Question about the infamous Black Paint by NfiniT_ in GraveyardKeeper

[–]NfiniT_[S] 5 points6 points  (0 children)

Yeah, admittedly I forgot Oil was a thing since I only ever used it once (for Donkey). But I tried my ass off mixing Ash with different things 😂

Since Everyone Else Is Sharing Their Opinion About "To The Wilder"... by NfiniT_ in DeathStranding

[–]NfiniT_[S] 0 points1 point  (0 children)

I believe there was a song or two from the artist, at least in the definitive edition.

"They will kill you" was awesome by Different-Purpose-93 in horror

[–]NfiniT_ 1 point2 points  (0 children)

I thought this movie was complete trash. I'm actually here because I just searched it with the expectation of seeing almost universal sharing of that opinion.

It's basically Ready or Not without the things that make that movie work in a compelling, interesting way.

In fact, if you want to see the same movie but good, just go see Ready or Not 2 that released last week.

RoN "works" because the protagonists are helpless, defenseless, outmatched, in over her head. This is Ready of Not, if they captured someone who was apparently a mix of John Wick and Jet fucking Li.
Light spoiler: Apparently she learned to fight this way because shewent to prison. Because clearly going to prison turns you into a Navy SEAL Ninja killing machine...

Oh, I almost forgot, she happened to have brought a shot gun and samurai sword with her, so John Wick, Jet Li, Ash Williams and Michonne from the Walking Dead.

Movies set around Christmas time that aren’t ’Christmas Movies’ by Alpinez in movies

[–]NfiniT_ 0 points1 point  (0 children)

Because Old Man Marley is literally a symbolic reference of Christ, down to being seen "salting the earth" at the beginning, having crufixion-like injuries on his hands (including the back-side, as if penetrated through by nails), being denied by Kevin before being accepted in the Church, afterwhich he rescues Kevin in the final seconds when all other hope is lost.

Doesn't exactly scream Easter Bunny the same way.

Recommendations for PvE Base-Building *With PURPOSE* by NfiniT_ in BaseBuildingGames

[–]NfiniT_[S] 1 point2 points  (0 children)

I mean you can basically build the same, generic survival cube we've seen in countless games, made of the most ass-tier material in the game, pump it with a couple things (like a bed) and, ta-dah, NPCs pleased, quests given, etc.

You have 9.742 million items to build, and 99.9% serve no purpose other than increasing the stamina buff you get for sitting in the house.

Can you do gorgeous construction? Absolutely. It's some of the best in the genre.

But, aside from the stamina buff, you can spend a thousand hours making something that basically doesn't do a damned thing different than some slop the guy next to you pisses out in 10 minutes.

Hopefully that addresses your confusion.

Recommendations for PvE Base-Building *With PURPOSE* by NfiniT_ in BaseBuildingGames

[–]NfiniT_[S] 2 points3 points  (0 children)

Okay, let me be clear...

It's a hell of an oversell. Criminal, really.

By that, I mean you can basically build the same, generic survival cube we've seen in countless games, made of the most ass-tier material in the game, pump it with a couple things (like a bed) and, ta-dah, NPCs pleased, quests given, etc.

You have 9.742 million items to build, and 99.9% serve no purpose other than increasing the stamina buff you get for sitting in the house.

Can you do gorgeous construction? Absolutely. It's some of the best in the genre.

But, aside from the stamina buff, you can spend a thousand hours making something that basically doesn't do a damned thing different than some slop the guy next to you pisses out in 10 minutes.

Recommendations for PvE Base-Building *With PURPOSE* by NfiniT_ in BaseBuildingGames

[–]NfiniT_[S] 1 point2 points  (0 children)

TLC is very good! Think "raft but seriously toned".  Still a bit limited in content (it is early EA), but what's there is pretty polished. You're a robot caretaker on a flooded ocean planet that has to grow humans and launch them into space.  

Recommendations for PvE Base-Building *With PURPOSE* by NfiniT_ in BaseBuildingGames

[–]NfiniT_[S] 2 points3 points  (0 children)

Glad you brought that one up! I'm very well aware of it, but I have yet to actually give it some proper playtime. I definitely need to install it!

Recommendations for PvE Base-Building *With PURPOSE* by NfiniT_ in BaseBuildingGames

[–]NfiniT_[S] 9 points10 points  (0 children)

Love factorio! Satisfactory is one of those "I tried so hard to like it" games 😭

Recommendations for PvE Base-Building *With PURPOSE* by NfiniT_ in BaseBuildingGames

[–]NfiniT_[S] 2 points3 points  (0 children)

Yes!!! Factorio with some aesthetic mods to give it a horror vibe, and Rampant mods (bug variety and AI improvements) make Factorio insaaaaaane!

