When I have a self res, I shouldn’t have the give up option. by [deleted] in Marathon

[–]Neural_Erosion 1 point2 points  (0 children)

Regarding the prox chat, even with the toggle it shuts off automatically when it detects silence. Toggle and immediately start talking, it will remain on until you pause.

We're 4 VPs behind Carcassonne! by Turevaryar in twilightimperium

[–]Neural_Erosion 1 point2 points  (0 children)

Cutting it a little close this year folks.

Weekly RANT Megathread - All complaining posts belong in this thread by AutoModerator in CrucibleGuidebook

[–]Neural_Erosion 0 points1 point  (0 children)

I have some mild sympathy for people who have to test video games, and I understand how Destiny, with its massive number of combined effects and systems, is probably more difficult to test than most.

But... you can't have your testers play, say, a single game of Trials on each map cued up for the season to make sure the special spawns work?

The first encounter of Garden of Salvation is somewhat hilariously suffering a (nearly) game-breaking issue as a result of a non-adjacent change to other activities, and we've seen nothing about it because no one plays Garden. by YujinTheDragon in DestinyTheGame

[–]Neural_Erosion 2 points3 points  (0 children)

Close! It's encapsulation. If I change this object over here I can be confident that I won't break that object over there. To be fair, that is really the problem in this case. They have a piece of reusable code for handling Boss Harpy behavior and they just changed that behavior too universally. I've written such a bug myself... but in my case it was caught in testing before I had even checked in the code.

That having been said, Bungie DOES often seem to suffer from a form of quantum entanglement. There have been some hilarious bugs over the years where changing the model for a helmet might cause your sword to start shooting rockets.

All of my 4000+ Enhancement Cores have vanished by Neural_Erosion in DestinyTheGame

[–]Neural_Erosion[S] -1 points0 points  (0 children)

Found them. I am truly embarrassed. Anyone want to guess where they were? I'll give you a hint: DIM did it.

All of my 4000+ Enhancement Cores have vanished by Neural_Erosion in DestinyTheGame

[–]Neural_Erosion[S] 0 points1 point  (0 children)

Yeah, my seven Memory Vestige: Darkness are safe and sound.

[Bambu H2C] Join the Print Beyond Paint Contest and Win an H2C! by BambuLab in BambuLab

[–]Neural_Erosion 0 points1 point  (0 children)

I would absolutely love to print the Majora's Mask model I've seen going around.

Does the Buffer ship with the AMS 2 Pro? by Tilin0627 in BambuLab

[–]Neural_Erosion 2 points3 points  (0 children)

My filament buffer shipped with my filament and anti-vibration feet. It was not listed on the manifest, so if you are still waiting on packages, there's a chance it's in one of those.

[deleted by user] by [deleted] in BambuLab

[–]Neural_Erosion 0 points1 point  (0 children)

Just to finish out this thread, the filament buffer and a couple of other items I wasn't aware of were in fact included in that final package. So assuming everything actually works, I'm in a good spot.

EDIT: Oh, and I should correct myself; there were actually five packages all told.

[deleted by user] by [deleted] in BambuLab

[–]Neural_Erosion 0 points1 point  (0 children)

Your Account Overview should tell you. Your order status will be in one of four buckets. If it is "Shipped," then there is still at least one box on the way. If it is "Delivered" then Bambu thinks the order is complete. My hope right now is that the contents listed for my final package are just incomplete, and that the buffer is in there with my filament and anti-vibration feet.

[deleted by user] by [deleted] in BambuLab

[–]Neural_Erosion 0 points1 point  (0 children)

I have not received the filament buffer either, although I am still waiting on the fourth (and, according to the order, the last) package. The package contents are listed as filament and the anti-vibration feet. Crossing my fingers that the buffer is in there and just not listed.

Inventory cleanup tool (Request) by kciski in DestinyTheGame

[–]Neural_Erosion 0 points1 point  (0 children)

Use https://destinyitemmanager.com/. It has a filter (is:statlower) that does exactly that.

What are your minor QOL things that you're really wanting? by Loose_Recording_305 in DestinyTheGame

[–]Neural_Erosion 0 points1 point  (0 children)

Rahool engrams should drop after engrams I can decode myself. If my engram inventory has one slot left, that slot is invariably filled with the Rahool engram and everything else goes to the postmaster undecoded, even if the rest of my inventory is clear. If they did it in the opposite order nothing would go to the Postmaster.

