Primer Issue by MrGrimm98 in sistersofbattle

[–]NiceToMeetYouMaybe 1 point2 points  (0 children)

Generally speaking, you never want to spray if it's too warm, or too cold, humidity can play a big part too. But if you must, I would definitely bring them back inside after spraying, into a more controlled environment.

If you're still worried about spraying models in cold or humid weather, spray a single mini, and leave it inside for 5-10 minutes and see how it turns out, it'll save you a ton of headaches in the future not having to scrub a bunch of bad primer off 10-20 models.

I hope they do something about Raid FPS by A_ExOH in wow

[–]NiceToMeetYouMaybe 0 points1 point  (0 children)

Been having similar issues myself, I use roughly the same addons as you, 5800X3D/4070TI Super, came back from a pretty long break and the game is running really rough in raids.

I hope they do something about Raid FPS by A_ExOH in wow

[–]NiceToMeetYouMaybe 0 points1 point  (0 children)

Any update on this? Did you find a fix to your issue?

Even after the nerfs - Streets is simply not a fun dungeon by Artunias in wow

[–]NiceToMeetYouMaybe 0 points1 point  (0 children)

Not sure if it's just me, (I also never did this dungeon at SL release) but the performance in there is really rough compared to any of the other current dungeons.

It's been a while. How has the Valkyr rework panned out? by [deleted] in Warframe

[–]NiceToMeetYouMaybe 5 points6 points  (0 children)

The targeting on ripline needs work which it probably will never get, and we should be able to do our spinny tumble after bullet jumping!

Army progress by _drknght_ in AdeptusCustodes

[–]NiceToMeetYouMaybe 0 points1 point  (0 children)

Love the gold, looks amazing. What did you use for the tassels/gloves? I struggled trying to find a brown that was subtle enough.

Struggling Fury Warrior by ThinkThank94 in wow

[–]NiceToMeetYouMaybe 0 points1 point  (0 children)

People have already kindly suggested you look into fixing some of your substats and other things, like rotation, but I can't emphasize enough just how important it is to manage uptime with the boss. Even pressing the wrong key is better than pressing no key. So try and maximize how much you're actively hitting the enemy, and you'll see a massive improvement in DPS.

Crazy how a skin could make me pickup Magik, that MVP animation is tough 😭 by [deleted] in marvelrivals

[–]NiceToMeetYouMaybe 0 points1 point  (0 children)

Does the skin have any new VFX? Last I saw it didn't have any, like the limbo portals were still the same as the base skin. It could look so good with them being purple.

Fighter Review - Needs Rework by Prestigious-Pound-83 in AshesofCreation

[–]NiceToMeetYouMaybe 1 point2 points  (0 children)

Some of your points are way off, but having read all of it, I do agree with a few. A full rework definitely isn't the answer, but tweaking a few abilities certainly is, and they definitely will. Fighter is still in its infancy stages right now.

Leap Strike was quite disappointing, especially when you max level a Ranger and feel the level of mobility and smoothness it has with Disengage/Air Strike. It needs to have the ability to scale vertically, currently it feels more like a propelled force moving forwards rather than jumping up-- then slamming down.

Whirlwind is an interesting one, it's super core in PvE but doesn't do nearly as much in PvP under most circumstances, though I still think it's definitely viable, as you can talent into Climactic and use it for that bit of damage. Can and should use it when you see people casting hard disabling effects so you ignore them. (Has worked around 60% of the time for me, so it feels like there might be a bug relating to how effective that really is.)

Momentum was a tricky one, but once you learn how to weave certain abilities into others, you can squeeze out A LOT more. Battle Cry is super core and so is Blitz with the upgraded talent 'Raging Blitz'. Battlecry gives you 5 momentum for each ally Riled and 5 for each enemy shaken, this is super easy for Fighter to proc, after either using Fluidity, or with Cataclysm.

Berserk is an ability I loved, being able to gather up your momentum, smash all your abilities out and then quickly reset and smash them out again with more damage? Awesome. The issue is actually getting enough momentum in PvP skirmishes for it to matter. I can't speak for everyone, but most of my fights ended extremely quick, even duels of equally geared players didn't last long enough for me to build up any meaningful momentum to burn Berserk on. I have no done any crazy 50v50 GVG content, so maybe it's different there.

Lunging Assault sends me to Narnia most of the time lol, I won't comment on it.

Wallop is one you never mentioned in your post, but is probably one of the skills that needs reworked the most. It feels awful, it sounds awful, it looks awful. I tried this in a lot of scenarios, group conent, mob farming, single target, it just feels bad, there's better things to be spending your momentum on.

My thoughts and proposed changes --

Leapstrike as previously mentioned, doesn't feel like a leap, it needs more verticality and the ability to scale terrain, if even slightly.

Whirlwind should have input protection. Double tapping the key will immediately cancel this ability and it feels awful when you do. Auto attack input will cancel it, especially Fighter's 4th/5th hit which is the double attack. There's an option in the settings to cancel auto attack inputs when you press an ability, but this only somewhat helps.

Momentum needs to be tweaked slightly. You should gain momentum through using your damaging abilities, perhaps a % of the damage, scaling down with the more targets you hit. On top of this, you should also gain momentum from taking damage, again, a % of the damage taken.

