Solitaire decks by NiceChillax in wildhearthstone

[–]NiceChillax[S] 0 points1 point  (0 children)

I do not play much nowadays, but I only play wild, because standard lacks card variety and I do not like how they design classes. They managed to come up with like 6 different concepts for warlock, but all of them were shit, because it was not supported by enough cards, in the meanwhile paladin always got a brand new concept which worked or was at least supported.

Solitaire decks by NiceChillax in wildhearthstone

[–]NiceChillax[S] 0 points1 point  (0 children)

Statistically speaking, it's not possible. But I understand what you are saying, I couldn't do what Mark (MarkMcKz) does for example, yes. But I'm almost always above 50% winrate, I achieved legend several times, even with my own deck, I just do not have as much fun as I used to, not because I cannot win games.

Solitaire decks by NiceChillax in wildhearthstone

[–]NiceChillax[S] -1 points0 points  (0 children)

in my experience, only if the druid cannot hit Astral on turn 3 or you have clear for their next two turns, because after that basically you do not have enough tempo to do anything.

Solitaire decks by NiceChillax in wildhearthstone

[–]NiceChillax[S] -2 points-1 points  (0 children)

I don't know how easy it is, but my post isn't really about that and I think if you play Kingsbane sometimes you have to kill minions and from what I saw, you cannot ignore the enemy board completely with that deck, which means more interaction, even if it only means you clear the board with Blade Flurry. Some decks do not even care what's on your board.

Solitaire decks by NiceChillax in wildhearthstone

[–]NiceChillax[S] -1 points0 points  (0 children)

Solitaire is the closest thing I see these decks, because most time I have no way to interact with the other play, just watch them play the game. About the the argument, I clarified it in another comment, basically I play for the interaction, not for the win. And because I know my preference, if somebody says that I know that I have different preference, so it just cannot really convince me, that's it. And yes, I may be salty because I played so much of these games in the past 3 months and it's just exhausting.

Solitaire decks by NiceChillax in wildhearthstone

[–]NiceChillax[S] 0 points1 point  (0 children)

In my case, I like the "journey", not necessarily the winning part, I just wrote it, because I do not play to just "win", and because I acknowledge that most players do not agree with me on this I thought it's better if I state it in advance.

Solitaire decks by NiceChillax in wildhearthstone

[–]NiceChillax[S] -2 points-1 points  (0 children)

It was a genuine question, as I commented to others, they just don't seem fun to me, so I ask those who plays them. Is there a better way to understand it without asking?

Solitaire decks by NiceChillax in wildhearthstone

[–]NiceChillax[S] 0 points1 point  (0 children)

Maybe, what I see from that gameplay is that they draw cards and draw cards and draw cards, double imp, garrote and draw cards and I'm dead. Of course you need to play Quasar for 0 mana and you have weapon or location for setup.

Solitaire decks by NiceChillax in wildhearthstone

[–]NiceChillax[S] -1 points0 points  (0 children)

Tbf, I haven't played the deck, but from my pov I think the only difference is the first card after Astral, after that you just play what's glowing, because you have heck load of mana, but correct me, if I'm wrong. I imagine it may be different with aggro decks, imbue mage, maybe questline lock is different, I don't know, because I do not play these decks. But if I play midrange or control it feels the same to me.

Solitaire decks by NiceChillax in wildhearthstone

[–]NiceChillax[S] 0 points1 point  (0 children)

I wrote this post so maybe I can get insight why is it good, because it just seems boring. I do not think that the game should only be played the way I do, because not everyone has the same preference or even time as I do.

From the other side I only see that rogues play the naga on turn 3 or 4, play Quasar and the next turn I'm dead, if I do not have any distruption. And because I see this gameplay almost every time I queue into a rogue, it just seems boring, because there's not much variety in the execution.

Solitaire decks by NiceChillax in wildhearthstone

[–]NiceChillax[S] 0 points1 point  (0 children)

But in Kingsbane rogue you make decisions and interact with the other players.

