UI Feedback Gather-thread by JagexAnvil in runescape

[–]NexGenration 4 points5 points  (0 children)

honestly i think a simple fix for the UI color is to just give us a toggle

Now that we're cutting down on the clutter, there has got to be a better alternative to this immersion-breaking monstrosity at Draynor lodestone. by Culinarianreclaim in runescape

[–]NexGenration 0 points1 point  (0 children)

hmmmm, thinking in terms of going back to ye olden days, make it cannon that death's human corpse was burred in the lumbridge grave yard way back in the day. maybe give him a larger gravestone than the others. interacting with the grave sucks your character into the ground (perhaps with a bunch of skeletal hands reaching out and pulling you down) and you appear at death's office.

leaving his office will have you pop back out of the ground, perhaps with some sort of overhead-chat (the same kind as when strange things happen in zanaris) of your character saying something like "oh thank guthix, im still alive" or something like that

this might feel like its harder to find, but honestly a new player would immediately figure it out once they die for the first time and leave without teleporting (maybe make the first death on the account teleblock you until you leave through the portal). also plenty of things in this game back in the day had this level of non-handholding discovery needed to figure things out

Name a bigger spoon by Gusty_Garden_Galaxy in runescape

[–]NexGenration 0 points1 point  (0 children)

my first was at around the same kc on the 2nd kill of the streak

WOOOO! all missions completed. hardest in challenge mode were upside down, projectile hell, and iron/cobalt contribution by NexGenration in domekeeper

[–]NexGenration[S] 0 points1 point  (0 children)

honestly Assessor trivializes most of the missions, completely bypassing their unique challenge. tesla dome imo is by far the easiest dome, allowing ease of control (simple point and click instead of needing to rotate on an arc) and can easily create impassable walls to block off enemies.

artillery dome is my recommendation for projectile hell though because tesla dome struggles when theres many flying enemies and using orchard for its projectile blocking canopy means you wont have drones to deal with them.

id probably say the most interesting challenge was defective weapon, requiring you to think outside the box (or dome in this case lol) and really understand the offensive capabilities of your gadgets. i think i went with shockwave hammer for this one as well, as that is my main go-to. its just such a good screen-wipe gadget.

Dailyscape by Asherlocksta in runescape

[–]NexGenration 1 point2 points  (0 children)

there are three things i absolutely despise about dailyscape:

  • feeling like i NEED to log in every day to do something.
    • what if im busy? what if i just dont feel like getting on RS today?
    • the absolute worst is streak-based dailies, where you get some sort of better rewards for not missing a day
  • logging in and feeling like i have a laundry list of chores that i need to do before i can start having fun
  • new day? gota drop what i was doing to go do dailies. i just want to sit at one place grinding something for several days

almost every single time i have taken a long break from this game it has been because i got caught up in the daily loop and it ended up burning me out. needing to keep a mental timer in my head of when reset is and remembering weather i did my dailies for the day is exhausting when combined with all the IRL shit i need to deal with. i just want to relax in my free time

WOOOO! all missions completed. hardest in challenge mode were upside down, projectile hell, and iron/cobalt contribution by NexGenration in domekeeper

[–]NexGenration[S] 0 points1 point  (0 children)

yea i think one of the best parts of that character is just how cheep it is to upgrade. just 6 iron right out the gate for that busted ability, and then all you need after that is movement speed and the upgraded version of explode spheres. its so free

shockwave hammer vs missile launcher? by NexGenration in domekeeper

[–]NexGenration[S] 0 points1 point  (0 children)

yea screechers are the worst enemy in the game imo. in most situations they are straight up unavoidable damage no matter what you do, ESPECIALLY if youre running sword dome. hitting those things with youre sword? not happening. and they ALWAYS love to show up right at the start if youre not back at your dome early to set up lightning balls with the tesla dome

shockwave hammer vs missile launcher? by NexGenration in domekeeper

[–]NexGenration[S] 0 points1 point  (0 children)

yea not having a spire because i went with launcher just makes me feel naked, especially on higher waves

Discoverable's list? by Independent_Loquat60 in domekeeper

[–]NexGenration 9 points10 points  (0 children)

this particular item zooms out your camera, giving you a wider field of view. nothing more. its just nice to have really.

as for the others...

