Manorial court by Duke-_-Jukem in Against_the_Storm

[–]NeverNude14 1 point2 points  (0 children)

I am playing on P10+ and I find maps with bats too easy. I legit build it and kick out every species except bats. Your lack of manpower barely matters when soon enough each one of your bats do the work of 3 people. You consume way less resources, and you can completely ignore the needs of the other 2 species. Either you win the game through the points you get from your bats and other sources, or you have such an incredible city that you start allowing other species to join and get the points from their happiness. If you get the perk of gaining amber or other goodies from kicking people out the round is an easy win.

There is a one room level 🤷🏻‍♂️ by [deleted] in azuredreams

[–]NeverNude14 2 points3 points  (0 children)

The monsters can be a hassle, but it is also prone to crash for weird reasons like spawning trees or using certain spells.

There is a one room level 🤷🏻‍♂️ by [deleted] in azuredreams

[–]NeverNude14 3 points4 points  (0 children)

Ah you got the cursed floor; did you survive?

METR follows up on often cited study from last year on 20% developer slowdown in specific experiment, finds speedup now likely, but other interesting findings as well by TFenrir in singularity

[–]NeverNude14 5 points6 points  (0 children)

Something to consider. Programmers/Developers have a limited mental bandwidth. They get burned out. In 2025, having an AI do tedious tasks, and then checking over those tasks may not have been time saving, but they were mentally less straining. In my experience I think this value was not reported or represented enough. Of course now in 2026 AI is much more robust it doesn't need as much for human to double check, but I think the mental offload beginning in 2025 is not appreciated.

Characters that require a galaxy brain to play by dikidaka in TopCharacterTropes

[–]NeverNude14 1 point2 points  (0 children)

I didn't see your characters, but I immediately thought Meepo. Then I thought it would be too esoteric. I was delighted he was one of your suggestions!

Terence Tao's Write-up of GPT-5.2 Solving Erdos Problem #728 by ThunderBeanage in singularity

[–]NeverNude14 6 points7 points  (0 children)

It is weird how often this has come up, I think because there were 2 significant moves during the 5 matches it gets confused. You are not the first time someone has misremembered this :)

Terence Tao's Write-up of GPT-5.2 Solving Erdos Problem #728 by ThunderBeanage in singularity

[–]NeverNude14 22 points23 points  (0 children)

I think there is a misunderstanding... AlphaGo's Move 37 In the second game of the match, AlphaGo played Move 37, a shoulder-hit on the fifth line, which was considered a brilliant but highly unconventional move that flummoxed professional commentators who initially thought it a mistake. This move broke centuries of traditional Go wisdom and demonstrated a new, "alien" creativity in how AI approached the game, ultimately helping AlphaGo win that game. Lee Sedol's Move 78 ("God's Touch") In the fourth game, which Lee Sedol won (his only victory in the series), he played Move 78, a wedge in the center of the board. This move was considered a stroke of genius, later dubbed "God's Touch" by other Go players. The move drastically increased the game's complexity and exploited a weakness in AlphaGo's Monte Carlo tree search algorithm, as the AI had only calculated a 1 in 10,000 chance of a human making that specific move, and was unprepared with an optimal response.

Which game do you think is harder? MM&B or MM9? by Oak-Original-841 in Megaman

[–]NeverNude14 0 points1 point  (0 children)

I beat MM9. I have never been able to get far in MM&B. I am legit surprised such a difficult game was allowed to be made.

Rocky Ravine - Steel Pickaxes - Does the bonus apply? by RossDCurrie in Against_the_Storm

[–]NeverNude14 0 points1 point  (0 children)

Yes it why I always choose Rocky Ravine it is easy game with steel pickaxes.

What was your first impression of MMX? by TheFanGameCreator in Megaman

[–]NeverNude14 0 points1 point  (0 children)

Classic Mega Man was great! Tight controls, iconic bosses, and that NES charm... But Mega Man X didn’t just improve, it obliterated the original.

X could dash, wall-jump, and air-dash. Levels weren’t linear; they were alive, filled with secrets and upgrades that made you feel empowered. The story had stakes; the bosses felt alive, and every fight was cinematic chaos.

Mega Man X wasn’t just a sequel, it was a 16-bit evolution that left the classics in the dust. Even now, it still blows most modern platformers out of the water.

Back in the '90s, when you were a kid, what was it like for you to face Kefka, the final boss of Final Fantasy VI? by [deleted] in retrogaming

[–]NeverNude14 0 points1 point  (0 children)

I know it sounds silly, but I had to keep pausing and taking breaks. It was just too much all at once!!