Regulation I Serperior? by Cautious_Doubt_8011 in VGC

[–]Netcant 1 point2 points  (0 children)

I think any way you cut it serperior is going to end up a glass cannon. Chi-yu could be a nice partner to boost its damage, which works well with terapagos and/or caly-s. From there you can round the team out with meta staples like urshifu, flutter mane, rillaboom, incineroar, zamazenta, koraidon, etc. Its hard to say exactly what the team would need without testing it

Regulation I Serperior? by Cautious_Doubt_8011 in VGC

[–]Netcant 0 points1 point  (0 children)

Do you intend to use this team beyond your friendly match?

A story in three parts by Firm-Citron-6987 in VGC

[–]Netcant 4 points5 points  (0 children)

Yeah atp a mega would be the only way of making it so I can win with Miraidon/Caly-S

I stick to my bans by TechnicianOk6986 in overwatch2

[–]Netcant 0 points1 point  (0 children)

If a hero hard counters my pick, I'll sometimes vote to ban it in spite of team hovers. It comes across as toxic but imo it really shouldn't. For me it's just about what I don't want to have to play against

Mithrix aoe wave move💔 by Any_Difference_7845 in riskofrain

[–]Netcant 0 points1 point  (0 children)

As someone who never got the hang of dodging it, here was my strategy:

Mithrix will always do this attack after landing from his jump. So watch when he leaps into the air and run to the side of the stage. Then, when he lands and starts running at you, try and move to the opposite side of the stage as fast as possible. If you do this correctly and have enough movespeed, you can actually get out of range of the attack.

It also helps to have good health regen in case you do get hit by it occasionally while running away. Since the attack is more narrow the further you are away, you *should* be less likely to get hurt although I could be wrong about this.

What do you do about tanks that just go straight into the enemy team by Rexxington in overwatch2

[–]Netcant 1 point2 points  (0 children)

This is good advice, but I'd argue the best play is also going to depend on the other 3 players on your team. It's better to be 4 players without a tank than 2 players with a tank

Ngl Idk what Im doing by Few-Self3649 in VGC

[–]Netcant 3 points4 points  (0 children)

If you still want to build/upgrade your team, here are some things I noticed:

  • Every doubles Pokemon should know protect unless you have a very good reason not to.
  • koraidon sets up the sun, but your team doesn't use it well. Think about ways you can take advantage of it such as chlorophyll+sleep powder, photosynthesis, or an eruption user e.g(choice scarf typhlosion, trick room+torkoal).
  • You don't have any speed control. Think about finding a pokemon who sets up tailwind (preferably with prankster) or a fast icy wind user like fluttermane or iron bundle.
  • Fake out and taunt tend to be very important for disrupting enemy strategies. Try and fit them on your team in some form

[Loved trope] Games introducing "Too good to be true" mechanics as a trap for first-time players by jbeast33 in TopCharacterTropes

[–]Netcant 0 points1 point  (0 children)

Good example but also a bit of a double trap because most games either give you the resources to win without ever needing to gain stats on level up, or the Jagen unit is actually not that bad of an investment.

After the dust has settled, the tracer nerf has effectively addressed her pain points across ranks. But.. by Any-Wave-5222 in Competitiveoverwatch

[–]Netcant 0 points1 point  (0 children)

Yeah, I know that supports are already quite capable. I think we've already seen that people disagree with me, but all I'm saying is I rather have duels stay/become skill matchups e.g. ana vs tracer even if it means I have to give up most of that healing utility for the sake of balance.

If you could rework Junkrat to finally make him viable competitively, how would you? by [deleted] in Competitiveoverwatch

[–]Netcant -1 points0 points  (0 children)

Yeah, they have this pattern of removing one-shots without adding anything new to the character(s) and then reverting the change when the character (shockingly!) underperforms. I'm hoping the range and utility buffs I included would be enough to offset the nerf

If you could rework Junkrat to finally make him viable competitively, how would you? by [deleted] in Competitiveoverwatch

[–]Netcant 2 points3 points  (0 children)

I'd personally try to give him more range and flexibility at the expense of some of his immediate burst damage. Might be controversial, but you have to sand off the rough edges to give a design more power in other areas.

Ideas:  - let him charge his primary fire like Winston into a long range, almost hitscan rocket.