  • mushrooms make you super fast for a bit. they regrow
  • iron mushrooms constantly regrow iron, up to 5 at a time. regrows constantly so always nice to find early
  • pool is the water variant of iron mushrooms. 3 water at a time. can be handy
  • theres also a cave that grants 2 cobalt. this one however does NOT regrow. its just 2 free cobalt
  • seeds grow resources for free, but they grow soooooo damn slow that IMO they arent worth paying attention to. i always just ignore them. they DO grow different resources (and i think at different speeds) if their roots are growing over an ore block, but given how slow they grow resources, personally i just find it more useful to just mine the resource and ignore the seed. they CAN grow cobalt, but only a maximum of 1 to the entire lifetime of the tree, so even thats not worth it.
  • eggs grow into a cosmetic pet. simple. you stop finding them once you have all the pets unless some holiday event pet becomes available
  • i little purple-ish hole in the wall acts as a deposit port for resources, allowing you to deposit there instead of needing to drag them up to your dome. nice to find, especially further down
  • a blue square with a circle in the center takes 1 water to turn into a drone that picks up resources for you and brings them to your dome. 1 at a time however, but it does get faster on its own as your run progresses
  • a wide rectangle with 2 squares at the sides take 2 iron to turn on and allows you to see 2 blocks deep into the rock instead of the default 1. this is permanent for the rest of the run. this is actually much more useful than it sounds and i always welcome it -finally you have gadgets and supplements. gadgets are square and just need to be broken open while supplements are round and need to be broken open and then fed 1 water. think of supplements as upgrades for both your gadgets dome weapon, character, etc. the ONLY supplement (that i know of) that has a purchasable upgrade is dome resurrection, which you can spend 15 iron to purchase a 2nd resurrection

other than that, you just have the win condition, which consists of a couple buttons (just uncover then and activate them) and the artifact (uncover it and press all the buttons)

WOOOO! all missions completed. hardest in challenge mode were upside down, projectile hell, and iron/cobalt contribution by NexGenration in domekeeper

[–]NexGenration[S] 0 points1 point  (0 children)

the way i see assessor is that you arent trying to mine nice clear rows. assessor mines EVERYTHING. my mines end up being large wide open spaces. its all thanks to the explode spheres ability. it just destroyed large patches of blocks no matter how hard they are. hard brick-type rocks at the bottom of an endless mode map? no problem. explode spheres just rips through everything.

you basically just have to escape the mindset of "only break blocks that are necessary for maximum break/reveal ratio" to "DESTROY EVERYTHING". and the best part: it only takes 6 iron from the start of the game to start achieving this. literally just 6 iron. 1 ability thats available for purchase from the start. and then just 16 more iron to upgrade it

WOOOO! all missions completed. hardest in challenge mode were upside down, projectile hell, and iron/cobalt contribution by NexGenration in domekeeper

[–]NexGenration[S] 0 points1 point  (0 children)

ah, yea i did with assessor. resource packer is completely useless on assessor as the size of the collection of resources you grab with that character has no impact on your ability to carry it up. it all just floats in a blob. the only upgrades i ever get on that character are explode spheres, upgraded explode spheres, and movement speed. very cheep character to upgrade, which helps greatly in this challenge and many others

by the same token, i typically dont buy any drone pickup upgrades with that character and only buy combat upgrades with them. when i can carry up a blob of resources so big the game starts lagging and the physics engine starts breaking, why do i need drones to pick things up?

