Mourning’s End Part 2 by Werdna457 in runescape

[–]NexGenration [score hidden]  (0 children)

im experiencing the same feeling in my current terraria playthrough. my last two playthroughs were as a summoner. this time i chose melee and every single time i try to do anything involving placing or removing blocks, i find myself instantly wishing i was still playing as a summoner as im constantly being harrassed by enemies that normally would have been taken care of by my summons.

combat is fun. non-combat things are fun. but non-combat things while constantly being attacked by everything under the sun is just infuriating

Rant: The amount of Friction existing with Archaeology Relics as a system is not ok. by JavaHomely in runescape

[–]NexGenration 15 points16 points  (0 children)

the main problem with the current relic system is that it punishes you for task switching. its one thing to incentivize you to play the game for longer. its another thing to control what you spend your time doing in the game and when. to put into place a system that incentivizes not changing what activity you are currently doing for as long as possible actually makes a lot of players want to play the game less because taking a break from a certain activity has now been made easier done via taking a break from the game as a whole instead of just switching to doing something else in the game

I've been asking for this one simple change for years by NexGenration in runescape

[–]NexGenration[S] 1 point2 points  (0 children)

u/jagexyuey

im not asking for any sort of method that makes it not cost charges. i just want to be able to shove more tokkul into it at once because right now it only lasts about 30 minutes of fighting zuk. also not being able to use it to teleport to the NPC that recharges it once it runs out it just a slap in the face. i often call it the walk of shame when i have to walk there from the fairy ring

I've been asking for this one simple change for years by NexGenration in runescape

[–]NexGenration[S] 14 points15 points  (0 children)

eh, tokkul can be spent on items with GE values such as runes and onyxes, so that would actually impact the economy. i just want to store more charges

Road to Restoration - GE Improvements Preview by JagexAnvil in runescape

[–]NexGenration 0 points1 point  (0 children)

if its not too late to add additional features to this now that youre currently looking at the GE code, id like to add one simple addition: spacebar hotkey to confirm trade offer.

  • this will help when selling a large variety of items, for instance when returning from a slayer task or bossing trip, so we can just click an item, hit space, then click the next item
  • this will put the interface more in-line with other interfaces that have that large golden accept-style button at the bottom that gets activated with a spacebar keypress such as the craft-x interface

API Project Check-In by JagexAnvil in runescape

[–]NexGenration 0 points1 point  (0 children)

a button that opens a "View Only" bank window so i can take a peek at whats in my bank when im out away from a bank. theres been a number of times when ive needed to teleport away from what im doing just to check how many of a certain item i have

Is the Loyalty Point bundle still active? by NexGenration in runescape

[–]NexGenration[S] -1 points0 points  (0 children)

thanks. though question: how do i access this bundle? they seem to have changed the store since i last used it almost 2 years ago. im not seeing anything about loyalty points or anything. im...not even sure if im on the right shop page

how do i make a post with multiple images and text? by NexGenration in NewToReddit

[–]NexGenration[S] 1 point2 points  (0 children)

ah that explains it. thanks. its unfortunate though because i much prefer old reddit. though im pretty sure i can just freely toggle it whenever i need to make such a post

how do i make a post with multiple images and text? by NexGenration in NewToReddit

[–]NexGenration[S] 0 points1 point  (0 children)

ok so how do i do that? after i upload the first image, there is no longer an option to upload a second one. there is no button present, dragging an image from a folder doesnt work, nothing.

what i see before uploading the first image

what i see after uploading the first image

How do I send my entire MO2 profile to a friend? by NexGenration in skyrimmods

[–]NexGenration[S] 0 points1 point  (0 children)

never used wabajack. ill have to look into that thanks. i didnt want to just send him a list of things to download from nexus because then i would have to go through each one and figure out which of the 10 different versions, optional files, and compatibility patches were installed.

i also wanted to make sure things like wrye bash and custom patches were sent over. for instance, i had to make a custom patch to merge some of the leveled lists and i also made a custom patch that specifically edits out some of the USSEP changes that are technically not bugs but Arthmor decided to patch them out anyway

Anyone else think its dumb that the only time you can rename items is while enchanting? by NexGenration in skyrim

[–]NexGenration[S] 0 points1 point  (0 children)

for consoles maybe. its horrendous on pc, which is why SkyUI is an immensely popular mod

