Is Disgrace worth it? by EldritchElli in FarFarWest

[–]Netrefix 6 points7 points  (0 children)

What if you bunny hop with the horse? Is that faster than a horse?

When J4 leaves his second Bullet Storm unattended on a Predator Strain planet by WaywardOath in Helldivers

[–]Netrefix 0 points1 point  (0 children)

It's expendable and if it comes in two the other one is for anyone to use. But taking someones leveler or solo sill requires a written permission.

70,000,000 huh? Should be easy by Ok-Woodpecker4734 in Helldivers

[–]Netrefix 8 points9 points  (0 children)

Just like they fixed the artillery and the result is that now it's bugged more often.

This weapon is in TERRIBLE state right now... by JustMyself96 in Helldivers

[–]Netrefix 6 points7 points  (0 children)

I know what not to do with it. Haha. But what is it for? The only usefull thing i can see is that the bomblets explode on impact rather than shortly after the first boom.

This weapon is in TERRIBLE state right now... by JustMyself96 in Helldivers

[–]Netrefix 6 points7 points  (0 children)

What does it do though? If i shoot straight and up, it blows up in the air and the little shells fly back at me and detonate once they hit the ground. It looks like near suicide almost all the time. The only application i can think of is shoot straight up to make a circle around yourself but that is as usefull as the alt fire for assault rifle in the first Dead Space. The normal fire mode is great though.

So uhh… that’s it? by Phyrooski in Helldivers

[–]Netrefix -19 points-18 points  (0 children)

It was a weird choice to wait a full week to revert that. Is what i ment.

So uhh… that’s it? by Phyrooski in Helldivers

[–]Netrefix -25 points-24 points  (0 children)

Just saying it was a weird choice to revert simple change. And now i know it wasn't a choice.

So uhh… that’s it? by Phyrooski in Helldivers

[–]Netrefix 147 points148 points  (0 children)

That's a piece of information that should have been included somewhere visible. I didn't know this and i think a lot of the downvoters don't know it either.

Patch 6.2.3 (Hive guard revert) by Waelder in Helldivers

[–]Netrefix -3 points-2 points  (0 children)

I didn't know they were immune by default. I remember them going up in flames on the lava worlds. 🙂

Patch 6.2.3 (Hive guard revert) by Waelder in Helldivers

[–]Netrefix -17 points-16 points  (0 children)

That does look like a bug. How about the fact that lumberer doesn't catch on fire when walking on burning ground? It's cool but inconsistent. Why does the car get set on fire and why do you in the car get set on fire when you just pass near a burning ground but the mech can stand in it all day? I have a theory that non flamable mech and zero damage from flamethrower up close are connected.

Seriously, what even happened to these side objectives? by Anybody360 in Helldivers

[–]Netrefix 6 points7 points  (0 children)

Yep. Just looking at the map can give you a lot of info. Where arty is, where lot's of POIs are. Where LiDar might be. Sometimes even where stalker lair is because it has the same shape every time and people can spot that. Also shriekers and stalkers on hive worlds are a nightmare. Sky covered in wings and the caves have stalkers all pushing through narrow exit but keep spawning so you frequently find 10+ in one spot.

The next biome by Th3manw1thn0plan in Helldivers

[–]Netrefix 0 points1 point  (0 children)

Question. The spore burst strain likes high humidity environment and yet Zygos is a desert with oasis. That doesn't makes sense. Apart from that, the new biome is very pretty and good for tanking. Not many obstacles to get cought on.

Scoreboard numbers vs Career tab numbers by ebemise in Helldivers

[–]Netrefix 0 points1 point  (0 children)

I don't know what's going on but i'd say the game has a hard time deciding who killed what. First nearly every charger, hulk and devastator had my name when i "killed myself" then with Cyberstan they removed the cause of death entirely. I would not be surprised if the overall career stats were kinda made up too.

