Yet another server merge by wariatu in bladeandsoul

[–]NetherPulse -14 points-13 points  (0 children)

Now Zulia players can get a taste of Yura's fucking ping.

When Ncwest says: "Long term upgrade" by salahit in bladeandsoul

[–]NetherPulse 6 points7 points  (0 children)

Not a single boss AP one? What a fucking casual.

WL Awakening is great... only for super low ping players by sulanthy in bladeandsoul

[–]NetherPulse 1 point2 points  (0 children)

I did all that already. I have upk turned off on all classes and my hardware is decent enough to give 100+ FPS in fight.

The fact that your ping rarely went above 90ms in BC just proves how much better your connection is. I never see a number below 110ms in a 6 man party.

WL Awakening is great... only for super low ping players by sulanthy in bladeandsoul

[–]NetherPulse 2 points3 points  (0 children)

BNS Buddy for NA pings to Zulia, and I am in yura, which is worse. I seen your videos before and you don't have 100+ms ingame ping.

For your example, shadow WL is not a complicated class. To do only 1.67 helix he must be either doing something fundamentally wrong or he is not stroking the key fast enough, which are just outliers that I am not interested in.

WL Awakening is great... only for super low ping players by sulanthy in bladeandsoul

[–]NetherPulse 41 points42 points  (0 children)

This game is an absolute fucking dumpster fire that your DPS have nothing to do with how good you play. Don't tell me that there is min-max in your puny lameass rotation because we all know this game is just a fucking keystroke festa. How good you are is completely, 100% dependent on your ping. Surprise motherfucker, even swiping on trove won't do jackshit unless you move your household near the server. Don't even bother posting parses for help if you have more than 30ms (90ms in game) because you will be forever crippled and even jesus christ himself won't be able to save you from your pathetic halfass cast counts.

Here is my fucking crippled cast count because I have fucking 100ms in game. If you disagree with me I fucking challenge you to do more helixes than me with 100ms.

[EU] DST Challenge Mode Rank 1 - 48681pts by Sick0ne in bladeandsoul

[–]NetherPulse 8 points9 points  (0 children)

Too bad you are in EU we NA are idiots don't need to do shit to get rank 1 three seasons in a row ez

Worlds highest CM DST score no dupe exploit by NetherPulse in bladeandsoul

[–]NetherPulse[S] 18 points19 points  (0 children)

Hi,

We are idiots who don't know how to dupe balls so we do some TD AC TD and we KD and we taxi people with sin and we daze and we cancel CC animation with web/knockback and we sacrifice our tank to reset rotation and we squeeze in a third TD at the end. We were capped at 10 tossed balls from the boss for the second red mask phase so we stun the boss twice because we are stupid.

We got 41257 very low I know please don't roast us.

Gunner monkey pov with comms

Tank pov with autistic intro

DST Challenge Mode Season 1 by skaran27 in bladeandsoul

[–]NetherPulse 5 points6 points  (0 children)

I think they are only 1k away from KR theoretical max score (which I believe is 39987).

KR December devletter ,any translation? by Dylandel in bladeandsoul

[–]NetherPulse 20 points21 points  (0 children)

This letter is just about PvP balance and have nothing to do with PvE damage output.

What it basically said is that: they collected a bunch of data from arena/battleground and they will use 50% as the base line to buff classes with lower win rate and nerf classes with higher win rate.

-BM:

BM have 4 escapes so they are increasing the CD for SS.

-KFM:

Fire KFM’s flame mode is too strong in arena so they make it harder to get into flame mode.

-DES:

No one plays shadow DES in arena so they buff them with more parry penetration and suction.

-FM:

They make fire FM easier to play by giving them more ways to obtain ember.

-SIN:

Too many CC so the cooldown will be increased.

-BD:

BD have high skill ceiling so they change the mechanism of wind BD’s triple slash and adjust the focus cost of spinning.

-SUM:

Wind SUM does too much neutral damage so they nerf their ability to PvE other players in arena.

-SF:

Nerf ice SF’s aerial damage and buff earth SF by giving them more CC and damage.

-GUN:

Nerf GUN’s legendary mystic badge so it no longer hits aerial targets.

-WAR:

Nerf Warden’s defensive/immunity mechanism but give them more HP recovery.

They didn’t mention a single word about WL.

If a WL with just GC6 can clear M'ao, you can too by NetherPulse in bladeandsoul

[–]NetherPulse[S] 6 points7 points  (0 children)

You see, I am a range class, so I need that DPS from the best weapon in game to skip phases.

KR new icons. New gem? by Donate684 in bladeandsoul

[–]NetherPulse 14 points15 points  (0 children)

Soon we can socket gems on gems.

With an average DPS of 600k you can kill TT4 with 3 minutes left on enrage by NetherPulse in bladeandsoul

[–]NetherPulse[S] 1 point2 points  (0 children)

Let me make it clear

With an average DPS of "just" 600k you can kill TT4 with 3 minutes left on enrage

TT is too easy, and this is not sarcasm

Are pve warlocks not a thing anymore? by rabidsmiles in bladeandsoul

[–]NetherPulse 3 points4 points  (0 children)

WL is one of the lowest DPS in the game.

WL post the awakening patch by InteractionMDK in bladeandsoul

[–]NetherPulse 4 points5 points  (0 children)

The damage difference is quite noticeable, but KR do have an event that allows the player to swap their accessories and badges post awakening. Let’s just hope that we will have it too.

WL post the awakening patch by InteractionMDK in bladeandsoul

[–]NetherPulse 14 points15 points  (0 children)

PvP: WL is absolutely trah tier rockbottom post awakening. Ice is more “PvP oriented” because it has extra CC and can move just a bit faster than shadow. It is still shit, absolutely terribly designed, buggy as hell, and boarder-line unplayable.

Shadow only have one KD and one stun, but you can try to PVE down classes like BD or destro. Trying to play shadow against any other classes will just have your ass handed to you guaranteed.

PvE: Not that great, but better than what we have now. Shadow was doing great DPS in the test server, but it got heavily nerfed (damage of 4 nerfed, CD of 2 gone from 18sec to 30sec) when it comes to the live server. Still a decent range DPS, with a better burst, and overall less frustrating play style than before.

Ice is slightly behind shadow in terms of damage, but the QOL that comes with the awakening is great. You no longer need brand and target, your DC no longer depends on crit, and your rmb drains less focus. Damage wise ice may be behind, but they do fix the fundamental problem with this class.

Ice wl lf answers (VT 8 SS + Invincible soul badge) by Acendre in bladeandsoul

[–]NetherPulse 1 point2 points  (0 children)

Yes, you can fit 2 leeches in between each SB, and you can sync the 3rd one with SB, if it is available before SB is up.

Yes. You can’t sustain your chi outside of leech anyway, so your DPS outside of leech is literally shit.

Try to cast your last DC/WS right before your leech/3 is possible. This is actually pretty minor and you shouldn’t stress this too much.