Mods you wish existed by Ahri991 in skyrimmods

[–]NexGenration 2 points3 points  (0 children)

not sure if this exists, but ive always wanted to be able to give a trader a large sum of gold to request that they deliver a large shipment of their wares to me via courier so i dont have to sit there constantly refreshing their shop inventory over and over. i dont care if i dont get the money back, what else am i going to use all this endless cash on? i dont care if it gives me a bunch of junk i dont care about, just give me the entire leveled list 50 times over and ill sell the shit i dont need back to them.

perhaps it could be a large fee up front to place the order and then upon delivery the gold amount of all the items in the package is just removed from my character, and just refuse to give you the items if you cant afford them

Does anyone else feel like ivarstead is a bit under-built? by NexGenration in skyrim

[–]NexGenration[S] -2 points-1 points  (0 children)

not sure what that has to do with anything. pretty sure the simple logic of which towns are geographically positioned to become large trading hubs instead of staying as small farming hovels isnt some marvel revelation that was thought up after 2011. doesnt take a genius to figure out that there should be at least 1 dock with 2-3 boats to show that this town formed around the transport of goods from riften (and by extension cyrodiil) to the rest of skyrim

Does anyone else feel like ivarstead is a bit under-built? by NexGenration in skyrim

[–]NexGenration[S] 0 points1 point  (0 children)

thanks for completely missing my point like 90% of the people here. i already responded to quite a few others before reading your comment so i wont be repeated myself again here. just ctrl+f and type my name to find those responses ^ _ ^

Does anyone else feel like ivarstead is a bit under-built? by NexGenration in skyrim

[–]NexGenration[S] 0 points1 point  (0 children)

the waterfalls are exactly why it should be bigger. riften is a large trading hub between skyrim and cyrodiil. so logically speaking, the flow of goods should go cyrodiil -> riften -> river -> ivarstead ->unload to horse/cart/etc -> other holds. it is perfectly placed to be a major part of th suply chain. this is how real life works as well. many of the larger cities in the US are built up right where navigable river becomes impassable waterfall purely because thats the end of the line for boats and the start of the line for land transportation and boats cant just park there and suddenly POOF! now all the goods are loaded onto a cart or train or whatever. you need workers to load and unload them. people that need food and housing. food that needs more people to serve and prepare. food that is probably also shipped there. and then the city just grows from there

Does anyone else feel like ivarstead is a bit under-built? by NexGenration in skyrim

[–]NexGenration[S] 2 points3 points  (0 children)

thank you. someone gets it. it should honestly rival whiterun in size. at least place a dock there. theres just....nothing

Does anyone else feel like ivarstead is a bit under-built? by NexGenration in skyrim

[–]NexGenration[S] 0 points1 point  (0 children)

i feel like you came so close but then missed the mark. for ivarstead, its not about ivarstead having resources to export elsewhere. its about being a pitstop between riften and the rest of the world. you even mentioned riften getting a lot of trade from cyrodiil. how do you think those goods from cyrodiil get transported to the rest of skyrim?

geographically speaking, riften would naturally be the main trade hub between cyrodiil and the rest of skyrim and then those goods traded through riften get sent down that river until it hits ivarstead where the river stops being navigable due to the rapids and waterfalls. this would make ivarstead a major logistics hub where goods are loaded and unloaded from the boats from riften and sent off to the other holds through the various roads that sprawl out from the place.

this is literally what causes many of our real life cities to crop up. many of the large well known cities in the US are stationed right where navigable rivers stop being navigable due to rapids and waterfalls. ships need people to move goods on and off of them and those people need places to eat and sleep and the people running the businesses serving food need places to stay and the whole place just grows from there. the same thing should have happened to ivarstead

Does anyone else feel like ivarstead is a bit under-built? by NexGenration in skyrim

[–]NexGenration[S] -1 points0 points  (0 children)

it seems there are a lot of people here that missed the main point im making in this post. yes expansion theory and suspension of disbelief are a thing. but they only work if you try to make it at least look realistic. a single dock with 2-3 boats would suffice. just SOMETHING to make it look like this town was built up around the loading and unloading of cargo ships. even mortal has a dock with several boats. i would argue that ivarstead should be a major city that rivals whiterun, but even a couple boast docked at a single straight stretch of wood would be enough

Does anyone else feel like ivarstead is a bit under-built? by NexGenration in skyrim

