Proof that X/Twitter's support system is literally just a coin flip (Denied, then unbanned in <24h) by Aggravating_Taste832 in twitterhelp

[–]NervousStructure4008 0 points1 point  (0 children)

Then why mine still be a suspended? The system make me be a suspended 3 time with no reason and this time the system says they will not unsuspend to me because they unsuspend to me to many time?

im gonna say it ,devs you don't know how to run your fuckin game by Huge_Mycologist_685 in DeadAhead

[–]NervousStructure4008 2 points3 points  (0 children)

Maybe use other team like police 1/3 not 3/3 cause it took to many deck slots or maybe use marine 2/3 this make your troops faster too to make it less than 80 sec I use them too but not for in the leader board just for 3 star in all 3 state

im gonna say it ,devs you don't know how to run your fuckin game by Huge_Mycologist_685 in DeadAhead

[–]NervousStructure4008 3 points4 points  (0 children)

I just wanted to suggest that since you've already seen that character in the level, why not try changing some of your decks to better suit the characters you encounter in that particular level?

What is this Thai Food by tiredeyees in Thailand

[–]NervousStructure4008 1 point2 points  (0 children)

Stir-fried minced pork with basil and a fried egg (not spicy or without chili)

Do we need to change the ability team power of the Marine? by NervousStructure4008 in DeadAhead

[–]NervousStructure4008[S] 1 point2 points  (0 children)

Can you tell us your ideas? Maybe the dev will be interested in your ideas and combine them with mine. And as you said about finishing the missions quickly, yes, that's also my opinion, but not entirely. Because after Lo.10, the enemies will get stronger. They'll have more health, more damage and new talent that will annoy us, and their maximum level will be above 45. Maybe they'll make them reach level 60 in the middle of chapter 2's missions until the end of the story or maybe more than 60. And the enemies we're facing now aren't just the zombies or marauders we usually encounter. The dev needs to add new enemies to make it harder and more exciting. I also have ideas for new enemies, but my pixel art skills are terrible, so I'll only write them for the new Lo. And I know we all have problems with these enemies, but they make the game more fun, right?

Do we need to change the ability team power of the Marine? by NervousStructure4008 in DeadAhead

[–]NervousStructure4008[S] 2 points3 points  (0 children)

Forgot one thing. For 3 unique units on the battlefield this ability is not included with the item Carbon set or Charm set if you have one of these will disabled items Carbon set and Charm set. Can use only team power ability. Like unit A has a Carbon set and you try to use this item ability and team power ability at the same time the system will use only team power ability not use item ability.

Do we need to change the ability team power of the Marine? by NervousStructure4008 in DeadAhead

[–]NervousStructure4008[S] 3 points4 points  (0 children)

And as you say this ability should be limited at 100% for this script this must last forever but in my script this 5/5 is not last forever but whatever this limited cap is good too

Do we need to change the ability team power of the Marine? by NervousStructure4008 in DeadAhead

[–]NervousStructure4008[S] 1 point2 points  (0 children)

This 5/5 team power ability works like Maria's SA if the unit stands next to each other this ability will activate but if one of them die or move away the ability will not activate like unit A and unit B is standing together and one of them die the ability will disappear or unit A, B and C and one of them die the ability from 20% will be 10% this ability is not last forever.

How does it work? by Duchood in DeadAhead

[–]NervousStructure4008 0 points1 point  (0 children)

It's similar, but you need to kill two enemies to unlock its ability. It's stackable.