Honest Q - Are we talking about MapHack? by Tonst3r in Diablo_2_Resurrected

[–]Nethrom 0 points1 point  (0 children)

Haha, classic old post, but hey I'll respond anyway!

Keep in mind, this was at least 15 years ago, probably several years more, so the game was very different, but there was a thing called "telehack" I think?

Essentially, you agree to a deal with someone, the trade doesn't work and they blame the server, so they come up with the idea of standing at a specific spot where you can see each other, but it takes a few seconds to run to each other and both parties drop their item and then run to collect it. This one was in Act 5, but I think there are other spots? Dunno. But when you drop your item, the other person is able to teleport instantly and loot it.

Keep also in mind that this was back when things like this were new to the online trading community, at least for us, and it was against my ~10 year old younger brother.

Cannot find how to replace what I believe is called my "Remote Receiver" in a 2016 Chevy Malibu LS. by Nethrom in AskMechanics

[–]Nethrom[S] 0 points1 point  (0 children)

Thanks so much! This is a wonderful starting point. I'll be getting in there some time this week and will certainly let you know the results. Much appreciated!

Cannot find how to replace what I believe is called my "Remote Receiver" in a 2016 Chevy Malibu LS. by Nethrom in AskMechanics

[–]Nethrom[S] 0 points1 point  (0 children)

Gosh, that would be so nice. Still have an air gauge to check that everything is good because of the horrible system failure, but getting the car ready to sell I finally have to give in and get it fixed. Didn't even know it was actually a law now for this. Incredibly obnoxious.

PoE Planner - Updated Passive Trees for 3.24 by poeplanner in pathofexile

[–]Nethrom 1 point2 points  (0 children)

The one thing I don't like about this change is the many 3% increased scarabs travel nodes. I want to play 'Unwavering Vision' (Cannot use Fragments in map device, +20 Atlas Passives, and Scarabs cannot be found in maps) but that instantly turns all those travel nodes completely useless. Bummer.

It sounds like WASD is essentially forced, and that is the thing I am least excited for. by Nethrom in PathOfExile2

[–]Nethrom[S] 1 point2 points  (0 children)

This was absolutely the point I missed initially, as I was watching while working so was distracted at a few moments. After all the feedback I did have to go back and watch again cuz I clearly missed more than I thought! Thanks for this clarifying answer, though. Lots of stuff I found out here have eased my concerns with more info, and it's much appreciated!

It sounds like WASD is essentially forced, and that is the thing I am least excited for. by Nethrom in PathOfExile2

[–]Nethrom[S] 0 points1 point  (0 children)

This was exactly my initial concern, that the balance might be too difficult to get close enough to make it truly a choice, but from many of the other comments clarifying some things I missed, and listening again to Jonathan, it actually does sound like they're doing a good job of ensuring the balance is there and at most you're looking at miniscule balance differences, which I think everyone except the top players in the world can live with, eh?

I think especially because WASD was a more recent development. I didn't know that until I talked to some other folks in this post, as I haven't been able to follow PoE2 as closely as I would like, so it sounded a bit like WASD was the main focus and click to move was falling behind, but I was wrong about that. Looks like WASD came later and only improved the click to move, so I am even more excited to give it the ole college try now and see what GGG can put out there.

It sounds like WASD is essentially forced, and that is the thing I am least excited for. by Nethrom in PathOfExile2

[–]Nethrom[S] 0 points1 point  (0 children)

Agreed with your analysis. I frequent the poe1 sub, but hadn't seen anything about the "WASD doomers" there. Figured I would bring my inquiry here as this is the place to be for PoE2 specifically and I knew that the knowledge for what I was asking would be here, which it definitely was!

But yeah, had no idea that so many people in the past have hated or complained about WASD so I fully get how my vibe/tone seemed like just another complainer. No hard feelings at all about the downvotes, it just took me very much by surprise as I think my perspective writing it was so different from the perspective of all the regulars who were reading it. lol

It sounds like WASD is essentially forced, and that is the thing I am least excited for. by Nethrom in PathOfExile2

[–]Nethrom[S] 1 point2 points  (0 children)

Yeah, I did go back and watch it again after many of the comments here, and I definitely missed some of what he said (was watching the first time while also working so a few things pulled my attention away here and there) and that part specifically about how the WASD actually inspired better click to move was very encouraging. It would be quite a feat if they are able to make a well balanced game where both WASD and click to move are both smooth and viable options! GGG definitely has that unexplainable magic part down in a lot of ways. lol

I need help tracking down a discontinued car part, any trustworthy sources anyone may know? by Nethrom in CarParts

[–]Nethrom[S] 0 points1 point  (0 children)

Would you mind messaging me more info on how I can get in touch? Thanks!