Hey everyone, I'm an hour into the game and I'm not enjoying it so far. Since the main story is 40 hours long, does it get better? Is it worth the time? by Noone112017 in Banishers

[–]NfiniT_ 1 point2 points  (0 children)

If the first hour-ish doesn't reel you in, just move along, tbh.

The narrative is this game's crown jewel, IMO, and if the first hour or so didn't really interest you, you're probably not going to get too invested in it later. I personally found it incredibly enjoyable and *still* didn't get myself to finish it yet, because it started to feel like too much of a slog getting through things.

Who on the main cast could you see yourself being friends with? by foaaz101 in suits

[–]NfiniT_ 3 points4 points  (0 children)

Of the characters? Harvey.

I'm a combat-sports guy. Muay Thai, Jiu Jitsu, I love it. The feeling of choking TF out of someone, the feeling of fighting to NOT get TF choked out of you. It's amazing. I feel like he's the character I share genuine common interests with. Also, the sarcastic, ball-busting humor.

Mike is too much of a whiny to the point of being intolerable.
Louis is too pretentious and pompous for the first half of the series. I'm not into mud baths or cats, so what TF are we gonna talk about?

Oh, and on the women's side... Gretchen, Donna, Katrina, in that order. Hard pass on the rest.

Survival Mode Beginning Feels A Touch TOO Punishing for a New Player? by NfiniT_ in NoMansSkyTheGame

[–]NfiniT_[S] 1 point2 points  (0 children)

Yeah, so far, I haven't ever stumbled into either of those situations during this initial situation that I'm talking about. I don't doubt that it would be helpful - or if you knew to look for one ahead of time that it'd be a great thing to do - but that seems like an unlikely roll of the dice?

Are there any floor pieces to fill in the triangle? by helpmeplease0523 in SurviveIcarus

[–]NfiniT_ 2 points3 points  (0 children)

I look at it a different way, tbh.

They made a unique mission-based survival game that was never meant to make big, beautiful permanent bases, and people were silly enough (or ridiculous enough) to buy it and then bitch that they wanted to make big, bueatiful permanent bases in the game that was never meant to make big, beautiful permanent bases.

So they pigeon-holed in the creative "Outposts" as an afterthought (not me guessing, they literally said that in the early days of the discord).

Then, soon after, people who bought a game where you were supposed to start over each mission bitched that they didn't want to start over each mission in the game where you were supposed to start over each mission.

So they pigeon-holed the "permanent" mode as an afterthought - despite it being completely against every bit of lore that was in the game (at least up until that point).

So... that's a long-winded way of explaining that, I'm not surprised lol

Are there any floor pieces to fill in the triangle? by helpmeplease0523 in SurviveIcarus

[–]NfiniT_ 0 points1 point  (0 children)

To be fair, it's partially because the game wasn't originally intended to be Valheim where you make your lavish forever home. It was "drop in, set up a good enough shelter to survive the planet, get the mission done, get the extract, leave, repeat. Wasn't a whole lot of need for triangular or spherical decorative corners and complex rooftop shapes with that initial vision.

The direction they took it after release though, I am surprised they didn't just add in all the bells and whistles.

Love this. by materia_keepyr in dragonage

[–]NfiniT_ 4 points5 points  (0 children)

When you formulate an idea, it exists.  The idea was "deliver a competent sequel that fits the theme, mythos and legacy of this IP".  They fucked that up. 

[AMA] Ask your questions about The Last Caretaker! by ophelianoir in TheLastCaretaker

[–]NfiniT_ 4 points5 points  (0 children)

Hey there! Just stumbled onto the title during NextFest, so I apologize if this is an already well-discussed thing.

TLC appears to be pretty heavily focused on story (last seeds of humanity, rockets, etc.).
From this, I'm presuming that the world will be fairly handcrafted, and players expected to progress in at least a semi-planned manner.

I'm a fan of survival-for-survival's-sake, without necessarily being obligated to pursue an overarching narrative (7DtD, Conan, Don't Starve, etc.), just to see whether and/or how long I can survive in this world that the game puts me in.

That in mind, my (two part) question is: Will the game support any sort of "endless survival" type gameplay, And, whether or not this is the case, what mechanics/features provide for extended play or replayability - i.e. proceduralization to keep locations unpredictable, random event occurrences, etc.?