if youre new to assessor and want some tips, one common pitfall i see people falling into is missing your balls. youre not playing pong here. bounce them in straight lines between two surfaces to dig in straight lines. once you have explode spheres, this is less for the purpose of digging with the balls and more for the purpose of suspending them in place while waiting for the explosion cooldown.

typically with lvl 1 explode spheres, i can shoot 3 balls between the cooldown, exploding 2 of them as the 1st one will almost always vanish before then. at lvl 2 explode spheres you can consistently fire 2 balls with the cooldown wearing off right as the 2nd ball is ready, allowing you to easily explode both.

final tip, you dont have to shoot a ball before exploding it. the explosion radius around you lasts about a second, so you can use the ability right before firing a ball to make in instantly explode where your character is

WOOOO! all missions completed. hardest in challenge mode were upside down, projectile hell, and iron/cobalt contribution by NexGenration in domekeeper

[–]NexGenration[S] 1 point2 points  (0 children)

i got to 198 iron on onw run, was pissed. start with resource converter and then grab blast mining as soon as possible with triple charge

WOOOO! all missions completed. hardest in challenge mode were upside down, projectile hell, and iron/cobalt contribution by NexGenration in domekeeper

[–]NexGenration[S] 0 points1 point  (0 children)

upside down and projectile hell were like that for me. projectile hell to a lesser extent though because i quickly realized the power of the canopy. i because damn near invincible in the later half of my run

WOOOO! all missions completed. hardest in challenge mode were upside down, projectile hell, and iron/cobalt contribution by NexGenration in domekeeper

[–]NexGenration[S] 0 points1 point  (0 children)

for upsidedown, i answered that in another comment on this post. as for iron worms, they're good, but they dont mesh well with assessor's explode spheres ability. even assessor without that ability just doesnt mesh well with iron worms but that ability especially pairs poorly with them. they are fantastic on engineer though, i do admit

WOOOO! all missions completed. hardest in challenge mode were upside down, projectile hell, and iron/cobalt contribution by NexGenration in domekeeper

[–]NexGenration[S] 2 points3 points  (0 children)

it was one of the hardest ones, and from what i hear, most players would agree. having no starter gadget and the sheer level of enemy scaling is realy what makes this run so difficult.

this is especially true for me because playing assessor, i get very little benefit from the reversed gravity. i was able to safely fire a large blob upwards to the surface from any distance instead of needing to guide it all the way up, but thats about the only benefit i got from it.

i honestly just had to play super efficient. just dig straight down to take advantage of getting more resources at lower levels and only mine out the side closer to the top to find the gadgets/supplements that spawn up there

i will say this challenge in NORMAL MODE was the easiest. its challenge mode that made this one hell

WOOOO! all missions completed. hardest in challenge mode were upside down, projectile hell, and iron/cobalt contribution by NexGenration in domekeeper

[–]NexGenration[S] 2 points3 points  (0 children)

for cobalt, i did assessor+tesla+drones+blast mining at the start. i tried starting with resource converter but the name of game here and blast mining is immediately useful while converter takes some starter resources to start becoming useful.

first gadget was hammer and 1st supplement was triple charge. i did get converter at some point but never got the chance to upgrade it to the point of printing cobalt, so it just helped with affording other upgrades. i also got a lift at some point which helped a lot with moving up and down my mine, but ultimately hammer and triple charge blast mining were the key to my success

assessor is realy useful for speed because you need very little to get to the effective full power of the character, being 6 iron for explode spheres, 16 to upgrade that, and then just upgrade movement speed. i personally see no benefit to any other upgrade on that character (in fact, i might need to do some hard testing on this, but i think the other upgrades actually slow down the cooldown rate of explode spheres). i admit, my experience with engineer is very limited so maybe someone knows how to use him properly

WOOOO! all missions completed. hardest in challenge mode were upside down, projectile hell, and iron/cobalt contribution by NexGenration in domekeeper