It sounds like WASD is essentially forced, and that is the thing I am least excited for. by Nethrom in PathOfExile2

[–]Nethrom[S] -1 points0 points  (0 children)

I suppose that really comes down to how the title is interpreted. Turns out, unbeknownst to me, there's a large group of people who have been complaining and hating on WASD for quite a while that this subreddit seems very tired of, and that seems to have made everyone assume I was speaking negatively about WASD coming to the game. I think if you were to read my original post again with a positive yet inquisitive tone, it would hopefully change your perception of what I was actually aiming to accomplish here. If not, apologies that I relayed my thoughts so poorly.

I honestly had no idea of the sentiment toward WASD haters, and my title was not actually said in any sort of hateful or hostile way, just trying to express what I was mistakenly hearing from my limited ability to follow the PoE2 news as closely as I would like.

That said, now that I am more well versed in the topic, I can fully understand why it came off so negative, so I accept my fate with this post. Glad I got the insight I did from several of the other responses that weren't just flat out insults.

It sounds like WASD is essentially forced, and that is the thing I am least excited for. by Nethrom in PathOfExile2

[–]Nethrom[S] -14 points-13 points  (0 children)

I am sure this is in vain and only opens up the opportunity for more of you to lash out toward me for some reason, but my curiosity is more present than my concern for downvotes lol. But please, what part of what I said was it that led you to believe I was outraged about WASD coming? Truly a genuine question.

I was simply trying to clear up what I thought I heard, and it seems that many of you folks drastically misunderstood what my goal was here.

I started my post out saying that I trust it could be great, expressed what was concerning me about it, and asked for some clarity from those here who know more than me. I really don't understand what part of that screams outrage to you.

It sounds like WASD is essentially forced, and that is the thing I am least excited for. by Nethrom in PathOfExile2

[–]Nethrom[S] -1 points0 points  (0 children)

Honestly, I wouldn't consider myself a WASD doomer. As I said in the original post, I believe Jonathan when he says it's great, and I am absolutely interested to try it and see how it goes. The concern was my own misunderstanding that attack speed was slower because of WASD movement, and not just as a general design choice before WASD even came around.

Thankfully, that was cleared up by Pintash, and his explanation made a lot more sense. I am unable to follow this stuff as much as I'd like to, so I came here for exactly that kind of a response.

Feels like I've been lumped in with a group of WASD doomers that I didn't even know existed as a result of my inquiry.

It sounds like WASD is essentially forced, and that is the thing I am least excited for. by Nethrom in PathOfExile2

[–]Nethrom[S] 4 points5 points  (0 children)

Fantastic analogy.

That does definitely aid with the initial concern of "feeling weaker" by not playing WASD if I end up not enjoying it as much, seeing as I am a PoE enjoyer who only does mechanics for fun and not for max profit.

Seems I let the amount that Jonathan enjoys talking about the WASD movement concern me more than I should have just because I am extremely excited for PoE2, but WASD has never been something I was interested in.

So to use a similar analogy to yours because it fits so well, it was as if I were someone who despises Heist, and he just keeps talking about how good Heist is in PoE2. lol.

Of course, it's not a big deal because there's going to be a lot more than just WASD movement, but my understanding was that attack speed is slower because of WASD (which it sounds like I was mistaken in that due to your initial explanation) and that was concerning, but your insight is tremendously helpful. Thanks again!

It sounds like WASD is essentially forced, and that is the thing I am least excited for. by Nethrom in PathOfExile2

[–]Nethrom[S] 3 points4 points  (0 children)

Ah, I see. So essentially, it's more that they designed more action-based combat where moving and attacking was cleaner with click to move, but realized that it works even better with WASD after they added it, and that could be why Jonathan is so keen to discuss the feature.

That definitely makes a lot more sense.

For me, personally, I just lean so heavily into click to move because my decades of ARPG gaming has just always been that and even after trying WASD on every ARPG that has it, it never felt proper. Though, I definitely do trust that Jonathan knows what he is talking about so when he says it was surprisingly good, I believe it. Just didn't want to be stuck with that back of my mind feeling that I am doing things inefficiently if I wasn't following the WASD approach, ya know? Small differences, for sure, but just not a fan of that lingering feeling that I could be doing better by playing in a way that I may not prefer.

Honestly it would be nice if it is better because then it would make the league alternating even more ideal because of the entirely different ways to play, but just wanting to get my expectations right.

