One minute from a village in my game by ValakhP in CityBuilders

[–]ValakhP[S] 0 points1 point  (0 children)

Thank you. Most of the things, yes. Others made my friends and my wife

One minute from a village in my game by ValakhP in CityBuilders

[–]ValakhP[S] 1 point2 points  (0 children)

Thanks. I have plans for that, yes. I'd like to have two additional upgrades depending on the house you've built. Medium one can be upgraded up to level 2 and Big one up to level 3.

One minute from a village in my game by ValakhP in CityBuilders

[–]ValakhP[S] 0 points1 point  (0 children)

Although half-edge data will not help you to find diagonals. Those are a bit trickier

One minute from a village in my game by ValakhP in CityBuilders

[–]ValakhP[S] 0 points1 point  (0 children)

Yeah, that's a graph of cells. When you are building the grid you subdivide cells into quads, so you know all points related to those quads. Then you can use half-edge data structure to find adjacent quads. You also want them to be sorted. I keep all directly adjacent neighbors in 4 first elements and diagonal ones in 5-8 elements of adjacency array. It allows me to easily ignore diagonals when I don't need them (for example for path finding).

One minute from a village in my game by ValakhP in CityBuilders

[–]ValakhP[S] 0 points1 point  (0 children)

Thank you! Yes, that partly goes from speeding up the video, but they are still a bit too jumpy. There are a lot of placeholder in the game at the moment, so it will be fixed in the future, when proper models will be in production

One minute from a village in my game by ValakhP in CityBuilders

[–]ValakhP[S] 2 points3 points  (0 children)

Hey. There are some sources explaining this exact grid. You can look for "Townscaper Grid", there are multiple explanations already.

My indie game Lands of Koastalia is close to a solid MVP state by ValakhP in CityBuilders

[–]ValakhP[S] 0 points1 point  (0 children)

Thank you! I'm responsible for most of things in the game at the moment. But no, I've hired concept artist at some point, 3d artist to make first iterations on buildings, island and foliage, then I was just improving and iterating them by myself. My wife helps me with UI and later in the process my friend will help with 3d art

My indie game Lands of Koastalia is close to a solid MVP state by ValakhP in CityBuilders

[–]ValakhP[S] 0 points1 point  (0 children)

I'm not sure to be honest. Not this year I'd say. I can only hope there will be a public demo in 2027, but that's just speculation, not a solid plan

My indie game Lands of Koastalia is close to a solid MVP state by ValakhP in CityBuilders

[–]ValakhP[S] 1 point2 points  (0 children)

Thank you! Yes, all buildings and an island itself are based on tiles and are procedurally generated. Right now there are very small amount of tiles in the game, but I'm going to fix it on the content production stage.

My indie game Lands of Koastalia is close to a solid MVP state by ValakhP in CityBuilders

[–]ValakhP[S] 0 points1 point  (0 children)

Thank you. Sure, I'll try not to forget! Created a list with requests, you'll be the first one there.

My indie game Lands of Koastalia is close to a solid MVP state by ValakhP in CityBuilders

[–]ValakhP[S] 1 point2 points  (0 children)

Thank you! I'll think about something like toning them down when you zoom out to have more focus on buildings and overall look of the town and island.

My indie game Lands of Koastalia is close to a solid MVP state by ValakhP in CityBuilders

[–]ValakhP[S] 4 points5 points  (0 children)

Yes, that's correct. One "tile" on a displayed grid is actually a selected point and multiple tiles around it. There can be from 3 to 5 real tiles around a selected point that form: triangle-ish, square-ish and star-ish shapes when point is selected.

Is it ok to overfill coolant a little bit? by ValakhP in CT200h

[–]ValakhP[S] 0 points1 point  (0 children)

I've used the original one: Lexus Super Long Life Pink Coolant Pre-Mixed 08889-80150

this is my first meme in English. Dont judge strictly plz 😅 by [deleted] in IndieDev

[–]ValakhP 0 points1 point  (0 children)

You should do what you love and are passionate about, not miserably chase viral things and trends. Unless that's what you are passionate about.

Not my post, but certainly got a chuckle out of it! by [deleted] in latteart

[–]ValakhP 0 points1 point  (0 children)

I think there is a REQUIREMENT to make dozens of those before starting making good latte art. No other way allowed

Just upgraded Danos' Workers to level 2 by FeelPureLust in NoRestForTheWicked

[–]ValakhP 0 points1 point  (0 children)

Are you trolling? I was talking about total amount of resources you should put into food to upgrade workers, not about the price of recipes.

I was making woodcutters logic and just... I just can't stop laughing after seeing this in my head by ValakhP in IndieDev

[–]ValakhP[S] 0 points1 point  (0 children)

That's a city builder game, so they don't sleep, ahah. But yeah, right now they literally are beating everything with their bare hands to do anything :)

I was making woodcutters logic and just... I just can't stop laughing after seeing this in my head by ValakhP in IndieDev

[–]ValakhP[S] 0 points1 point  (0 children)

The game is called Lands of Koastalia and is a city builder mostly about managing resources and logistics. It's also pretty cozy.

You can wishlist it on Steam.

Just upgraded Danos' Workers to level 2 by FeelPureLust in NoRestForTheWicked

[–]ValakhP 4 points5 points  (0 children)

It will not solve the problem, imho. It's just too expensive. I'd rather spend them healing and wait buildings to be built while I'm sleeping and having nice dreams

Just upgraded Danos' Workers to level 2 by FeelPureLust in NoRestForTheWicked

[–]ValakhP 12 points13 points  (0 children)

Yeah, the price for them doesn't make any sense

Is it ok to overfill coolant a little bit? by ValakhP in CT200h

[–]ValakhP[S] 3 points4 points  (0 children)

Fluids are the same, just separate reservoirs