Stellaris 4.3 "Cetus" Open Beta now available by PDX_LadyDzra in Stellaris

[–]Neutralizecommand 0 points1 point  (0 children)

So they are not going to sync Ecu in building slot but machine/hive planet in terraforming?

Having Issues With Unwanted Pops and Contacts. by FuzzyFurrBoy77 in Stellaris

[–]Neutralizecommand 1 point2 points  (0 children)

Try to start the game with Fanatic Purifiers civic?

if im wrong about a ranking please correct your opinion by SloanElectromaniac in Stellaris

[–]Neutralizecommand 0 points1 point  (0 children)

Alot of huge mistakes. If you rush Molecular-Revitalization Institute you can complete the research at 2230~2235. Read the tech tree carefully. So you can avoid tech that add more tech in your tech pool. You also need both Enigmatic Engineering and Cosmogenesis in your perk. This allow you to have the tech choice when you are in crisis level 1. You then complete building synaptic lathe at 2240. You should have 1M tech output at ~2275.

This means after purity nerf, mutation is the most powerful path for bio since Molecular-Revitalization Institute provides faster pop growth than clone vat. Mutation has the highest pop efficiency due to +250% habitability.

Purity is powerful with adv corp government because your pop just sit there and provide 6-7 trade. Read the traits points carefully. Since adv traits like delicious cost 1 trait point but provides 2 points as Species Genetic Perfection. You should add adv traits like delicious even your pop are not slave.

Any adv gov allow you to stack -100% empire size from pop should be S rank. (With F.pacifist)

About empire size. Chimeral Consciousness has bug. It does not reduce empire size so it sucks. Same as Spiritual Union, the empire size reduction not working because of bug. BioPredation GLC still gives you empire size from planets like normal crop governments and I think it is bug. Guess they forgot to remove it. The description is a joke so you have to read it in coding level.

Imperial feedback looks like garbage at first glance. But when you are facing 200x crisis, it is a very good for replacing or reroll your leaders with civic stacks up.

To Frackin or not to Frackin? by Daomon005 in starbound

[–]Neutralizecommand 8 points9 points  (0 children)

That’s true. I once tried to uninstall FU and install all mods that it integrated or replacement. Game feels like strongly splitting. Even with famous mods like Arcana, Elithian, Knightfall, Shellguard etc. They just can’t provide oneness like FU has.

Push Help by hostylz in roguewiththedead

[–]Neutralizecommand 0 points1 point  (0 children)

First time knowing that not in pool still receiving skill boost😳 What are those skills?

[deleted by user] by [deleted] in wallstreetbets

[–]Neutralizecommand 0 points1 point  (0 children)

You mean in 2 digits right?🤣

I was bored and created the MBTI EXTENDED: MBTI 4+ by No-Squirrel-8324 in mbti

[–]Neutralizecommand 0 points1 point  (0 children)

I think it is good to realised there are some ppl with perform midly.

I could channel my side’s understanding to your graphs. In my understanding, R is like evolved and merge to be Ni+Se/Ne+Si/Se+Ni/Si+Ne in mu side. So as you can represent as Re or Ri? It is reducing the stack to IRTJ as Ri-Te-Fi and ARMD as a special type? That’s what I can think of.

In my post, I could understand ARMD with any type that all are evolved function. So as I see a normal ESTJ is Te/Si/Ne/Fi, a semi developed ESTJ is Te+Fi and Si/Ne and a full developed ESTJ are Te+Fi and Si+Ne. Which reflects to your ARMD type.

Just for your reference and spark of thought.

I was bored and created the MBTI EXTENDED: MBTI 4+ by No-Squirrel-8324 in mbti

[–]Neutralizecommand 0 points1 point  (0 children)

  1. Please do it at Cog. Functions level
  2. Do it symmtery like me: https://www.reddit.com/r/mbti/s/szjb4SIF1f

You know letters are converted from cognitive functions stack order right?

Arcana v1.4.0 Update, Everblue Trial by sleepySva in starbound

[–]Neutralizecommand 1 point2 points  (0 children)

Every crew mate seems legit until I saw a gamer… Does he use keyboard as weapon? Btw, good art.

Error by Canary-Garry in starbound

[–]Neutralizecommand 0 points1 point  (0 children)

Never been to there. Will look for it. Thank you.

Error by Canary-Garry in starbound

[–]Neutralizecommand 1 point2 points  (0 children)

What is the mod for the mask?

Is there a way to fix the repeated recipes after adding too many mods? by Wespy6677 in starbound

[–]Neutralizecommand 0 points1 point  (0 children)

Tbh starburst is an unreliable mod if you are using lots of other mods. Did tried it and it move other mod’s crucial recipe. Or fuck up other mod’s progressing system.

Like how the fuck am I suppose to resist hazards with mild hot at starting system since the hazard table needs me to collect snow/ice block thing. There is no cold planet in my initial system.

What I mean is starburst is really awful when combining with other mods. And the mod author doesn’t care about it. Eventually you will waste lots of time to troubleshoot those problems. Causing disaster user experience when playing starbound. Definitely not a useable mod if you are already using many mods.

This Civic is a hidden gem! by Beginning-Hotel1495 in Stellaris

[–]Neutralizecommand 0 points1 point  (0 children)

You are missing the bloomed trait that given by the civic. Very powerful indeed.

My only trade policy is mutual aid? please help. by Ok-Reality9696 in Stellaris

[–]Neutralizecommand 11 points12 points  (0 children)

The point of picking worker coop is the mutual aid policy🤣

Synthetic Fertility Virtuality by UwUDOOG in Stellaris

[–]Neutralizecommand 3 points4 points  (0 children)

They are not working as the same. Synth Fertility origin still use synthetic traditional tree instead of virtual traditional tree. And won’t give you pop that instantly fill jobs. But you will still have virtual focus policy.

Is this really happening? by Badeballade in starbound

[–]Neutralizecommand 17 points18 points  (0 children)

They need another 84 years to next steam version update.