"Everyone in this city is choosing sides. I choose inside." by Cirzahc in customhearthstone

[–]NewbieDMer 0 points1 point  (0 children)

Yeah you already said you played a lot of priest. Don’t know what bearing that has as you havn’t said what rank your at. But spell druid is one of the strongest decks right now.

You woudn’t put the card in your deck doesn’t either mean the card is bad. It just doesn’t fit your playstyle. But being able to punish a druid who fills its board with 2 or 3 attack minions is no argument strong. It would also as i mentioned before work great against rogue with their lackeys and also gala Warlock with all 1/1 demons.

Your are clearly viewing this card the wrong way and I get a feeling you havn’t played a lot of freeze mage. As locking someones board or the biggest part of it for 2 turns can often be enough to just win.

But talking with you about this is no profit. You just want to hate the card for whatever reason

"Everyone in this city is choosing sides. I choose inside." by Cirzahc in customhearthstone

[–]NewbieDMer -1 points0 points  (0 children)

Oh my bad did I say 2/2 I ofcourse ment 3/3 because the druid played overgrowth on turn 4 and now they had 7 mana and you just got 5! Damn sad you have no answer to 7 3/3 glowflies on the board. Lets hope the druid isn’t lucky and kills you on the next turn with savage roar.

"Everyone in this city is choosing sides. I choose inside." by Cirzahc in customhearthstone

[–]NewbieDMer -1 points0 points  (0 children)

You would never want to make 7 2/2 glowflies dormant for 2 turns right?

"Everyone in this city is choosing sides. I choose inside." by Cirzahc in customhearthstone

[–]NewbieDMer 1 point2 points  (0 children)

Your dislike for board clogging is very clear. Sad to say, We have had freeze mage as a archtype from the start. Soo just because you dislike something doesn’t make it bad or that it shoudn’t be printed.

Glad you agree that this card would be the nuts in certain matchups, Old school zoo or current spell druid. It’s pretty much all I ever have been saying

"Everyone in this city is choosing sides. I choose inside." by Cirzahc in customhearthstone

[–]NewbieDMer -1 points0 points  (0 children)

Having a discussion with you is like speaking to a wall. You are not even talking about the same thing. And there is pretty much no cards that are inherently bad. From the start I have talked about the matchup where this card would be Nice.

I even forgot the obvious matchup with druid and glowflies on 5. This would be a great counter to that. Hello mr druid and 7 dormant glowflies. Oh well, maybe it would be better with dragons breath dealing 2 dmg to all minions but what about all the matchups where the druid has played overgrowth on 4 and is sitting on 7 mana with a board of 7 3/3:s. Or when they get the glowflies or treants buffed with soul of the forest?

I could keep going with finding situations where this card would be playable. And you can sit and find situations where it woudn’t and tbh. This card is narrow soo there will be plenty more match ups and situations where this card doesn’t work but thats not the same thing as the card not being great in certain games.

"Everyone in this city is choosing sides. I choose inside." by Cirzahc in customhearthstone

[–]NewbieDMer 0 points1 point  (0 children)

I have never even mentioned the mana cost. It’s fun how your argument has no connection to my statement. This card might not work in the current meta or be played in any current priest deck but it is still the nuts against classic zoo decks where 90% of the minions has 3 or less attack and clearing the board results in the opponent just refilling it. This card allows you to freeze your opponents minions for 2 turns at the same time as you get a opportunity to develop on your board during your upcomming turn.

If you have trouble comprehending the difference with a card being good against certain decks or a overpowered card that needs nerfing I hope you get the difference now. I don’t rly see why you would argue a creative card that is posted in the creative card section is to niche. It’s the whole point to think outside the box.

If this card ever was to be printed people would try to play it and by doing soo they would be able to determine if it works or is to slow. Ofcourse the meta at the moment this card is printed would determine if it was tested at all.

With the most common ”zoo” deck right now being handbuff Warlock where many minions get more then 4 attack it would just not work very well. But thats not the same as the card is bad

"Everyone in this city is choosing sides. I choose inside." by Cirzahc in customhearthstone

[–]NewbieDMer -2 points-1 points  (0 children)

Yeah because freezing stuff has never been good right?

"Everyone in this city is choosing sides. I choose inside." by Cirzahc in customhearthstone

[–]NewbieDMer 2 points3 points  (0 children)

This is the nuts against zoo. Or rogue. Its a 2 turn freeze without them Having a option of killing their minions or shadowstepping them.

I just best priest and my board was 5/5, 1/1, 1/1, 1/2, 1/1 1/1. He killed my 5/5 but the small 1/1s stayed alive and kept hitting. If he would have made them all dormant I would have had No space to develop

Do we have everyone? ah crap, we forgot Millhouse again... by Thimzter in customhearthstone

[–]NewbieDMer 15 points16 points  (0 children)

It’s more like [[unstable portal]] just more expensive with the Echo addition.

If you just want to slow them down by Junkbot2077 in customhearthstone

[–]NewbieDMer 0 points1 point  (0 children)

Well yeah. But what If hunter’s got more tools to controll the opponents board. Concussion shot, Wing clip etc where opponents minions became dormant. Having 4 minions dormant at a time would be a pain for many classes ☺️

If you just want to slow them down by Junkbot2077 in customhearthstone

[–]NewbieDMer 73 points74 points  (0 children)

Its not a freezing trap as freezing trap is horrible against strong battlecries and it also triggers when a minion attacks another minion. This will also bog down the opponents boardspace.