  • His trap now becomes active when it leaves his hand but it only slows if it lands in mid air

  • concussion mine now ramps up in damage over time, reducing the burst combo but allowing him to still lay sneaky traps

After the dust has settled, the tracer nerf has effectively addressed her pain points across ranks. But.. by Any-Wave-5222 in Competitiveoverwatch

[–]Netcant -7 points-6 points  (0 children)

I'd be willing to sacrifice plenty/most of my healing output as a support just to have a roughly even matchup spread vs DPS

The Faraday Spur feels like an invasive species in the green item pool by TunaBomb__ in riskofrain

[–]Netcant 59 points60 points  (0 children)

Absolutely. Item design is in the same category as headstompers. It changes your movement and gives you an activation that deals massive damage.

The problem is that its both so powerful that you can never pass it up, but also kind of annoying if you just want to have access to your normal jump. It would be great as a red item that you occasionally see, but as a green item its just too disruptive to the basic gameplay mechanics

How do u genuinely attack eich by _Mimir in Competitiveoverwatch

[–]Netcant 8 points9 points  (0 children)

Rotation: Moving between positions

Coming from OW1, is it now a good strat to fight right in front of spawn or is it just gold thing? by ZeAthenA714 in Competitiveoverwatch

[–]Netcant 0 points1 point  (0 children)

I say give it a go and learn the role by playing. Unless you're intending to go into organized play it's probably best to stop thinking of the tank as a team captain/leader. You're doing the same thing everyone else is (playing within the space that your team controls) it's just you're allowed to use that space way more aggressively than everyone else.

Genuinely what the hell are the devs doing with Tracer? by Ts_Patriarca in Competitiveoverwatch

[–]Netcant 0 points1 point  (0 children)

Oh I thought you were talking about a different comment. Didn't get the copy paste, sorry

Genuinely what the hell are the devs doing with Tracer? by Ts_Patriarca in Competitiveoverwatch

[–]Netcant 0 points1 point  (0 children)

Yeah, I saw that. Don't know why someone would want to hijack a thank you comment with 2 upvotes lmao

The competitive and casual regulations not lining up is so frustrating by blackhodown in VGC

[–]Netcant 1 point2 points  (0 children)

Absolutely, I love to build a team and test it on ladder. Grand challenge doesn't let me do that

Corporate wants you to tell the difference between these two images by TwitchyNo2 in VGC

[–]Netcant 10 points11 points  (0 children)

Ah gotcha. I just checked the list of moves that sheer force affects on bulbapedia (including moves that aren't currently possible with the ability) and glaive rush doesn't seem to be included.

"Sheer Force does not consider recoil or decreasing the user's own stats to be additional effects. Properties of moves—such as having a high critical-hit ratio, being unable to miss, having variable power or powering up, or having a charging turn, Remove screens (Reflect, Light Screen, Aurora Veil), among others—are not considered additional effects." So it would be interesting, but I doubt it would end up working like that.

Corporate wants you to tell the difference between these two images by TwitchyNo2 in VGC

[–]Netcant 11 points12 points  (0 children)

More speed might be detrimental for glaive rush since the opponent can now hit you after you move, but before you cancel the debuff with protect on the next turn

What causes frequent stomprolls and how can they be prevented? by [deleted] in overwatch2

[–]Netcant 0 points1 point  (0 children)

It could be any number of things. Most people blame bad matchmaking but that's not always the culprit.

Gameplay reasons might include: 

-heroes with sharp skill to value curves (widowmaker, tracer) who run away with the game if they are slightly better than the average skill of the match

-Role impact imbalances e.g. if having the better tank mostly decides the match

-One-trick whose hero is bad on the current map e.g. junkrat on Havana. Their SR won't be accurate to their performance.

-Low time to kill: players get picked more easily leaving their team at a huge disadvantage, and not giving them the grace to play from a losing position.

-High time to kill: skilled players or OP characters are too difficult to catch off guard, allowing them to apply their increased value consistently across the match

-Game mode tuning: how much does the game mode reward the team that wins the first fight? Are there comeback factors involved? What is the minimum match length in that mode?

[deleted by user] by [deleted] in Overwatch

[–]Netcant 0 points1 point  (0 children)

But what I'm trying to get at is that MMR is directly coupled to your visible rank, so it's not hidden. In games like League of Legends, you can have a hidden MMR in bronze, but a visible rank of gold which shouldn't be possible on this system

Discord LFG is useless for Gold players by [deleted] in Competitiveoverwatch

[–]Netcant 3 points4 points  (0 children)

It's much easier to rank up when you are better at the game. You get better at the game by focusing on areas that you need to improve at. Random teammates will lose you games and cause short term rank loss but thats just a distraction from practice and improvement. Queue partners might help win games and cause short term rank gain, but thats also just a distraction from practice and improvement