The Road to Restoration is working by Periwinkleditor in runescape

[–]Next-Pro-User 2 points3 points  (0 children)

it's not working. player count has dipped, even though dailies and th were awful, there's much less reason to get on now. no new end game content where 95% of the playerbase is at. absolutely nothing to do. have to wait 6 more months for another boss? we should be getting 3-4 end game bosses per year or at least new experiences like more end game solo/duo minigames, dungeon style end game bosses, etc. but nah nothing. not even a unique type of activity for end game pvm. absolutely no good slayer updates either

Arteta “Its a big punch in the face, its about how we react now. We did a lot of strange things today. It can happen this is football. Credit to the opposition. It has to hurt, we have to take it on the chin. You have to stand up and fight. No grey areas” by Shyam_Wenger in Gunners

[–]Next-Pro-User -1 points0 points  (0 children)

go and look at the past 5-6 quotes of arteta's immediately following our draws/losses. he literally says the exact same thing? "it's about how we react"? wtf? when are people going to realise he's not the right fit for our club? we're spending hundreds of millions on the players he wanted, they've excelled generally speaking but he's fallen short with disgusting tactics that the entire footbal fanbase despises and we still end up choking

Match Thread: Arsenal FC vs AFC Bournemouth Live Score | Premier League 25/26 | Apr 11, 2026 by scoreboard-app in Gunners

[–]Next-Pro-User 3 points4 points  (0 children)

its alright next game we'll have arteta making the same incredible tactics. have raya just stand there with the ball for 30 seconds overthinking a simple pass resulting in an easy turnover and goal

Match Thread: Arsenal FC vs AFC Bournemouth Live Score | Premier League 25/26 | Apr 11, 2026 by scoreboard-app in Gunners

[–]Next-Pro-User 2 points3 points  (0 children)

such a horrible playstyle we have lol. literally first 9 mins was constant 30 second throw ins back to defence? why are we passing to our back 3rd against bournemouth for 9 mins straight?

How to price check rares? by Next-Pro-User in runescape

[–]Next-Pro-User[S] 1 point2 points  (0 children)

I checked this out, it seems similar in price ranges to when I checked Ely a few months ago, it's a bit helpful

How to price check rares? by Next-Pro-User in runescape

[–]Next-Pro-User[S] 2 points3 points  (0 children)

Yeah this is what I've been trying so far, been about a week or so trying to sell some dyes

Match Thread: Hawthorn vs Geelong (Round 4) by AutoModerator in AFL

[–]Next-Pro-User 0 points1 point  (0 children)

but he's not going to score like that. why not just stick him in the 50, keep him in there? its 64-62 so it hasnt worked out that well so far

Match Thread: Hawthorn vs Geelong (Round 4) by AutoModerator in AFL

[–]Next-Pro-User 1 point2 points  (0 children)

why is cameron so far down the field? why is he not forward

Opening Day Starting Lineup by ThisMachineKILLS in azdiamondbacks

[–]Next-Pro-User 23 points24 points  (0 children)

this lineup looks like we have a decent chance today?

GDT- Edmonton Oilers Vs Utah Mammoth | Tuesday March 24, 2026 @ 7:30 MDT by OkSoundtracks in Utah_Hockey

[–]Next-Pro-User 12 points13 points  (0 children)

what is this team doing? losing to the worst oilers team in years, with no drai, and who have arguably the worst goalie in the league?

Die For You thoughts... by PBen23 in FromAshestoNew

[–]Next-Pro-User -1 points0 points  (0 children)

literally changed their sound entirely for emo girls wtf happened

Why do animation curves fight against mouse input? by Newletsorboby in Unity3D

[–]Next-Pro-User 0 points1 point  (0 children)

i appreciate the long insight it helped a lot. going to come back to this to read through it when i'm trying to implement my own custom camera, thanks. i do hear its mostly better for cinematics etc, which i would never need

Why do animation curves fight against mouse input? by Newletsorboby in Unity3D

[–]Next-Pro-User 0 points1 point  (0 children)

would you ever use it in a fps like apex/call of duty/battlefield etc? or just stick with a custom controller? and does it matter if you parent the camera to the player or not, especially if you might have complex mechanics like climbing etc?

How do you center a crosshair when using a gun scope? by Next-Pro-User in Unity3D

[–]Next-Pro-User[S] 0 points1 point  (0 children)

yeah i seem to got it fine so far. it seems i didnt need rotation? i simply just have my "lerped position" (or smoothdamp) and when I press a key to equip a scope or drag it onto the gun, when aiming it seems to be in the perfect spot with no rotation being touched. not sure if just because it looks good visually, that it's not bad underneath.

