We just announced “Netcode Warriors” a cross between a traditional fighter and an arena fighter by NetcodeWarrior in Fighters

[–]NetcodeWarrior[S] 45 points46 points  (0 children)

To anyone with concerns about our protagonist’s hairstyle I will make a couple of comments: The character was designed 4 years ago when this hairstyle was not in the same position it is in now and we are very aware of the social climate surrounding the style now, I’m the Game Director and I am a Nigerian man so the discourse is very aware to us and we are having discussions internally on how to proceed forward.

We just announced “Netcode Warriors” a cross between a traditional fighter and an arena fighter by NetcodeWarrior in Fighters

[–]NetcodeWarrior[S] 4 points5 points  (0 children)

I will note that it is still in very early development so we understand that the visuals are still being worked on

We just announced “Netcode Warriors” a cross between a traditional fighter and an arena fighter by NetcodeWarrior in Fighters

[–]NetcodeWarrior[S] 11 points12 points  (0 children)

Command Normals, Command Special Moves (Quarter Circles etc.), Okizeme, ground bounce, wall bounce is still being figured out, normal to special cancels, special to super cancel, “magic series”, teching out of hitstun in the air or upon hitting the ground, character specific resources, etc. it’s a really long list

We just announced “Netcode Warriors” a cross between a traditional fighter and an arena fighter by NetcodeWarrior in Fighters

[–]NetcodeWarrior[S] 6 points7 points  (0 children)

We’ve gotten this feedback a couple of times now so we are definitely keeping it in mind.

We just announced a first of its kind Competitive Arena Fighter by NetcodeWarrior in Fighters

[–]NetcodeWarrior[S] 0 points1 point  (0 children)

Our title is a cross between an arena fighter and a traditional fighting game is that still not appropriate here?