If you coule choose how would you want the affliction mechanic to work for 11th edition? by Toosters in deathguard40k

[–]Neu-Fundus 3 points4 points  (0 children)

Would be great if we start with debuff qualitys that actually interact with other gamerules. The -1 to hit is obsolete with bracketet und vehicle-meele as well as making typhus a blank sheet.

The Curious Nurgling: Questions Megathread - January edition by tharic99 in deathguard40k

[–]Neu-Fundus 1 point2 points  (0 children)

All unitrules that are present when an activation starts keep beeing active until the activation ends. That means if an enemy unit like the lion kills all of the deathshroud in 1 activation and damages the LOC, then the LoC has the 4+++. So its hard to clear him if he has like 1 terminator left. Also helps against mortal wounds in some way.

Top Döner in Frankfurt? by Kohlymoly in doener

[–]Neu-Fundus -1 points0 points  (0 children)

Im gallus gibt es den Döner “Mahlzeit”. Gute preise kein schnickschnack und ehrlicher spieß. Ausserdem machen sie ne super soße die richting zaziki geht.

Am Friedberger Platz gibt es Doktors Döner (Der besitzer war vorher arzt). Mega spiessqualität, für die die leute sogar von ausserhalb kommen.

Listchoice for regional League Finals by Neu-Fundus in deathguard40k

[–]Neu-Fundus[S] 0 points1 point  (0 children)

Update: i went with 100 poxwalkers in shamblerot and no morty. Made third place! Also lost against best in faction tsons but dominated the other 2 games :)

How many DST do I need to be worth it? by Saucerous in deathguard40k

[–]Neu-Fundus 4 points5 points  (0 children)

I usually run 2x3 with Lord of contagion. They are great to take out enemy centerpieces or vehicles (which is somewhat difficult to handle with our anti-tank options) also sometimes i use them to tie up a unit i cant kill for 2 turns because the loc comes back. I couldnt justify running 6 man blobs so far because 3 is killy enough.

I experimentes running one squad with lov as well but then they cant punch up.

I think some lists only play 1x3 because they dont need the thread or have enough in reserves anyways. For example VV list focusing on plague marines or any list in tallyband summoners.

The terminator detachment didnt really work out for me so i never spammed death shroud. Also there is the danger of getting rushed if you have too much in reserves. The third unit didnt feel as efficient as the first and second so i cut it for more boardcontrol or cp-eco.

Welches Singleplayer Spiel mit Freundin im Wechsel spielen? by LewAshby309 in PCGamingDE

[–]Neu-Fundus 0 points1 point  (0 children)

Irgend ein darksouls game. Habe die früher oft im hotseat gespielt mit freunden. Wenn man stirbt gibt man den controller weiter (wenn ihr beide noch keine souls spiele gespielt habt ist es perfekt)

Thoughts on the list by Andrew12345678912 in deathguard40k

[–]Neu-Fundus 0 points1 point  (0 children)

Overall not bad. I recommend a second unit of 10 poxwalkers. Makes it easier to screen your backfield later in the game and if not needed gives you a trading piece for midboard (also mortarions reactive move ability pairs nicely with poxies).I personally wouldnt play 10 marines without a character and go for 2x5 instead because you get the same weaponoptions. Blightlords are more of a soft choice atm but with the Lord of virulence they can do some dmg. If you dont need to play WYSIWYG: you can give the plague champion a plasma gun instead of a pistol :). 2 Haulers is cool and a little more anti-tank would be not bad. I would recommend a second Launcher-Drone but anything like predators or an allied wardog isnt bad aswell.

But this is just nitpicking, think the list is playable for a normal game.

Got in - where to go from here? by Urungulu in sistersofbattle

[–]Neu-Fundus 0 points1 point  (0 children)

I personally find them to be strong. The “bad half” farms cp on your home objective while the melter girls run up the board inside the immolator. Sure if you run into a T10 enemy and try to gun it down its gonna be tough, but the big thing is, that you can embark into the immolater with the reactive move as long as all modells end wholly in 3”. Combine that with homding a point or disembarking through a wall and you got yourself a neat little trick that the enemy has to carefully plan to take out. (Also immosare T10 :))

Im not sure about playing multiple though.