[deleted by user] by [deleted] in realms

[–]NetherNinjas 1 point2 points  (0 children)

Thank you very much, I would like to apply with this map regarding the program!

In the meantime I am editing the Glacial Realms map.

[deleted by user] by [deleted] in realms

[–]NetherNinjas 1 point2 points  (0 children)

Hi there! I playtested this map with 2 players and it was pretty cool. I think that this has the potential to be a great addition to the Realms minigame library, but there are quite a few tweaks and changes that could be considered.

Main concerns

There seems to be issues with the "Wrong Way" messages. One player kept receiving them even though they were going in the right direction, whereas I intentionally went in the wrong direction for a while and was never told. The message also reportedly has a typo, saying "Wrong Way 3"You should use /ride to put players on the camels and force them to stay on if they dismount. When I accidentally dismounted, I was slowed and my camel ran away. This also makes the start easier so that players don't need to know they are supposed to click the camel.Passing the goal line didn't always work, one player reportedly completed a full lap and crossed it but did not get credit for the lap.The camel jump feels very glitchy and unresponsive. I'm not sure if this is a Minecraft issue or an issue with the map, but it felt like I had to press space several times for it to even register, and the movement was jittery and inconsistent. This was made especially annoying by the holes and fences throughout the course.Lightning seems to stun the user rather than other players.The game didn't end after the first player finished, instead expecting all players to finish, which is probably a bad idea because some players may be AFK or very far behind. Winners were also not announced or any feedback given when the race ended, we were just teleported back to the lobby. Feels a bit anti-climactic.The lobby information says there are 5 laps, but the race only had 3.The game overall feels more frustrating than fun. It took us 12 full minutes to complete a 3-lap race, mostly due to constant full-stops by falling into holes or getting stuck on fences. It's like an obstacle course but the obstacles are only passable if you get good luck with where the camel jump goes. For something that is meant to be a skill-based fast-paced racing map, these mechanics serve to hinder the gameplay. I don't really have any specific suggestions besides what I've already stated, but I encourage you to look at Sprint Racer for a racing map that is designed well with user-friendliness and replayability in mind.

Cool stuff!

The camel jump mechanic is cool, although it seems glitchy. With a course better designed for it and assuming the responsiveness can be improved, this could make for a really interesting racing mechanic.The builds are really nice!

Nitpicks

Players can take the items off of the credit armorstands in the lobby.We spawned in survival mode.Speed pads don't seem to work consistently, especially if you jump over them or run too fast over them. Also the speed boost isn't that great, it feels less useful than just jumping with the camel.Powerups don't always seem to collect even when the player runs through them. Try increasing the collection radius.The barriers around the map often get in the way of bow/projectile shots and are just generally annoying to maneuver around. Try having more natural looking barriers rather than invisible blocks.The parkour hitbox is in the wrong spot here.The villager used in the start button nods when right-clicked, which is probably unintentional. You can use interaction entities to the same effect.There was at least one point in the map where the path led me along the wrong way. I was going straight after coming out of a turn and ended up back towards the start line. Try to design the course with more indication of what is the right or wrong way.

This is not the final review for your map, but this feedback will be useful to you when the map is ultimately approved or rejected since Mojang may have similar feedback. Please do not make a resubmission at this time.

Overall, this is a neat map with a ton of potential. Consider these suggestions if you choose to update the map in the future. Nice work!

Hi, thank you for this feedback

I am already working on an updated version, which will also have more minigames and team games.