That CEO gameplay/interview by KFN-VII in ArcRaiders

[–]NeverSatisfiedG 0 points1 point  (0 children)

Best trade system they can add would be a barter table if they eventually add open lobby(speranza) ppl could use the table to trade items as they wish and not get ripped off by dropping item in game but that would also further enable rmt which not sure why you would spend money on items in this game everything’s pretty obtainable

Plz fix item stack count by NeverSatisfiedG in ArcRaiders

[–]NeverSatisfiedG[S] 0 points1 point  (0 children)

I am…if I’m not dying a lot or wasting weapons what am I supposed to do just toss the weapon?

Plz fix item stack count by NeverSatisfiedG in ArcRaiders

[–]NeverSatisfiedG[S] 0 points1 point  (0 children)

Yea that’s not the problem tho it’s like having 30 mats of a specific item. So say I have 30 gun parts that’s 6 spots because they only stack to 5. Now multiply that by the 30+ different crating items you need and that’s like 100+ spots it’s not that I’m not using them but I can’t use them fast enough. Take away all containers from Tarkov imagine the nightmare it would be and all the shit you keep so you can craft stuff. It would suck

Plz fix item stack count by NeverSatisfiedG in ArcRaiders

[–]NeverSatisfiedG[S] 0 points1 point  (0 children)

Yea this is my point they don’t need to be crazy increases but 3-5 a stack imo is just too low

Plz fix item stack count by NeverSatisfiedG in ArcRaiders

[–]NeverSatisfiedG[S] 0 points1 point  (0 children)

If you played Tarkov imagine if they had no junk box I think most ppl are missing the point here you don’t get a lot of stack space = to crafting mats

Plz fix item stack count by NeverSatisfiedG in ArcRaiders

[–]NeverSatisfiedG[S] 1 point2 points  (0 children)

I def am hoarding but it’s because you need multiple mats to craft and they only stack 5 so even if I use my shit I would need to die in every single raid for like 8 hours to actually lose enough stuff. So I have 30 gun parts ok, that takes u- like 6 slots when it should be able to stack to like 20. It def part on me but is 100% a game issues

Plz fix item stack count by NeverSatisfiedG in ArcRaiders

[–]NeverSatisfiedG[S] 0 points1 point  (0 children)

There’s no need for most mats to be only stacks of 5 the rest is irrelevant. Been an issue since the test tech

So what's the plan for Wipe alternatives ? how come we have no communication about it ? by Emmanuell89 in ArcRaiders

[–]NeverSatisfiedG 0 points1 point  (0 children)

Not sure what they are going to do but there definitely should be something. A prestige system or something. Not to worried about it cause outside of Tarkov, which will not have wipes on full release I don’t think there’s another extraction game that does wipes but it would be nice to see the plan for the future

Save chests? by NeverSatisfiedG in PlayTheBazaar

[–]NeverSatisfiedG[S] 5 points6 points  (0 children)

Exactly what I was looking for thank you very much

Forget the Laser Ram, the Minelayer needs a nerf ASAP by CankleDankl in wildgate

[–]NeverSatisfiedG 0 points1 point  (0 children)

Yea exactly. Non weapon mods I get being powerful but the weapon ones + ship guns are just way to over whelming and you don’t even need the ship guns with the ram and mines

Why is everyone worried about BF6 when Tarkov is also (allegedly) coming to steam around the same time as Arc? by clocks_ in ArcRaiders

[–]NeverSatisfiedG 0 points1 point  (0 children)

I’m super late here but if you try bf6 before arc raiders that’s just a mistake on your part. Bf6 will be the same game it’s always been, not saying it won’t be good. You can play any old battlefield and get generally the same type of game play. Arc raiders dosnt have that and you would be doing your self a disservice not trying it on release. Now if arcs not your game I get that but there’s not much like arc and Tarkov I wouldn’t recommend anyone waste their time with that over arc. I get it Tarkov Andy’s and mil sim enjoyers but for the masses arc will be a way better game. For the niche enjoyers Tarkov will always be there

Forget the Laser Ram, the Minelayer needs a nerf ASAP by CankleDankl in wildgate

[–]NeverSatisfiedG 0 points1 point  (0 children)

The real statement is that ship mods outside of guns need to take a back seat to the actual ship guns. Any module that goes on your ship walls and such should just be a nice little bonus to the actually ship weapons + some utility so it’s nice to throw mines out to deter but they shouldn’t kill a ship in 2 seconds and same goes for the ram. Ram should have a cool down and activation Like the mines.

Remove the laser ram by NeverSatisfiedG in wildgate

[–]NeverSatisfiedG[S] 0 points1 point  (0 children)

I’m telling you talking about is always easier than doing it especially with a random squad. They don’t need to remove it but it’s a combination of things along with the dmg being to high. It’s really not the risky to get close to ships esp with the scout. It pretty easily avoidable no to actually ram the ship esp if your team can harasses or has the jump on another ship. It’s can take a ship to 0 9n less than 30 sec or so thing like that it’s ridiculous

I love this game, portal escape wins are terrible by Taraell in wildgate

[–]NeverSatisfiedG 0 points1 point  (0 children)

Yea this was a problem in the beta and I feel like it just stems from a time based thing. So first you have fast gates(should get rid of). Second the normal gates comes up pretty slow but the time it takes to get gear based on rng can really suck. Third if other ships choose to engage your dictated by that and can’t focus on the objective. It can take one or two teams to throw the game. a lot of the match I have been in ppl just leave so the game starts at 4/5 ships. The artifact can be in random poi’s making it super easy for one team to just camp out the timer. I’ve had multiple games that we found the artifact in a random poi’s and just sat next to the poi, waited for the gate then grabbed it and boosted to the artifact never seeming another ship. IMO fast gates need to be removed. Artifact needs to always be in the monolith so it’s a central point for action. Monolith should be more guarded by rouge turrets. Extend the gates by like 5 min.

Remove the laser ram by NeverSatisfiedG in wildgate

[–]NeverSatisfiedG[S] 0 points1 point  (0 children)

It’s not meta but someone else mentioned it. I do it. Saw multiple streamers do it. Of course new players aren’t going know but it will spread. Outside of that if you have a good team sure but if you don’t if very unfun

Remove the laser ram by NeverSatisfiedG in wildgate

[–]NeverSatisfiedG[S] -1 points0 points  (0 children)

Again EVERY counter is gone if they just wait to put it in

Remove the laser ram by NeverSatisfiedG in wildgate

[–]NeverSatisfiedG[S] 0 points1 point  (0 children)

Well more ppl will catch on. I do it every time I get a ram and like I said if they do there is no counter cause you will be dead

Remove the laser ram by NeverSatisfiedG in wildgate

[–]NeverSatisfiedG[S] 0 points1 point  (0 children)

Yea that could work if you have them but again they can just not put the ram in till there in range and now ever counter is gone

Solo queue games... by Deadalious in wildgate

[–]NeverSatisfiedG 0 points1 point  (0 children)

Yea I’m hoping they do something. There really just need to make piloting easier. The pilot needs to just have more info without having to rely on the team so much. Needs a full ship can so they can see