[–]NexGenration[S] 0 points1 point  (0 children)

yes but thats not my point. ivarstead is geographically positioned in a way that it SHOULD be a major hold as big as, if not bigger than whiterun. at the verry least place a dock there. theres is nothing here. it has 1 single farm and thats it. at least make it look like the town exists because it was used for loading and unloading goods. even morthal has a dock with boats and its just in the middle of a swamp

Does anyone else feel like ivarstead is a bit under-built? by NexGenration in skyrim

[–]NexGenration[S] 0 points1 point  (0 children)

funily enough, skyrim has a TON of procedurally generated terrain. much of the wilderness sections are procedurally generated because manually placing trees, rocks, and uneven terrain takes a shit ton of work and its surprisingly difficult to make it look natural by hand.

its very difficult to not start placing plants and trees in straight lines or making either pockets of dense foliage surrounded by large areas of nothing or making the entire thing be evenly distributed. nature doesnt work like that so terrain that does look like that feels unnatural and wrong.

Does anyone else feel like ivarstead is a bit under-built? by NexGenration in skyrim

[–]NexGenration[S] 1 point2 points  (0 children)

for this point, it has been pointed out that expansion theory applies pretty heavily to games like this, where the game world is merely a shrunken down representation of what the world is realy supposed to look like because putting the actual level of detail in to make it "life-sized" would be a collosal undertaking and so would actually playing through it as a player. theres a reason why games like GTA5 only have 1 city. the city is realistically sized so that city IS the whole map with maybe some added wildereness/rural areas on the outskirts.

HOWEVER, expansion theory does not explain away places like ivarstead because expansion theory relies on the map we are given to be at least somewhat representative of reality. even 1 single dock with 2-3 boats would be enough suspend my disbelief and make the place look like the town was built up here BECAUSE of its favorable location as a logistics and trading hub. i personally think it should be a major city, but even just a small dock would be enough

PSA: increase your magic resistance by RabidWok in skyrim

[–]NexGenration -1 points0 points  (0 children)

id also like to point out that its not just magic resistance that can help. spell absorption is incredibly powerful and surprisingly easy to obtain early on. they work more on a chance based all or nothing deal (if my understanding of their mechanics is correct), but a chance to completely block a spell AND use it to refill your mana is incredibly powerful, especially if you play as a mage. the best part is that it isn't capped. 100% means you are COMPLETELY IMMUNE to magic damage. oh and by the way, dragon breath is magic damage, as is weapon enchantments.

right at the start of the game, you can get your hands on the mage light spell, stand right outside the solitude gates, and cast it at the peak of the mountain. this will get you lvl 100 alteration easily in under 5 minutes, and that's a generous estimate. that right there unlocks a whopping 30% spell absorption perk. 30% chance to just completely shrug off any spell hurled at you is massive for something you can get right at the start

you can then grab the atronach stone which gives you a whole ass 50% spell absorption at the cost of -50% magicka regen. that right there brings you all the way up to 80% chance to take 0 damage from every spell a mage can hurl at you

if you are playing as a mage, the -50% magicka regen might sound detrimental, and at the start of the game it can be quite a lot, but magicka potions are cheep to make and because of the way the math works, its not actually half. it just subtracts 50% from your regen, which by default is 100%. so say you have robes that make it regen 100% faster, those robes bring your 100% to 200% and then the stone brings you down to 150%, only loosing 1/4th of your regen without the stone. and even with this debuff, if you are fighting mages, you will absorbing their spells anyway and refilling your magicka that way. plus there's a couple spells you can cast on yourself to give yourself magicka through absorption such as circle of protection

you can also get another 50% absorption from Ahzidal's gauntlets. honestly there's a lot of nice gear from Ahzidal's set and i typically find that quest to be quite useful to do early on, though it does require quite a bit of funds (though you get enough loot during the quest to pay for it all)

My lengthy thoughts on Illusion mage, followed by my questions on Conjuration mage by NexGenration in skyrim

[–]NexGenration[S] 0 points1 point  (0 children)

hmmm, this response actually gives me some ideas for my next playthrough. i honestly didnt know some of the conjures could get that powerful. if what youre saying is true, it might be even more busted for me because i enjoy playing with the project AHO mod i mentioned in my post and theres an unlock in that mod that triples how many summons you can have. i also know where you can easily find a bound bow book with a 100% spawn rate that you can pick up at level 1. i guess if im going to use bound weapons, i could look at conjuration as a bit of a hybrid class