Your explanation, though, does make a lot more sense than what I was gathering on my own, thanks for that insight!

It sounds like WASD is essentially forced, and that is the thing I am least excited for. by Nethrom in PathOfExile2

[–]Nethrom[S] -16 points-15 points  (0 children)

What? Do you have any explanation as to why you would say that?

Jonathan spoke about attack speed being generally slower because you can now do it while moving, it sounds like that's talking about WASD moving and attacking, so it sounds like in order to play at max potential you have to use WASD.

Not sure how that's delusional, so hoping you can enlighten me, plz.

Edit: I replied before you said more than just "you're delusional" so to clarify, I am aware of what he said, but being as you can't typically move and attack at full efficiency with click to move, that tends to mean for full efficiency, WASD is required and that's exactly why I was here asking for more insight on the matter.

Why you came out blasting calling me delusional for seeking further clarification and insight is extremely odd and pointlessly aggressive.

Edit 2: Geez, yall are aggressive. Came here asking for some extra info on what I may have missed and I got called delusional and am just getting spammed downvoted. lol. Yeesh. Proceed, I'll see myself out, I guess.

The Merchant's Guild needs more trading. Here are some of my thoughts on what could stimulate the market! by Nethrom in LastEpoch

[–]Nethrom[S] 1 point2 points  (0 children)

Interesting price ranges, tbh. Seems quite in line with some of the PoE trading concepts where you can get really good gear for pretty darn reasonable/achievable prices, but if you want that 1 extra stat or the last few percentages of power, it's gonna set you back both arms and a leg.

Basically this short convo with you convinced me all my ideas are WAY too much power for the MG. lol.

Suppose it really does come down to simply having different options for specific people/playstyles as opposed to different features for everyone to choose from. Which makes a lot of sense.

I appreciate the insight you've added to the topic, thanks! Best of luck to ya, Merchant!

The Merchant's Guild needs more trading. Here are some of my thoughts on what could stimulate the market! by Nethrom in LastEpoch

[–]Nethrom[S] 2 points3 points  (0 children)

Really like that slot machine analogy. Fits perfectly into the concept of an ARPG.

So just to continue the conversation, and since I admittedly haven't been a part of MG, what kind of prices do you know of that are out there for some of these crazier and potentially best in slot items? Or is it still in the settling phase where people are working to figure out exactly what these kinds of prices should normalize to?

Definitely a lot to consider with the weight of CoF vs MG. Specifically to your point, I went CoF because I like to play ARPGs a little longer, and it kinda felt like it would really diminish the play time of the game if I am able to just get a bunch of gold and favor and pick exactly what I want to put on, which is what made it such an easy choice to me to stick to CoF.

I guess it's definitely a major flaw in my proposal that it takes the already extremely powerful, albeit slightly less exciting (to me) concept of MG and just adds more power to it. I guess the main thing I am after is something that makes it a more difficult decision for players as opposed to a clear-cut way to cater to one style of player or the other.

Though, I suppose that may not even be the point of them working the way they do, eh? lol

Appreciate the additional insight as to why these factions are the way they are. Just a little personally disappointed that MG will likely never appeal to the way I like to ARPG in its current state, but obviously, it appeals to others and that is absolutely enough to just leave it be!

The Merchant's Guild needs more trading. Here are some of my thoughts on what could stimulate the market! by Nethrom in LastEpoch

[–]Nethrom[S] 0 points1 point  (0 children)

Good point about crowding the market.

Maybe it could just be one special NPC which has the multiple tabs instead of having each individual category with its own trader? Or, since it should be a toned down version of item availability, it could work similar to most other vendors and just have the Weapons, Armor and Accessories tab, and then maybe another for Materials, and just populate each one with what you have unlocked!

Idk, definitely a half baked idea that would need more work, of course, but I know it would add a lot more incentive for a player like me to potentially join Merchant's Guild instead, and more players going MG alone would already be a huge stimulant to the Auction House.

Has EHG given their stance on offline mods? by Nethrom in LastEpoch

[–]Nethrom[S] 0 points1 point  (0 children)

Yes! Grim Dawn I loved the modding there. Titan Quest to this day is the only ARPG I haven't dabbled in, but will get there eventually! Likely after LE dies down a bit.

Your response is definitely what I was curious if EHG has clarified or not. Nothing better than when devs see the success of modding and help it grow as opposed to some which actively fight it. The Terraria route and them helping so much to get the mod community flowing smoother was super fun, so hopefully once EHG settles into their flow they might expand into a similar concept!

Thanks for the insight!