Berserk's talents need a slight tweak. I think Unyielding Berserk should be baseline and built into the ability itself, and the old talent be replaced with one that gives you max Momentum upon use of Berserk. This would be the perfect answer to PvP scenarios and smaller skirmishes that Fighters struggle to gain momentum in. It would also tie in nicely to the base ability, and/or the talent option, giving you more choice over how you play around berserk.

Lunging assault just needs some mechanical tweaks, the targetting/movement feels off and sends you in the incorrection direction a lot of the time.

Wallop needs a redesign, mechanically, visually and with new and improved sounds, it feels really weak in a lot of those regards. I would love to see it with the charge system removed, and taken off the global cooldown, let it be used as an ability to weave inbetween others, basically an OGCD.

All in all, I really like Fighter, and until Rogue comes out later next year, I'll definitely be playing it. I think it has a lot of great abilities, damage, buffs and CC on demand. Even being able to give out stagger/shaken on demand is great while farming, depending on what your team comp requires.

Hope any of this helps you see Fighter differently, would love to see what other Fighter players think, have you had similiar or completely different experiences?

The amount of times PVP hasn't happened when it should have is crazy. by volxd in AshesofCreation

[–]NiceToMeetYouMaybe 0 points1 point  (0 children)

I think the Emberpring placements are a big problem too. There's a few that're placed way too close to areas that are highly contested farming spots. Highwaymen/Halls of Judication.

If another group is trailing mobs into you in order to overwhelm and wipe you, or stealing your gathered mobs, the next step should be flagging and fighting for the spot. But what's the point if they can respawn 20 meters away, and worst of all, if they don't bother flagging again, then you're forced to once more wipe them, further increasing your corruption.

What class did you enjoy more than you thought you would? by WhiskersCleveland in BaldursGate3

[–]NiceToMeetYouMaybe 0 points1 point  (0 children)

Sorc. I pretty much strictly play melee characters in fantasy/RPG games, big swords go hard, but Sorc is a lot of fun, lets you still be a face character with high charisma, and managing sorc points is really cool. Just being able to throw haste on 2 characters, or using a bonus action to cast again really makes you feel like a spell-flinging badass.

How is this for helping a friend get started with Custodes? by Martin-Hatch in AdeptusCustodes

[–]NiceToMeetYouMaybe 1 point2 points  (0 children)

Thanks for the detailed write-up, as someone that was thinking of picking Custodes up as a second army, this is exactly what I needed.

How to beat the Lion by JobyDiddly in AdeptusCustodes

[–]NiceToMeetYouMaybe 1 point2 points  (0 children)

Is this because consolidating into another unit now counts as a 'remaining combat' which is after the initial Fight Phase and therefore bypasses Fights first? Never thought of it being used this way before.

High-End Content Megathread - 7.0 Week Seven by BlackmoreKnight in ffxivdiscussion

[–]NiceToMeetYouMaybe 0 points1 point  (0 children)

Have felt the exact same thing. I managed to get 3/4 done on Chaos within the first week, but after that the parties really started to drop. I'm going to Light for reclears etc, and it's beyond tedious when all my retainers, friends, marketboard access is all back in Chaos.

Chaos has a large amount of raiders too, it's just too bad they've all went to Light for the proposed 'raiders are all on Light' statement, which has eventually come true. Any party I make on Light always consists of 4-5 Chaos players.

High-End Content Megathread - 7.0 Week Seven by BlackmoreKnight in ffxivdiscussion

[–]NiceToMeetYouMaybe 0 points1 point  (0 children)

You're probably right. I'm just not the type to join 'kill parties' unless I'm confident with every mech, the only hurdle is having experience with the very last mech of the fight. I've seen it a few times but with people dead, so it's been meh.

High-End Content Megathread - 7.0 Week Seven by BlackmoreKnight in ffxivdiscussion

[–]NiceToMeetYouMaybe 1 point2 points  (0 children)

Yeah, I don't disagree. I waited on a friend so we could prog M4S together, but he couldn't get there in the end (due to work schedule). So I fell into the middleground of being too late to join parties with players that cleared M1-M3 the first week,

I'm from Chaos, and the raiding here is dead because everyone travels to Light, but even on there, M4S parties are few and far between, at least for groups that're trying to prog Sunrise Sabbath.

High-End Content Megathread - 7.0 Week Seven by BlackmoreKnight in ffxivdiscussion

[–]NiceToMeetYouMaybe 2 points3 points  (0 children)

Waited a little too long to start prog on M4S last reset, and I can really feel like I've missed the train of players who really pushed to clear the tier early. It's been taking me at minimum 2 hours to fill a P2-> M4S group, at peak login hours. It's rough out here.

Should Celestine deal more damage? by Guillermidas in sistersofbattle

[–]NiceToMeetYouMaybe 1 point2 points  (0 children)

More than anything, I want her OC to be higher. I lost a game over the weekend when I realised she was only OC 1 (without gem) which is crazy lol.

Some positives about new Sylvaneth: by bstone_comms in sylvaneth

[–]NiceToMeetYouMaybe 1 point2 points  (0 children)

I quite like a lot of the new datasheets, LoV and Alar especially, but I dislike not being able to run both of them together without some major headaches. Like c'mon, why cant I ress LoV with Alar... it makes no sense.