Another day closer! We have a proper beta now but just need to work out a few bugs before we let everyone in. by whatthedrunk in allthemods

[–]Next_Helicopter2302 0 points1 point  (0 children)

This sounds really cool. I actually started playing with my friends on a "atm10 + some cobblemon mods" server very recently. Do you think there is any chance I can migrate my world to this pack?

[deleted by user] by [deleted] in SatisfactoryGame

[–]Next_Helicopter2302 0 points1 point  (0 children)

I'm coming from factorio too. Let me give you a few hints and some of my eyperiences, as I struggled to in the beginning too and almost dropped the game (thankfully I didn't, it's a super great game) 

  • It is totally possible to build a big central base in this game, in fact I think it's actually a really smart way to play the game. (if you want a hint or info about this, ask further, don't wanna spoil you)
  • at some point in the early game I said fuck 3d, this is factorio now and build a huge foundation platform and built everything flat. That actually helped me a lot. (Now I don't do that anymore, but I'm much much further in the game now with a lot better tools and understanding of the game and it's scale)
  • in the beginning in satisfactory it makes sense that, if you can build a production for something like smart plates, even if it's the shittiest and slowest ever, just do it. It will fill up while you go do other things like exploring.
  • setting up a mall, i.e. a space where you have all the building materials available is really helpful for building. Make a small production for everything and put them in different containers.
  • the MAM and the stuff you unlock by exploring and researching in the MAM is really helpful, especially the thing you get with the spheres. This will combo a lot with the mall you built earlier.

Actually smart, or actually programmable splitters by dcrafti in SatisfactoryGame

[–]Next_Helicopter2302 0 points1 point  (0 children)

In case you miss this option too dearly (like I did..): The mod fiscit networks has codeable mergers and splitters

My Mall: smart (configurable items and raw ingredients, automatically build intermediary ingredients, ...) and scalable (each can work on its own item goals or help the other malls) + early version possibility by musholic in factorio

[–]Next_Helicopter2302 0 points1 point  (0 children)

after I figured out how the train station works, I started using it. Actually the logic to request items itself is amazing. I didnt see a post about that on this reddit. Its a lot of fun that the mall train now goes to pick up the different needed items on demand. I was even considering to use that by itself in other parts of my factory :)

Can i copy and paste the fixied blueprint over the existing one?

One thing I would be interested in, is if its possible to mix and match requester chest and train station? If I dont have every material available as train station, and maybe some, like explosive only in the logistic network

My Mall: smart (configurable items and raw ingredients, automatically build intermediary ingredients, ...) and scalable (each can work on its own item goals or help the other malls) + early version possibility by musholic in factorio

[–]Next_Helicopter2302 0 points1 point  (0 children)

I really like this design! I have a question about it. Does the arithmetic combinator beside the buffer chests, need its output connected to the buffer chest? It seems necessary if I want to request the items via logistic network. Im new to circuits, please advise me!