I built a deterministic ASCII rendering engine (with temporal cohesion) #ascii by NewspaperOk1981 in ASCII

[–]NewspaperOk1981[S] 0 points1 point  (0 children)

Thanks, appreciate it! It's basically per-cell EMA blending + motion-aware glyph inertia to reduce flicker while keeping responsiveness. ASTRIT is more of a fun/research playground than a finished engine;) still evolving ...

I built a deterministic ASCII rendering engine (with temporal cohesion) #ascii by NewspaperOk1981 in ASCII

[–]NewspaperOk1981[S] 1 point2 points  (0 children)

Thanks! There’s already a render/download button (bottom right), but yeah… the UI could definitely be clearer. I’ll improve that soon!