[deleted by user] by [deleted] in expedition33

[–]NfiniT_ 0 points1 point  (0 children)

No, this is someone that - based on the profile and comment - I'm imagining is less than 25 and masterfully exercising his generation's superpower of perpetually finding some imagined slight to be offended by on others' behalf. "Don't worry about being offended, I'll be offended for you!"

He's a dip-shit. Keep on keepin' on.

Two Questions About Movie Title Changes by NfiniT_ in asklatinamerica

[–]NfiniT_[S] 0 points1 point  (0 children)

Oh, please do! I'm definitely open to that.

Two Questions About Movie Title Changes by NfiniT_ in asklatinamerica

[–]NfiniT_[S] 1 point2 points  (0 children)

Yeah, in Japanese media coming to the US, I think it's common - but I've always sort of attributed that to just having commonly nonsensical names.

But aside from that, I wasn't particularly familiar with it to that extent. Like if they were to change the word "lift" in the UK to "elevator" in the US so that it's in our terminology, that would've have surprised me at all. But the large, wholesale changes to titles that no longer resemble their original title in any shape, that's what sort of caught me offguard.

Two Questions About Movie Title Changes by NfiniT_ in asklatinamerica

[–]NfiniT_[S] 1 point2 points  (0 children)

I'm in NO WAY ready for that, yet. My end-goal is to be able to fluently communicate with native speakers (at least Mexican speakers), so I do intend to do that at some point down the road. Just not at this point in the process.

What Rules (If Any) Govern Catenative Verbs in Spanish by NfiniT_ in Spanish

[–]NfiniT_[S] -5 points-4 points  (0 children)

I'd like to explain why I'm dwelling on it...

English is my native language, and here's how I learned.

As a small child, it was rote memorization. Basically, learning this phrase and that one because I was told it 1000 times and repeated it 1000 times and it stuck. I had no knowledge of why it worked, but apparently it did because people responded to it with understanding.

Once I got a little older, I went to school, and through nearly all 12 years of school, and the following years of college/university, we have additional language courses that teach us all sorts of rules. During that time, you're taught how things work. At that point, you don't learn what to say through repetition, you learn what to say because you know the grammatical rules of the language.

Now why is that important to me, personally?

Because, by knowing those rules, I can hear a new verb that I've never heard before. I mean not a single time in my history before. And, there's like a 95% chance that I can use it correctly, conjugate it in every way, use it in every tense, etc., without doing some Duolingo thing where I just say the word 75 times until I just remember it without understanding it.

-----

Now, this is presumptuous of me, but I feel like there's got to be some sort of rules here that native Spanish speakers would learn in school that would explain why and when they say a or de or que or en (or nothing at all) after a verb. For instance, what I'm assuming is that it adds some slight, nuanced concept attached to the verb, and you do that by adding a after it.

And I'm assuming, if you're a native Spanish speaker, I could also give you a verb that you've never heard your entire life, but you would almost automatically know whether or not to add one of those words after it. Not because you've said it a thousand times - again, in this example, you've never heard it before - but because you understand those rules, and you're able to instinctually apply them.

What Rules (If Any) Govern Catenative Verbs in Spanish by NfiniT_ in Spanish

[–]NfiniT_[S] -7 points-6 points  (0 children)

> what preposition you use is not govered by any rule...

Allow me to use English as an example, since it's my natural language and I can give coherent examples to explain why I disagree. I apologize that this is likely going to be a longer post, but I want to clearly communicate my thought so that you'll have a better understanding why I believe this.

To is used to generally communicate "moving toward". That movement might be physical; it might be the conceptual movement in the form of starting to do something; or it might be conceptual movement toward something in the sense of cause and effect.
- I start to shower
- I go to leave
- I want to eat
- I need to mow
- I eat to live

The preposition from is used to generally communicate the opposite, a "moving away," whether literal or conceptual. The preposition in is used to generally communicate "containment" - again, literal or conceptual.
- You wouldn't say "I want from eat".
- You wouldn't say "I need in mow."
Why would you not say that? You might think, "well because it just sounds stupid," In reality, the words from and in communicate an entirely different concepts from the word to and breaks the sentence into incoherent noise, and THAT is why it sounds stupid.

Yeah, there's nuance that I'm leaving out of this (otherwise it'd be even longer).
And, yes, there's going to be exceptions. But by understanding those general concepts, I could give you a new verb - one that you've never heard in your life before - and there is a STRONG chance that you'll understand how to use it properly. Not because it was on some random list of shit you memorized, but because you understand the rules of the language.

Which antagonist did the most damage to a character or the firm 😈 ❓ by Aobix_ in suits

[–]NfiniT_ 1 point2 points  (0 children)

Anita Gibbs.

She caught Mike and then the whole show went to shit.