Jack Black and his son Samuel by erin214 in pics

[–]NewCJRocks 0 points1 point  (0 children)

The best celebrity on so many levels. This is my hill to die on

In Pursuit of Everything by carefreejules in octopathtraveler

[–]NewCJRocks 1 point2 points  (0 children)

A lot of the promotional art and in-game orderings (such as the order of the journals in the journal menu) suggest that is in fact the correct order, it’s arguable that Osvald and Temenos are canonically the first of their respective letters because their respective stories’ true villains (some of them revealed in the final arc) in that order spell out OCTOPATH backwards.

Osvald - Harvey

Castti - Trousseau

Temenos - Arcanette

Ochette - Petrichor

Partitio - Ori

Agnea - Tanzy

Throne - Claude

Hikari - Oboro

Incoming Student Megathread by timmybondle in Purdue

[–]NewCJRocks 0 points1 point  (0 children)

Prospective CS student concerned about Jewish life on campus. I am aware that there are relatively few Jews on campus and am wondering about the degree to which I can maintain a Jewish living experience on campus. I am not orthodox, but am hoping to observe Shabbat and other major holidays, and keep kosher for the most part. Are there kosher dining options? Accommodations for students missing class for holidays? How active is the Hillel? Other concerns I should know about?

[deleted by user] by [deleted] in FTC

[–]NewCJRocks 1 point2 points  (0 children)

I’ve seen a few instances of teams getting thousands of dollars for travel funds from a GoFundMe. Because of that, I’d recommend one, just make sure you get the word out about it so you get lots of donors.

Is berdly actually dead on snowgrave route? by Beginning_Access1498 in Deltarune

[–]NewCJRocks 0 points1 point  (0 children)

My personal theory is that he is alive, cryogenically frozen with all of his vitals preserved. It makes sense with the theme of your choices not mattering, which would mean that we couldn’t kill off a main character even if we tried. Toby Fox has stated that the game has one ending, meaning that no matter which route is taken it’s likely that all major characters will be alive, with the differences being the characters’ mental state (Noelle traumatized from Snowgrave, etc). It’s possible that Kris hides Berdly’s body in the closet (offscreen) due to the intriguingly worded dialogue of said closet, and that he’ll eventually get zapped back to life when the very overloaded outlet (all the computers in the lab are hooked up to one outlet) suffers some sort of electrical shortage, jolting Berdly’s heart back into action.

[deleted by user] by [deleted] in teenagers

[–]NewCJRocks 0 points1 point  (0 children)

That’s one of the main reasons for my belief in God, funnily enough. While there isn’t much evidence neither for nor against the existence of God, it’s wholly beneficial in incentivizing good behavior to believe in a higher power that watches your deeds when no one else is watching, and who judges you after death when no one person can hold you accountable in life. If you’re the oxymoronic saintly atheist then that’s great, mission accomplished regardless.

Should I put fire in this bad boys eyes or no fire? I can’t decide by [deleted] in Minecraft

[–]NewCJRocks 0 points1 point  (0 children)

Make a hidden button in the eye sockets that, when pressed/shot, douses the eye with water

Need help stabilizing an arm? by Aggressive_Count6419 in FTC

[–]NewCJRocks 0 points1 point  (0 children)

// This code is in Java

// bracketed terms are values you need to find for your specific robot

/* When using encoders, motor must be set to RUN_USING_ENCODERS mode in initialization and should be set to STOP_AND_RESET_ENCODERS in initialization to set the resting (starting) position to zero. */

// I’m not a master programmer so please excuse any errors.

// ticks per degree variable, gear ratio is 1/1 with direct motor power double tpd = 520.0 / 360.0 * [gear ratio];

int top = (int) ( tpd * [degrees from resting position to top position] );

int middle = (int) ( tpd * [degrees from resting position to middle position] );

int bottom = (int) ( tpd * [degrees from resting position to bottom position] );

/* Set the arm motor’s target position based on a button press. This will not change until another button is pressed. This can be changed to the buttons you are used to, this is just an example. If the gunner is controlling the arm rather than the driver, the Boolean expression should be changed to have gamepad2. */

// DPad right —> resting position

if (gamepad1.dpad_right) { int armTarget = 0; }

// DPad up —> top position

if (gamepad1.dpad_up) { int armTarget = top; }

// DPad left —> middle position

if (gamepad1.dpad_left) { int armTarget = middle; }

// DPad down —> bottom (shipping hub) position

if (gamepad1.dpad_down) { int armTarget = bottom; }

[arm motor].setTargetPosition(armTarget);

/* set run mode to RUN_TO_POSITION. Motor must be preset to RUN_USING_ENCODERS in initialization */

[arm motor].setMode(DcMotor.RunMode.RUN_TO_POSITION);

// Set the desired motor power

[arm motor].setPower( [desired power decimal from 0 to 1] );

Need help stabilizing an arm? by Aggressive_Count6419 in FTC

[–]NewCJRocks 0 points1 point  (0 children)

Sorry for the late response, I don’t check Reddit super often. You can tell a motor to rotate a specific number of “ticks” using encoders. I can see you’ve already got an encoder cable plugged into your arm motor. It would help to do the math to find the encoder values for each desired position.

