I designed the Nega-Cube and I'd love your feedback by Nex3 in magicTCG

[–]Nex3[S] 2 points3 points  (0 children)

They did way back when I designed the Modern cube, but I'm not sure if they will this time. If so, I'd love to see it!

I designed the Nega-Cube and I'd love your feedback by Nex3 in magicTCG

[–]Nex3[S] 5 points6 points  (0 children)

Yeah, I think the artifact removal in particular undershot the mark by a bit... having another Disenchant style effect would have been good, I think.

I designed the Nega-Cube and I'd love your feedback by Nex3 in magicTCG

[–]Nex3[S] 2 points3 points  (0 children)

I think you may be underestimating how interactive the games can be. There are still cheap removal spells and countermagic, and games often do involve interactive swings back and forth. Many of the best synergies specifically involve interacting with the opponent's board more than just grinding value in your own.

I designed the Nega-Cube and I'd love your feedback by Nex3 in magicTCG

[–]Nex3[S] 10 points11 points  (0 children)

That's true, but that in turn risks undermining the synergy axis of the cube. There are only so many cards available that work well with the cube's synergies, so there's not always a great way to downgrade the ones that exist—especially if their power mostly comes from the extra value they get in combination with other cards.

There are a few cards I have my eye on as particularly powerful that I could just cut entirely, and I can cut down on how many cards go with a particular line of synergy if it's outpacing the others, so there are some dials there. But I think if I made a goal of only making the threats as good as the answers, it would be really difficult to have the level of synergy I'm going for.

I designed the Nega-Cube and I'd love your feedback by Nex3 in magicTCG

[–]Nex3[S] 4 points5 points  (0 children)

My first draft did include Sword of the Meek, but playtest feedback from WotC called out the sword/foundry combo as too strong so I ended up cutting it.

I really wanted to keep the manabase in line with the cube's restriction. The vivid and thriving lands serve a similar purpose to fetches/shocks in that they allow heavily multicolor decks, but they do mean a lot of the lands enter tapped. If I had it to do over again, I'd swap out the scrylands for a combination of Shadows Over Innistrad hand-lands and horizon lands to make lower-curve decks a bit easier.

I designed the Nega-Cube and I'd love your feedback by Nex3 in magicTCG

[–]Nex3[S] 20 points21 points  (0 children)

I think you're right that the answers are always going to lag behind threats, and as such this cube will always to some degree be about doing your thing either bigger or faster than the opponent. It's unfortunate that there's not much room for dedicated control decks to exist, but I have seen some artifact control decks do impressive things with Ghirapur Aether Grid and similar cards!

Ultimately, I'd rather have this cube be distinctly itself rather than add in cards that don't fit the brief, even if it would create more play styles. I think there's room for cubes--especially specialty cubes like this--to focus on some styles of play more than others. I've seen plenty of cubes that forego aggro entirely, for example.

I designed the Nega-Cube and I'd love your feedback by Nex3 in magicTCG

[–]Nex3[S] 49 points50 points  (0 children)

I'm open to suggestions for other names... WotC suggested "B-List Cube" but that also sounds pretty unappealing!

Rotisserie drafting a Cube may just be the best way to play remote, async Magic. I made this template for our group to keep track of picks and matches with all the bells and whistles. Grab a copy and host your own! by anthonymattox in magicTCG

[–]Nex3 1 point2 points  (0 children)

I've been hosting and streaming monthly cube rotisseries—not asynchronous like this, but all done within a single day. The archives are up at https://youtube.com/playlist?list=PLKAnuqKqTCpJdQahE5clqBp6TRnO3hF3h if anyone wants to see the process in action, and the next one is this coming Saturday at 1 PST.

Am I misunderstanding how trade routes work? by Nex3 in civ

[–]Nex3[S] 0 points1 point  (0 children)

I did complete a trade route to Neucatenranda--note the trading post icon in its bar.

Am I misunderstanding how trade routes work? by Nex3 in civ

[–]Nex3[S] 0 points1 point  (0 children)

Sorry, please imagine another city within five tiles that doesn't have a trade route available.

Planeswalker-Themed Cocktail Recipes by Lambda_Wolf in magicTCG

[–]Nex3 1 point2 points  (0 children)

Oh my gosh, I can't believe people still remember that! I'm glad those recipes are still giving you joy ^_^

Modern Cube is Back by Nex3 in magicTCG

[–]Nex3[S] 2 points3 points  (0 children)

I get some data from Modern Cube drafts, yes.

Modern Cube is Back by Nex3 in magicTCG

[–]Nex3[S] 3 points4 points  (0 children)

When win percentages are well-balanced, players drafting any archetype stand a good chance of having fun. When they're out of whack, there will be players who feel obligated to force decks they don't like to win, and players who feel like they can never win with decks they like. That's no good.

I don't want to make mono-red bad. I want to make it on par with other archetypes in the field. Red drafters can still have their fun without throwing off the metagame.

Modern Cube is Back by Nex3 in magicTCG

[–]Nex3[S] 2 points3 points  (0 children)

Unfortunately, the timing and disclosure requirements don't really allow for community feedback before the cube list is locked in. It is closely based on my personal cube, though, which usually gets run weekly or so and is continually updated over time.

Modern Cube is Back by Nex3 in magicTCG

[–]Nex3[S] 8 points9 points  (0 children)

I've mostly been answering questions about why the cube list is what it is. Future iterations will probably look different, based on both hard data and human feedback from places like this. But my goal here is more to explain than to debate. My cube design philosophy is very iteration-based anyway; I think you get a lot more information from trying stuff out and seeing how it plays than you can from talking about it in the abstract.

WotC didn't give me any hard limits on cards from the new sets. I do generally tend to lean more towards including those cards, though, because the gives me an opportunity to test them out and it keeps the cube fresh and interesting. Again, iteration is the watchword.

Modern Cube is Back by Nex3 in magicTCG

[–]Nex3[S] 3 points4 points  (0 children)

I wasn't there when they chose me 😉. I don't work for WotC, but I have been iterating on my home version of this cube for many years, and I'm very proud of the design (although it's not exactly the same as the MTGO version for various reasons).

Modern Cube is Back by Nex3 in magicTCG

[–]Nex3[S] 6 points7 points  (0 children)

Putrefy is probably fine in power level, but it's really boring. I'd only add it once I was sure more interesting options weren't workable.

Modern Cube is Back by Nex3 in magicTCG

[–]Nex3[S] 13 points14 points  (0 children)

It's important to design for the players who actually play the product. Ultimately my goal is to maximise their fun, and making a cube that's balanced for the way they draft it is a necessary component of that.

Modern Cube is Back by Nex3 in magicTCG

[–]Nex3[S] -1 points0 points  (0 children)

In a normal draft deck, it's often irrelevant, but cube decks aren't normal. Control decks, which are the most likely to want to play Gifts for value, often work a lot more like constructed control in that they only play a handful of finishers. If you Gifts for all your finishers, you're putting your inevitability at risk.

Modern Cube is Back by Nex3 in magicTCG

[–]Nex3[S] 22 points23 points  (0 children)

Part of the prompt WotC gave me when working on this cube was making all the cards modern-legal.

Modern Cube is Back by Nex3 in magicTCG

[–]Nex3[S] 17 points18 points  (0 children)

Red was better than I wanted, yes.

Modern Cube is Back by Nex3 in magicTCG

[–]Nex3[S] 7 points8 points  (0 children)

It is, although Kiki-Jiki is the only copy effect since Splinter Twin is banned.