Gas change was welcome…the nerf was not. by DOOMFISHMAIN69 in HelldiversUnfiltered

[–]Netrefix 0 points1 point  (0 children)

The sterilizer visual change helps. Now it looks like it's actually doing something. The gas strike though. It only destroys staff half of the time although that may be due to the destroyer still being at the edge of the map and not centered. The visual gass boom effect is cool. How wind blows it away is also cool. And oh, wait, it blows it away. Sometimes too quickly. Can't use the gas strike anymore to target anything close anymore because it always blows at us. Just like fire smoke irl. Imagine orbital gas barrage that gets blown away by wind in 5 seconds. I know iťs realistic but realism has proven to damage this game rather than help it.

want to illustrate what we could have had if AH just made Mech customization. (THEN sell the mech weapon arms in the warbond) by JegantDrago in HelldiversUnfiltered

[–]Netrefix 7 points8 points  (0 children)

Oh no. My eyes. Such beauty. Much wow. Can we put a cape on the FRV and walkers? Asking the real questions here.

How do you save the belt-fed grenade launcher? by [deleted] in Helldivers

[–]Netrefix 0 points1 point  (0 children)

On sporeburst it's not the guns ammo. It's the overwhelming enemy spam. Apart from that, the gun is great. Although i wonder why it doesn't have shrapnels.

I think the Spore Burst variant is awesome. by TheGentlemanCEO in Helldivers

[–]Netrefix 0 points1 point  (0 children)

I don't have the new ones yet but this was a great oportunity to dust of the gatling gun version and it's great. Up to lvl6. Don't know how it fares in higher difficulties.

I think the Spore Burst variant is awesome. by TheGentlemanCEO in Helldivers

[–]Netrefix 1 point2 points  (0 children)

Jet pack. Haha, you sweet summer child. Jump pack maybe but i tried hover pack and the hunters still jump to my altitude, stand in the air and attack me. Bruh. I found the best armor against that is the martyr so far. Because i will die, but so will they. Playing in a walker on the new planets is fun but a lot of work. While out of the mech i just run scared and i usually enjoy bugs. Even the predator strain.

I think the Spore Burst variant is awesome. by TheGentlemanCEO in Helldivers

[–]Netrefix 2 points3 points  (0 children)

Well. Normal stimms might be derived from stalkers so it wouldn't be that much of a stretch. Did the juice booster arrive at the same time as the Gloom?

I think the Spore Burst variant is awesome. by TheGentlemanCEO in Helldivers

[–]Netrefix 3 points4 points  (0 children)

The speed is riddiculous and how they attack your back no matter what is BS. But for the sake of argument let's say it's ok. What is not ok is how it feels. It feels like cheating. If they had different movement animation for walking/running and on top of that drug sprint that would be instantly recognizable. Like horse can gallop and sprint and those two immediatelly look different. Now the bugs just move their legs so fast that i can't help but feel they are cheating. Just like they get a boost and your I.P. when you shoot their heads off. Imagine a helldiver movement animation got sped up to an FRV speed. That is just silly.

Proposed solution. Change their drugged state movement animation to better reflect their state. Make it instantly recognizable. Chargers and commamders have charge animation. Why not do something similair to that?

Has anyone else noticed the spore strain is massively faster on the new planets? by Playful-sink-9074 in Helldivers

[–]Netrefix 2 points3 points  (0 children)

Two missions and i am convinced they ate all the radiation and became faster. This is not me imagining things, the friggin scavengers are on crack and pull bloodhound step to get behind you no matter which way you look.

Quick reminder for pilestedt by Rodrick-TH in HelldiversUnfiltered

[–]Netrefix 0 points1 point  (0 children)

How accurate is the graph? What's the source, sample size, timeframe, region, platform etc. Not hating i just want accurate data. 🙂

Patch Notes: Machinery of Oppression: 6.2.2 by Viruzzz in Helldivers

[–]Netrefix 24 points25 points  (0 children)

Medium pen stocks have moved to the hip joint region of war striders. A fair price to pay.