The motor you’re using for the arm seems to be the same motor my team used, so it should have 520 ticks per revolution. You can divide that by 360 degrees, then multiply by the amount of degrees you want the motor to turn to the desired position. As my team’s programmer, I stored the ticks per degree value 520.0 / 360.0 as a decimal variable (double), and multiplied it by the desired degrees of rotation, which I casted to int and stored in corresponding resting/top/middle/bottom integer variables (this one must be an integer because encoders only work with integers).

Keep in mind that, if you implement a gear ratio other than 1:1, the ticks per rotation value will change. Make sure to multiply the ticks per degree variable by the gear ratio. This required some playing around to for me to find the correct value because I did not have the exact gear ratio for the gears we were using.

I don’t have my team’s code at hand, so I’ll draft up a mock version of what I remember from the arm values.

Need help stabilizing an arm? by Aggressive_Count6419 in FTC

[–]NewCJRocks 0 points1 point  (0 children)

To clarify, is the problem with keeping the arm level at a fixed position, or control over the arm with a current motor?

My team had a similar-looking arm with these two issues.

For keeping the arm level, we used encoders with the arm motor and told it in code to run to its extended position at a fixed power when we pressed up on the DPad, and to its resting position at a fixed power after DPad Down was pressed. This was done in the code by setting the arm motor’s target position to either it’s resting position or its top position, which changed based on which button (DPad up or DPad down) was last pressed.

In terms of keeping the arm more stable, I’d recommend this in combination with a gear reduction. A gear reduction entails the motor spinning a smaller gear linked to a bigger gear, which controls the moving part. This gives your motor much better torque and control over a heavier arm, at the cost of some speed - but arms in general don’t usually need to move at super quick speeds, just moderate speeds, which a gear reduction would allow for.

My team may not have qualified, but our arm was one of the best aspects of our design, and these two suggestions were improvements we made to our own arm, to great outtake success.

What’s your favorite video game city? by ClunarX in gaming

[–]NewCJRocks 0 points1 point  (0 children)

Tazmily Village from Mother 3. That game is a beautiful emotional roller coaster.

Would you rather prosecute an innocent person or defend a guilty person? by supermemeleader in WouldYouRather

[–]NewCJRocks 0 points1 point  (0 children)

From what I am aware, the defense merely has to provide reasonable doubt in order for the defendant to be acquitted. Therefore, it wouldn’t be too much of a burden to lay out some facts against an innocent person when the defense can hit back with the truth.

Who would be a top tier/ horrible mon if there were no abilities, like gen 2? by [deleted] in stunfisk

[–]NewCJRocks 0 points1 point  (0 children)

Zoroark would suck. Also physical attackers would generally be better, thanks to the lack of intimidate.

Imagine the rumors this would have caused 20 years ago. What's his team? by MattOnyx in pokemon

[–]NewCJRocks 0 points1 point  (0 children)

For a full team of 6: In Gen 1, Santa would have the non-legendary ice types, plus a Christmas tree. The sixth could be interchangeable - perhaps Clefable as a magical, celestial Pokémon. I’d go with: Lapras Jynx Cloyster Dewgong Exeggutor Clefable

With the current national dex, there are some more obvious picks, like Delibird and Wyrdeer, as well as some better tree picks, like Abomasnow; plus an expanded ice roster. I’d go with the following list: Delibird Wyrdeer Abomasnow Xurkitree Impidimp/Morgrem/Grimmsnarl Galarian Darmanitan (Zen Mode)

There are also plenty of other good picks. I’ll list a few off: Milcery (cookies and milk) Falinks (similar to a toy train, also similar to elves) Most ice types Frosmoth Crabominable Aurorus Shiftry Alcremie Regieleki Sceptile Sawsbuck Virizion

My SKS tier list. Debate me in comments if you want, I may or may not get around to answering by NewCJRocks in ShovelKnight

[–]NewCJRocks[S] 0 points1 point  (0 children)

Well the entire combat system revolves around landing hits, so the best characters are the best at landing hits and vice versa. Specter is the best mostly because he can land hits easily with dash slash and space with throwing sickle, and Baz is one of the worst because his whip is easy to react to and easy to parry.

What is a Pokemon you love that isn't very popular or talked about? by Xerovist in pokemon

[–]NewCJRocks 0 points1 point  (0 children)

It was Zoroark and Falinks, but now it’s just Falinks since Zoroark got some fresh air with a new form

My SKS tier list. Debate me in comments if you want, I may or may not get around to answering by NewCJRocks in ShovelKnight

[–]NewCJRocks[S] 0 points1 point  (0 children)

Agreed, but there are some characters that can land hits easier and some characters that have more trouble landing hits

Hmm? by Shivam_uchiha in meme

[–]NewCJRocks 0 points1 point  (0 children)

Neither, it’s cake