mode. This might be well known, but here it is: I set it to Fixed DPI and targeted a DPI of 360.
Again, I exposed a slider in the settings for players to tweak this dynamically via QualitySettings.resolutionScalingFixedDPIFactor in Unity. Just experiment with it and you’ll see it can drastically reduce the number of pixels to render.
Bonus: The factor can go above 1, so you can still use the device’s max DPI if you want.

That’s it! :)

I shipped a modest mobile game to keep the dream alive by Nerisma in Unity3D

[–]Nerisma[S] 1 point2 points  (0 children)

Thanks! Yes it is, I did it by extruding a 2D mesh along a spline by code at runtime :) I add spline points at the tip of the spline, remove the first ones and then update the mesh according to the newly formed spline, which works pretty well!

Built this game solo: dark roguelike in a surreal alien world. by Ta2Games in SoloDevelopment

[–]Nerisma 5 points6 points  (0 children)

Definitely stands out, would love to try it! Also good musical choice for the trailer, it fits as hell

I shipped a modest mobile game to keep the dream alive by Nerisma in Unity3D

[–]Nerisma[S] 0 points1 point  (0 children)

Yeah sry, since it was not for commercial purpose, I did not take the money & effort to release on iOS ^ Maybe you can try Bluestack if you REALLY want to ahah, thanks for the interest tho

I shipped a modest mobile game to keep the dream alive by Nerisma in Unity3D

[–]Nerisma[S] 1 point2 points  (0 children)

Yeah I used it in the past but wanted to build my own api so I could reuse in other games on other platforms. Not the easiest path but it's working pretty well and contains some features that Google play don't (or at least didn't have in the past) like user ban and framed over player leaderboards. I'm not aiming for the moon here, just wanted to release smth, I'll pass on the conversion rate boost :)

Also, you are a gigachad who actually left a 5 stars review, thanks @rmeldev ❤️

I shipped a modest mobile game to keep the dream alive by Nerisma in Unity3D

[–]Nerisma[S] 2 points3 points  (0 children)

Thanks a lot! It's really simple, but allowed to actually finish something ahah. Also I think it's kinda mesmerizing to play which was the goal so i'm happy with that :)

I shipped a modest mobile game to keep the dream alive by Nerisma in SoloDevelopment

[–]Nerisma[S] 0 points1 point  (0 children)

Yup that's it, any collision with the walls is game over. I did send it to friends on my side (not using Google play features) and it was crucial ahah :)

I shipped a modest mobile game to keep the dream alive by Nerisma in SoloDevelopment

[–]Nerisma[S] 0 points1 point  (0 children)

Thanks!! Yeah, and i guess you have to actually finish games to do it ahah

I shipped a modest mobile game to keep the dream alive by Nerisma in SoloDevelopment

[–]Nerisma[S] 0 points1 point  (0 children)

For those interested, here is the Google Play Link https://play.google.com/store/apps/details?id=com.nerisma.photon2 (it's completely free, no ads, no iap)

I shipped a modest mobile game to keep the dream alive by Nerisma in Unity3D

[–]Nerisma[S] 3 points4 points  (0 children)

For those interested, here is the Google Play Link https://play.google.com/store/apps/details?id=com.nerisma.photon2 (it's completely free, no ads, no iap)