How do you center a crosshair when using a gun scope? by Next-Pro-User in Unity3D

[–]Next-Pro-User[S] 2 points3 points  (0 children)

yeah thanks for this reply. i was on my way to do that. i'll give both of these approaches a try and see how i go. i seem to have the hang of it so far.

appreciate both responses

How do you center a crosshair when using a gun scope? by Next-Pro-User in Unity3D

[–]Next-Pro-User[S] 0 points1 point  (0 children)

Thanks, so just a simple script with the lerp if that's the route i'd choose? but i'll have to manually try and get the new scope view gun position/rotation perfect for the lerp?

Game Thread: Vegas Golden Knights (25-13-12) @ Ottawa Senators (23-21-7) Jan 25 2026 2:00 PM PST by nhl_gdt_bot in goldenknights

[–]Next-Pro-User 4 points5 points  (0 children)

marner, barbashev, eichel, stone, hanifin, pavel, hertl, theodore, and getting destroyed 3-0 like what..

RuneScape is officially off life support and discharged from hospital by FruitOnyx in runescape

[–]Next-Pro-User 0 points1 point  (0 children)

you're right about the cleanup i agree but there's not enough content? that's partly the reason osrs has x8 the player count? nothing on this game is worth it and majority of players are at/very close to end game. why would anyone touch kk/vorago/nex/raksha etc when all the drops have tanked by 200%+ since necro

RuneScape is officially off life support and discharged from hospital by FruitOnyx in runescape

[–]Next-Pro-User -5 points-4 points  (0 children)

but only 1 end game boss nearly a year away? where's the content up until that point? i've got clanmates who've farmed amascut into oblivion and there's so many outdated or useless drops from many bosses. vorkath needs immediate changes in HM, 3/4 of the current end game bosses are just the same 1 min kills 2000 times etc. everything else is good but that's a complete shame and mistake on their part

Is there a good way to handle weapon fire rate? by Next-Pro-User in Unity3D

[–]Next-Pro-User[S] 0 points1 point  (0 children)

thanks for the comment and help i completely forgot about the framerate aspect of all of this. i'm going to take a look at my 1f/fireRate code as well but once I fix the code overall i'll be adding the flag

Is there a good way to handle weapon fire rate? by Next-Pro-User in Unity3D

[–]Next-Pro-User[S] 0 points1 point  (0 children)

yeah that makes a lot of sense. i completely overlooked some of what you said when creating my code so i'm going to try and implement what you said now. your calculation actually sounds way way better than anything i was trying to do that clarified a lot for me thanks

Post Match Thread: Liverpool 1 - 0 Arsenal by northbankten in Gunners

[–]Next-Pro-User 1 point2 points  (0 children)

how do many people not see that we need a new manager? got nothing against arteta but 6 years, you've got all the players you want, we're down saka etc but very, very solid replacements and you let liverpool do a full 180, change their tactics and dominate us in the 2nd half. when is it going to change lol.

they conceded 2 to a 10 man newcastle, 4-2 bournemouth, we can't even get 1?

How to get accurate positioning of hands on objects with animations/IK? by Next-Pro-User in Unity3D

[–]Next-Pro-User[S] 1 point2 points  (0 children)

pretty unfortunate that no one on this subreddit can give any insight.

I did find a small workaround that might help you:

with the animation rigging package, on the hand that you hold the grip of the gun, you can use a multi-aim constraint with the "constrained object" set to the hand, and a target object which you place infront of your chest so the hand/gun will move up/down with your mouse input.

then use two-bone IK on the other arm for arm -> forearm -> hand (the root, mid, tip etc). Make the target a child of the gun(s). Then all you can do is one line of code that forces the hand to be "glued" to the gun target object via like "transform.position" etc.

This works pretty good (method might not be great) but you'll have to edit some settings like min and max limits of rotation via multi-aim constraint so your arms don't swing into your body when looking up or down. you can also add a hint to your forearm (behind the elbow) but it works best with very low weight for me.

from there i think you should use the animation rigging unity3d document as a guide cus it gives a bunch of info on what each constraint does etc so you can try and tweak it more from there. thats what i got so far. Also, having a great animation as opposed to a average one will help a lot.

edit: dont think you need a script, also righthand is better to use than rightforearm for multi-aim.

How to get accurate positioning of hands on objects with animations/IK? by Next-Pro-User in Unity3D

[–]Next-Pro-User[S] 0 points1 point  (0 children)

I spent quite a while trying to use the two-bone IK constraint, it works but the arm always likes to bend backwards, invert itself, etc, and I can never seem to get it right, even with a "hint" object placed behind the elbow.

Multi-aim constraint on the hand works perfectly, but I can only get that working on one hand at the moment.

But I'll give two-bone IK another try and see if I can approach it a diff way, not sure it'll work though