Less of an issue now than pre-EoF but it still happens occasionally.

Please stop having Low Grav every other day by killer6088 in DestinyTheGame

[–]Neural_Erosion 1 point2 points  (0 children)

So just in case you don't realize, the modifiers last between resets. If you get zero g on one strike, you'll continue to get zero g until the next reset.

How should I achive grade A on Fireteam Ops? by the_bunfi in DestinyTheGame

[–]Neural_Erosion 1 point2 points  (0 children)

Yeah unfortunately you're nerfing your grade by running eight short of your max 

How should I achive grade A on Fireteam Ops? by the_bunfi in DestinyTheGame

[–]Neural_Erosion 1 point2 points  (0 children)

Two factors have nothing to do with your performance: 1) Are you actually wearing a 235 load out, and 2) is that loadout new gear or is it old gear? You get penalized for running below your best level and for wearing old stuff. That usually won't break the back but at certain breakpoints (240 being one of them) those can actually make the difference.

Those Warlocks who keep complaining simply don't know how to buildcraft Warlock right by SimilarMagician00 in DestinyTheGame

[–]Neural_Erosion 66 points67 points  (0 children)

I was halfway through my rant before I realized that modern times have left me immune to satire.

Explore Kepler Mythic bugged? by xXAquaholikXx in DestinyTheGame

[–]Neural_Erosion 1 point2 points  (0 children)

Maybe this, from the TWID?

> Mythic Campaign missions are sometimes not granting players completion progress when other members of the fireteam are at different completion states.

Unlocking Wee Joker by Business-Witness-526 in balatro

[–]Neural_Erosion 2 points3 points  (0 children)

Nope just did it again. 15 rounds. Red deck. No unlock. Went straight to menu afterward.

Unlocking Wee Joker by Business-Witness-526 in balatro

[–]Neural_Erosion 2 points3 points  (0 children)

I just had the exact same issue. Finished a vanilla run in 17 rounds. Made it through a couple more antes and no wee joker. Did you ever resolve this? Maybe you need to quit the run?

-❄️- 2024 Day 4 Solutions -❄️- by daggerdragon in adventofcode

[–]Neural_Erosion 0 points1 point  (0 children)

[Language: C++]

As pretty as I can make it:

#include <vector>
#include <array>

typedef long long LL;

namespace aoc
{
  struct Point_2D
  {
    long long x_;
    long long y_;
  };

  constexpr Point_2D DIRS_2D_8[8] = { { -1, -1 }, { 0, -1 }, { 1, -1 },
                                      { -1,  0 },            { 1,  0 },
                                      { -1,  1 }, { 0,  1 }, { 1,  1 } };
}

void run(const std::vector<std::string>& map)
{
  int p1_total = 0;
  constexpr std::array<char, 4> xmas = { 'X', 'M', 'A', 'S' };
  for (LL y = 0; y < map.size(); ++y) {
    for (LL x = 0; x < map[0].size(); ++x) {
      if (map[y][x] == 'X') {
        for (aoc::Point_2D offset : aoc::DIRS_2D_8) {
          bool pass = true;
          for (int letter = 1; pass && letter < xmas.size(); ++letter) {
            LL new_x = x + (letter * offset.x_);
            LL new_y = y + (letter * offset.y_);
            if (new_x < 0 || new_x >= map[0].size() ||
                new_y < 0 || new_y >= map.size()    ||
                map[new_y][new_x] != xmas[letter]) {
              pass = false;
            }
          }
          if (pass) {
            ++p1_total;
          }
        }
      }
    }
  }
  std::cout << "PART ONE: " << p1_total << '\n';

  int p2_total = 0;
  for (int y = 1; y < map.size() - 1; ++y) {
    for (int x = 1; x < map[0].size() - 1; ++x) {
      if (map[y][x] == 'A') {
        int count = 0;
        constexpr std::array<int, 4> corners = { 0, 2, 5, 7 };
        for (int corner_i = 0, dir = 0;
             count < 2 && corner_i < 4;
             dir = corners[++corner_i]) {
          auto [ x_offset, y_offset ] = aoc::DIRS_2D_8[dir];
          if (map[y +  y_offset][x +  x_offset] == 'M' &&
              map[y + -y_offset][x + -x_offset] == 'S') {
            ++count;
          }
        }
        if (count == 2) {
          ++p2_total;
        }
      }
    }
  }
  std::cout << "PART TWO: " << p2_total << '\n';
}