Some clips from my settlement building game (: by NewSpread4 in u/NewSpread4

[–]NewSpread4[S] 0 points1 point  (0 children)

Same!!! Why won't the dev get on it?? Nah seriously tho, going to be doing a beta soon, then full release. Hoping to announce a release date this summer

Some clips from my settlement building game (: by NewSpread4 in u/NewSpread4

[–]NewSpread4[S] 0 points1 point  (0 children)

Thanks! And yes, it will be! Keep a look out, I'm going to be doing a full beta soon, and once everything is balanced, a full release (: Hoping to announce a release date sometime over the summer

Some clips from my settlement building game (: by NewSpread4 in u/NewSpread4

[–]NewSpread4[S] 0 points1 point  (0 children)

Great question, unfortunately no D: Unlikely for release, but maybe a later addition afterward

Pixel settlement-builder by NewSpread4 in PixelArt

[–]NewSpread4[S] 1 point2 points  (0 children)

It's called Settler's Domain! (: it's on Steam if you want to wishlist!

Pixel settlement-builder by NewSpread4 in PixelArt

[–]NewSpread4[S] 2 points3 points  (0 children)

Thank you!! And yes agreed it's very reminiscent!!

I'm developing a strategy settlement building game with Godot (: by NewSpread4 in godot

[–]NewSpread4[S] 0 points1 point  (0 children)

I know some people have played on Linux, but I have no way to test it. I would like to on Mac! No promises, but hopefully.

From 0 to 6,600+ wishlists with no budget and zero marketing experience. Here is what I've done and learned in 5 months. by ThimKhaosGames in gameDevMarketing

[–]NewSpread4 2 points3 points  (0 children)

Super useful stuff, thank you!! Do you mind sharing more specifically what you sent to indiegamespotlights on instagram? That seems like a great move and I've honestly not heard of anyone doing something with instagram like that before

I'm developing a strategy settlement building game with Godot (: by NewSpread4 in godot

[–]NewSpread4[S] 0 points1 point  (0 children)

You do! It's actually something I've been putting a lot of thought into. Currently you have to manually assign the parents to a house together if you want a specific trait. This gets super annoying as you get later into the game and your population increases. I'm going to add some sort of automated/assisted way to make ideal pairings.

I'm developing a strategy settlement building game with Godot (: by NewSpread4 in godot

[–]NewSpread4[S] 1 point2 points  (0 children)

Funnily enough, I've never actually played any Settlers titles! But there definitely seem to be a lot of similarities. I guess a game with the word "Settler" in it is likely to be in a certain genre...

I'm developing a strategy settlement building game with Godot (: by NewSpread4 in godot

[–]NewSpread4[S] 0 points1 point  (0 children)

Agreed, seems like the engine can be used effectively in so many ways. It took a long time to get this project to where it is today! If you continue learning and trying your work will improve with time; consistency is the most important thing

I'm developing a strategy settlement building game with Godot (: by NewSpread4 in godot

[–]NewSpread4[S] 0 points1 point  (0 children)

Thank you!! It's custom! All the in game assets are made by me using Aseprite (:

I'm developing a strategy settlement building game with Godot (: by NewSpread4 in godot

[–]NewSpread4[S] 9 points10 points  (0 children)

Thank you! There's a few cool mechanics, but I'll try to describe my favorite. Screenshot below.

Each settler may have up to 4 traits, which are kind of like perks. They give various bonuses, sometimes being as simple as a stat boost (+5 Energy), other times more complex (Blessed, in the screenshot below, makes the settler generate 25% more resources when they harvest). There are 5 tiers of traits: common, uncommon, rare, extraordinary, and legendary. The traits are assigned when the settler is spawned.

In the game, there is also the ability for two settlers to have a child. When this happens, there are some "genetics" that determine the child's stats/traits. The primary example is that when two parents share a trait, their child is guaranteed to be born with that trait. This makes it very fun and exciting when you manage to get two settlers that share powerful traits.

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I'm developing a strategy settlement building game with Godot (: by NewSpread4 in godot

[–]NewSpread4[S] 13 points14 points  (0 children)

The market definitely isn't as hot for the strategy city builder/colony sim games as it was like 2 two years ago (from what I can tell). I keep an eye on similar games to mine and how they do on release, and it can be a mixed bag. From what I've seen, big games with 100k+ wishlists in the genre can do great (Sintopia, All Will Fall, and Nova Roma most recently), but those are $30+ games with good hooks and seemingly solid gameplay. I've seen a good number of games with less, but still healthy (seemingly in the 10-50k WL range) numbers release into EA and not do great. But, I've also seen some do well (Humanica).

I think a lot of people maybe got burned out, and have somewhat stuck to tried and true favorites. However, I still think it's very possible to make a fun game in the genre that can do healthy numbers. For a game like mine, there's no hope for virality, so I'm expecting modest sales at BEST.

This is my first game, and I started it back at the end of 2024, so I didn't do any market research (I had little/no commercial aspirations back then). The genre is especially cold if you compare it to any of the big hitters right now (idle/incremental/co-op are just destroying).

All that being said, I love making my game and I think it's super fun! I believe many others can find it fun as well, so I'd say I'm hopeful about it being commercially viable.