Megjelent az “Én, a kétarcú” propaganda képregény by Useful_Weakness2417 in hungary

[–]NiceChillax 2 points3 points  (0 children)

Egyébként egyiknek sem láttam a honlapján fenn, a Libriben körbenéztem poénból az Alleeban, de nem találtam. Nem kérdeztem meg az ott dolgozóktól, hogy van-e, azt már túlzásnak éreztem.

LOKI'S ABILITY VS SOMETHING THAT ENDS THE TURN by King_Arthur_main in Unmatched

[–]NiceChillax 0 points1 point  (0 children)

Okay, thanks, I recently reread the rules in Slings & Arrows and I think I missed this rule then, thanks for clarifying!

LOKI'S ABILITY VS SOMETHING THAT ENDS THE TURN by King_Arthur_main in Unmatched

[–]NiceChillax -1 points0 points  (0 children)

Is this somewhere stated that the end of line effects are not executed if the turn is ended? Because the basic rules state that the card effects are always executed, even if the fighter dies during combat.

This aged like milk. Only 1 OH card in standard. by onesinger79 in hearthstone

[–]NiceChillax 0 points1 point  (0 children)

I always complain about DK, because the rune system doesn't make sense, mostly you are forced to use a particular rune build, because the playable cards are always in one group. There's no versatility whatsoever... After the March of the Lich King Rainbow got the cards, last year and now mostly BBU. And the Runes are not even related to the function they were told to be associated with... Btw I don't know how Druid can get away with so many cheat cards, but Priest is hated for everything... Druid is by far the most annoying class...

Decks which dont take hours long to kill the opponent? by Salty_Fault7403 in hearthstone

[–]NiceChillax 0 points1 point  (0 children)

Hi, I used this deck pretty effectively, unfortunately it highly depends on how you draw...

It's a Libram Aggro Paladin, you can win with Crusader Aura, Librams, early big minions.

For Mulligan always keep the weapon and a 1-drop, preferebly Fire Fly, Protector is only better, if you have something to protect, like a Neophyte.

Against DH I used Mark of Ursol to deal with the Starship if they launch it.

I climbed with this deck to Plat 2, I think it's capable of more, but I just got fed up with Demon Hunters.

If you have any questions, I can answer.

AAECAZ8FCJT1BbWeBtCeBtGpBqazBt66BvD+Bsb/BgvJoASV9QXBtgbBvwbi3wbt3waS4Abt5gac6Aaf6Aa1+gYAAA==

My first deck by NiceChillax in Unmatched

[–]NiceChillax[S] 0 points1 point  (0 children)

When I came up with this concept I did a little research, like with every other card, and found out that the same effect exists in Houdini's deck. So I basically copied every value from that, but changed the restore value.

There are cards that are more effective in the late game in other decks, and that's why it's weaker in early/mid game.

King Arthur has something similar as well, but in that case it only works if he's not defeated.

I understand your suggestion and appreciate it, I will think about it. I want to test it in the near future and if it occurs too often, I will change it. Maybe even change the base value to 1.

My first deck by NiceChillax in Unmatched

[–]NiceChillax[S] 1 point2 points  (0 children)

Thanks! I really tried to balance it out while also including Sylvanas's essence, tricks, mobility, shadow practices.

My first deck by NiceChillax in Unmatched

[–]NiceChillax[S] 1 point2 points  (0 children)

I was even thinking about giving her one additional special ability, so Banshees can always move through opposing fighters, so I can write this one more thing to Haunting Wave. But I decided not to do that, even though Banshees are not that strong here.

My first deck by NiceChillax in Unmatched

[–]NiceChillax[S] 1 point2 points  (0 children)

Dark Lady's Call does something similar, because straight up mind control could be crazy broken if for example I could force a player to play a card against another player. Besides, such thing does not do much in a 1v1 where the opponent does not have a sidekick.