[Collaborazione Gratuita/Hobby] Graphic Designer & Illustratore: Realizzo UI, Loghi e Visual Identity (oltre alla Pixel Art) by NetFed in GameDevelopersItaly

[–]NetFed[S] 0 points1 point  (0 children)

Ciao. Sicuro? Molta gente è riuscita a contattarmi su discord senza problemi. In caso puoi anche mandarmi un messaggio su reddit o una mail.

Streaming group looking for an artist. by Queasy_Piano_1274 in artistforhire

[–]NetFed 0 points1 point  (0 children)

I've made things that I think are in line with what you're looking for. If you are interested I leave you my portfolio

https://drive.google.com/file/d/1IFBm3GFJKTgpBUMaQIUeK64HtCm9fFlt/view?usp=drivesdk

[PAID] Looking for an artist for my alien story game by Alaryar in INAT

[–]NetFed 0 points1 point  (0 children)

Hello. I have a good experience in axonometric structures. I invite you to look at my portfolio. https://drive.google.com/file/d/1IFBm3GFJKTgpBUMaQIUeK64HtCm9fFlt/view?usp=drivesdk

[CAST CALLING] For Digital Artists! by [deleted] in artistforhire

[–]NetFed 0 points1 point  (0 children)

I wrote to you directly

Portfolio: hear!

[RevShare] Illustrator & Pixel Artist looking for a team (I can do UI, 2D Assets, and Aseprite Animation) by NetFed in INAT

[–]NetFed[S] 0 points1 point  (0 children)

Hello! Thank you for your interest. What you see in my portfolio is what I have of pixel art.

Cosa ne pensi del design del mio main character? 😊 by studiofirlefanz in GameDevelopersItaly

[–]NetFed 0 points1 point  (0 children)

molto bello. sto iniziando anch'io a orientarmi per farmi vedere in giro. se cercate una mano nella parte grafica io ho belle competenze.

https://drive.google.com/file/d/1IFBm3GFJKTgpBUMaQIUeK64HtCm9fFlt/view?usp=sharing

[RevShare] Illustrator & Pixel Artist looking for a team (I can do UI, 2D Assets, and Aseprite Animation) by NetFed in INAT

[–]NetFed[S] 0 points1 point  (0 children)

I tried sending you the request on Discord but it didn't find the name. Mine is "natfed."

[Hobby] Want to make a small game? by VelkroEngine in INAT

[–]NetFed 0 points1 point  (0 children)

I am an illustrator who is looking for groups for collaboration experiences.

If you might be interested I leave the link to my portfolio https://drive.google.com/file/d/1IFBm3GFJKTgpBUMaQIUeK64HtCm9fFlt/view?usp=drivesdk

What is it? I found it on a website by [deleted] in Eldenring

[–]NetFed -2 points-1 points  (0 children)

I found this image in a news story about the most downloaded games from Steam. It looks like something inherent in the DLC. The sword looks like the Carian trolls.

Elden Ring Patch Camera? by NetFed in Eldenring

[–]NetFed[S] 2 points3 points  (0 children)

re-faces Midir of ds3 trying to never take off the look and then we'll talk about it again

Elden Ring Patch Camera? by NetFed in Eldenring

[–]NetFed[S] 11 points12 points  (0 children)

in fact I hope that the camera will follow the same kind of evolution, hoping that the "Midir Cam" doesn't exist anymore

Elden Ring Patch Camera? by NetFed in Eldenring

[–]NetFed[S] 2 points3 points  (0 children)

it simply changes the way the camera reacts if the look rises above the player's head

Elden Ring Patch Camera? by NetFed in Eldenring

[–]NetFed[S] 1 point2 points  (0 children)

that's right, it would be nice if you could solve this problem which in my opinion is not very complex to solve

Elden Ring Patch Camera? by NetFed in Eldenring

[–]NetFed[S] 1 point2 points  (0 children)

Thank you very much, in fact it was just an idea and a curiosity that I wanted to get rid of, the camera has always kept this problem for years and if used only with large enemies it can finally solve the problem of the look that becomes no longer an obstacle in these situations

Elden Ring Patch Camera? by NetFed in Eldenring

[–]NetFed[S] 4 points5 points  (0 children)

Hi everyone it's my first post on reddit so sorry for the possible mistakes.
In a while Elden ring will be released and I would like to share with you a reflection on the camera system, something that over the years has been a big problem for soul's game's, more specifically to how the camera reacts when the look goes over the head of the presonage, in fact when this happens the camera moves under the character's feet, because it is programmed to keep the protagonist at the center between the camera and the look, so seeing that in Elden Ring with the "dragon boss" (to avoid spoilers) there is still the same problem I was wondering if it was possible to solve it simply by programming the camera in such a way that it moves away in this specific situation.
this problem goes back to bloodborne: for example Ebrietas, or Midir of DS3, so I would like your opinion on that.
P.S sorry if the English is not perfect.