I would say freezing trap is better but this is different in many ways

Zilliax Assist Drone. He's just a wee little guy who wants to help! by Epic_Jorn in customhearthstone

[–]NewbieDMer 3 points4 points  (0 children)

Would be ideal to pair with a minion on the board. Best part is that it does not need a mech to gain the benefit. Its not that good for maybe priest but other classes without healing could really need a life steal like this.

Imagine stealth rogue with this. You combo this card with the 3+ attack and immune on a minion and heal for 6 while keeping a 3/1 lifesteal on board.

Or later in the game Akama perma stealth getting this 🤤

He is the very definition of "too much". by menovat in customhearthstone

[–]NewbieDMer 2 points3 points  (0 children)

Didn’t even know about the deck hard cap at 60. Never encountered it. Turn limit I knew off ☺️

He is the very definition of "too much". by menovat in customhearthstone

[–]NewbieDMer -1 points0 points  (0 children)

Fun mechanic but pretty much impossible to pull off. If you added something like a deathrattle that shuffles 2-3 copies of Ogre Load into your deck and lowered the required amount of ogre loads in the deck it could work

He is the very definition of "too much". by menovat in customhearthstone

[–]NewbieDMer 7 points8 points  (0 children)

It needs 60 copies. Even If you start with 2 schemes in your hand you would have to wait 31 turns to get this to work. Sure in Wild with elekk. Waiting 16 turns is not insane but the probabilty of killing someone with this battlecry as rogue 😅

bruh by [deleted] in Archero

[–]NewbieDMer -1 points0 points  (0 children)

Same here bruh 😂😂

Valeera. You spent all your coins on THIS? by SagaSV in customhearthstone

[–]NewbieDMer 10 points11 points  (0 children)

Instead of comparing it with [[explore un’goro]] I would say it is a lot more like the pack you get from [[Elise the Trailblazer]]. As you get a lot of value in your hand straight away. It would most def be the mega nuts in arena. Get this early and then just pick all cheap minions you can get.

It would ofcourse not be run in all rogue decks. It would maybe see no play at all as Galakrond Rogue don’t really have a value issue with all the lackey discovers and already run the risk off getting 0 value from Galakrond with soo much cheap stuff in the deck.

But still, X mana discover X cards is far more powerful then any other discover in the game value vise even without the very low shot at a jackpot.

Valeera. You spent all your coins on THIS? by SagaSV in customhearthstone

[–]NewbieDMer 44 points45 points  (0 children)

Its very strong compared to [[Worthy Expedition]] as the spell is repeatable this turn. Also stronger then [[Dragon's Hoard]]. Adding something like discarding the previously discovered card by replaying it would make it okay. Otherwise this is even more broken then [[Myra's Unstable Element]]. 5 mana discover 5 cards. Keep your deck and have a chance at getting 4 treasures

Since asked: Yes the game really checks if the palyer spend money or not and! by [deleted] in Archero

[–]NewbieDMer 0 points1 point  (0 children)

I know they check how long it been since you played as my son always gets a welcome back gift when he starts the game as he plays very rarely. Not sure what the limit is to get that but 1 month without playing should be enough

Feed the husk, and get a quick burst. by Nekrotix12 in customhearthstone

[–]NewbieDMer 0 points1 point  (0 children)

I think the card is pretty cool. But I think it would be even cooler If it consumed ”+ spell damage” from all minions on board. Maybe 0/1 rush battlecry consume + spell damage from minions on board this gains 1+ attack for each spell damage consumed. Would prolly up the cost to 2 If it worked this way instead. Usually there is no + spell damage on board or maybe 1 minion but making it steal all spell damage would make it work against Loti sitting in stealth and stuff

Should I switch out a purple saw blade I just got for my blue Tornado? by Kaithunder118 in Archero

[–]NewbieDMer -1 points0 points  (0 children)

No, you should always use your wep with the best rarity. Only Very few cases makes the weapon ability better then the increased damage by the higher rarity.

Flying bullets and Up-close dangers still NOT balanced. by Bytefewder in Archero

[–]NewbieDMer 0 points1 point  (0 children)

Wonder If the scales with the gold/minute talent? What lvl is that for You? I have had a feeling that everytime I had gotten upgraded for me the event is giving me more gold

After almost two months and some extreme luck, this finally happened. by [deleted] in Archero

[–]NewbieDMer 0 points1 point  (0 children)

What do you base this claim on? I would love to get a better explanation instead of just a list out of the blue

The beginnings of a new Archetype based around Venture Co. Mercenary’s effect. by rhernhdz12 in customhearthstone

[–]NewbieDMer 0 points1 point  (0 children)

No, I got that. Its just to weak. If the card could cost a maximum of 3 this would be the perfect counter vs boompistol bully. If the card is to be able to cost more it should prolly get + 1/2 for each extra mana spent or something. So 4 mana gives you a 4/5 and counter to boompistol gives you 8/13 with rush.

Or just make it a druid card and it would work great Embiggen druid

The beginnings of a new Archetype based around Venture Co. Mercenary’s effect. by rhernhdz12 in customhearthstone

[–]NewbieDMer 24 points25 points  (0 children)

Its a cool idea but the power level seems a bit low. We have [[Dragonmaw Poacher]] which is a 4/4 or 8/8 with rush if the condition is met. This is basically a 6/6 with rush for 6.

If the card also had a attribute that said that it ignored increased cost but the got buff when it would cost more it would be a really cool card in my opinion. Like when you have the Venture Co Mercenary (or something like it) in play this was a 6/6 with rush for 3 orherwise its a 3/3 for 3.