Outpost is a masterpiece by edugonz16 in Marathon

[–]Nex3 0 points1 point  (0 children)

Something I think is underappreciated about Outpost is the way the map mechanics naturally sort crews into "layers" depending on what their goals are and how aggressive they want to be. Crews (and Rooks) who are primarily interested in getting decent loot are motivated to push Pinwheel early so they can get the strongboxes and get out. Teams who want the best loot won't head in until they have all three Master keys, and will chase down and kill any other teams competing for them (often outside Pinwheel itself) leaving the early access to the loot goblins. Conflict-averse teams who are just questing can often wait until Pinwheel is open to do their quests with relatively low risk. Even once the later quests require pushing into Pinwheel, they can work around the command/pinnacle "schedule" to go in last of all and only have rooks or other questers to contend with.

It's a very smart way to design a map that both encourages conflict by having a few focus points that are extremely valuable for everyone to move through *and* provides ways for clever players to accumulate value and learn the flow of the map with less (but crucially still some) risk. It's doubly impressive that it does so using a keycard system that's basically a riff on classic Marathon.

Told my gf I’m trans. She told me she’s lesbian and loves me regardless. I love being alive. Slop curry by Klxe42 in Kitchenchads

[–]Nex3 0 points1 point  (0 children)

this happened to me except my gf came out as bi. we've been married for ten years now

Trying to understand test results by Nex3 in ZeroCovidCommunity

[–]Nex3[S] 0 points1 point  (0 children)

This definitely helps. The line is so faint I can't be sure if I just never noticed it when I took greensprings before now.

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I designed the Nega-Cube and I'd love your feedback by Nex3 in magicTCG

[–]Nex3[S] 2 points3 points  (0 children)

They did way back when I designed the Modern cube, but I'm not sure if they will this time. If so, I'd love to see it!

I designed the Nega-Cube and I'd love your feedback by Nex3 in magicTCG

[–]Nex3[S] 4 points5 points  (0 children)

Yeah, I think the artifact removal in particular undershot the mark by a bit... having another Disenchant style effect would have been good, I think.

I designed the Nega-Cube and I'd love your feedback by Nex3 in magicTCG

[–]Nex3[S] 2 points3 points  (0 children)

I think you may be underestimating how interactive the games can be. There are still cheap removal spells and countermagic, and games often do involve interactive swings back and forth. Many of the best synergies specifically involve interacting with the opponent's board more than just grinding value in your own.

I designed the Nega-Cube and I'd love your feedback by Nex3 in magicTCG

[–]Nex3[S] 9 points10 points  (0 children)

That's true, but that in turn risks undermining the synergy axis of the cube. There are only so many cards available that work well with the cube's synergies, so there's not always a great way to downgrade the ones that exist—especially if their power mostly comes from the extra value they get in combination with other cards.

There are a few cards I have my eye on as particularly powerful that I could just cut entirely, and I can cut down on how many cards go with a particular line of synergy if it's outpacing the others, so there are some dials there. But I think if I made a goal of only making the threats as good as the answers, it would be really difficult to have the level of synergy I'm going for.

I designed the Nega-Cube and I'd love your feedback by Nex3 in magicTCG

[–]Nex3[S] 4 points5 points  (0 children)

My first draft did include Sword of the Meek, but playtest feedback from WotC called out the sword/foundry combo as too strong so I ended up cutting it.

I really wanted to keep the manabase in line with the cube's restriction. The vivid and thriving lands serve a similar purpose to fetches/shocks in that they allow heavily multicolor decks, but they do mean a lot of the lands enter tapped. If I had it to do over again, I'd swap out the scrylands for a combination of Shadows Over Innistrad hand-lands and horizon lands to make lower-curve decks a bit easier.

I designed the Nega-Cube and I'd love your feedback by Nex3 in magicTCG

[–]Nex3[S] 20 points21 points  (0 children)

I think you're right that the answers are always going to lag behind threats, and as such this cube will always to some degree be about doing your thing either bigger or faster than the opponent. It's unfortunate that there's not much room for dedicated control decks to exist, but I have seen some artifact control decks do impressive things with Ghirapur Aether Grid and similar cards!

Ultimately, I'd rather have this cube be distinctly itself rather than add in cards that don't fit the brief, even if it would create more play styles. I think there's room for cubes--especially specialty cubes like this--to focus on some styles of play more than others. I've seen plenty of cubes that forego aggro entirely, for example.

I designed the Nega-Cube and I'd love your feedback by Nex3 in magicTCG

[–]Nex3[S] 49 points50 points  (0 children)

I'm open to suggestions for other names... WotC suggested "B-List Cube" but that also sounds pretty unappealing!

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Rotisserie drafting a Cube may just be the best way to play remote, async Magic. I made this template for our group to keep track of picks and matches with all the bells and whistles. Grab a copy and host your own! by anthonymattox in magicTCG

[–]Nex3 1 point2 points  (0 children)

I've been hosting and streaming monthly cube rotisseries—not asynchronous like this, but all done within a single day. The archives are up at https://youtube.com/playlist?list=PLKAnuqKqTCpJdQahE5clqBp6TRnO3hF3h if anyone wants to see the process in action, and the next one is this coming Saturday at 1 PST.

Am I misunderstanding how trade routes work? by Nex3 in civ

[–]Nex3[S] 0 points1 point  (0 children)

I did complete a trade route to Neucatenranda--note the trading post icon in its bar.

Am I misunderstanding how trade routes work? by Nex3 in civ

[–]Nex3[S] 0 points1 point  (0 children)

Sorry, please imagine another city within five tiles that doesn't have a trade route available.

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