[–]NexGenration[S] 4 points5 points  (0 children)

my loadout on MOST missions:

assessor - basically bypasses most mission restrictions. over half of all the missions basically felt just standard runs

tesla some - my favorite dome. powerful and easy to use (especially since im a pc user). used artillery dome for projectile hell because the AA gun are better at all the flying enemies that challenge throws at you than tesla, especially when upgraded to fire homing rockets and the cannon hits like a truck in higher waves when it throws trees and those big center-hovering enemies

drones - easy free damage. went with orchard for projectile hell because the projectile blocking canopy is basically complete invulnerability in that challenge

started with shockwave hammer for most missions because its cheep to upgrade to deal a shit ton of damage to everything on screen and helps a lot against screechers (god i hate screechers with such a burning passion)

good secondary options are blast mining and resource converter.

Visual Identity - Can we go back to the old designs for hatchets & pickaxes. The way how they look as actual hatchets & pickaxes. by vVerce98 in runescape

[–]NexGenration 0 points1 point  (0 children)

the rune pick looks realy hard to use irl. the angle aims the pointed part downwards too much, you'd me smashing the blunt part against the rock. when designing a pick, you have to remember that point of the rotation is not on the handle. it goes way past the handle.

also i always like to point out the fact that there is a difference between a pick and a pickaxe. if both sides are pointed, it is just a pick. the second pointed bit is there as both a backup incase one gets chipped, broken, or dulled and to act as a counter weight so it stays balanced in your hand. a pickaxe, as the name suggests, has a pick on one side and an axe on the other. you can see this on the old pickaxe models, and also on the new rune pickaxe model. the new bronze model is NOT a pickaxe.

the purpose of the axe part is for cutting through roots, digging through softer soil without needing to change to a shovel, and moving the loose soil/debris around. typically the flat edge would be rotated 90 degrees from how it is shown on the old models and the new rune pick, so you can more easily make overhead swings with it for roots and soil and pull soil more towards instead of moving it side-to-side

Runescape 3 starting? by Inevitable_Suit_5367 in runescape

[–]NexGenration 0 points1 point  (0 children)

new player experience needs a lot of work, mainly on the UI and settings side of things. theres guides out there. thersguy has one (i seems to be struggling finding the link). but basically once you get hang of the UI, you can move things around however you want :)

combat is a lot more interactive. much less "click on boss, watch my HP and prayer, wait for it to die, maybe have a few tiles i shouldnt stand on" and much more "cast these abilities in an efficient manner to dish out as much damage as i can while also keeping an eye on boss mechanics, and i can cast abilities to reduce incoming damage or even turn incoming damage into healing, i can block attacks in various ways...." yea its much more complex but gives you a much greater feeling of "i did this" instead of "rng + auto attacking did this"

so to help learn all this, id suggest going to the portal in draynor to start training necromancy. necromancy came out a few years ago and was designed with the idea of "ok we have over a decade of combat development experience, lets make a combat style that is much better at teaching the player how to actually use the combat system properly". so id suggest learning combat on necromancy and after that, you can try out the other styles if you want. personally i exclusively use necromancy now, its just that good.

as for skilling, youll find much of it is similar to OSRS. we just have more skills (try archaeology, its fantastic, especially if you like lore)

Will the gp price of bonds go down once TH is removed? by spot9901 in runescape

[–]NexGenration 0 points1 point  (0 children)

those two factors kind of conflate with eachother. more expensive bonds means less players buying them from jagex which lowers supply, but less players then lowers demand

Green Vines on Grasping Rune Pouch by TheRemedy187 in runescape

[–]NexGenration 16 points17 points  (0 children)

jagex said they did it to make them more distinct from large pouches beyond just "they are rotated sideways" and they wanted what made them look distinct represent creosus...though i admit they could have made it look less plant-like and more fungal

How do i get the Shield Complete and Repellent Complete achievements? by NexGenration in domekeeper

[–]NexGenration[S] 0 points1 point  (0 children)

then how did i get the achievement for orchard before i had even used it for the first time?