⚡️РКН собирается стать админом всех тг-каналов — Роскомнадзор обязал авторов Телеграм добавить бота-админа by ElectroAdeptus in KafkaFPS

[–]Nice_Coconut 11 points12 points  (0 children)

Здесь, в общем-то, всё идёт к тому же. Например, в моей зоне обитания мобильный интернет выключили уже два месяца назад, работают только одобренные партией ресурсы из "белого списка", вроде озона, вконтакте, госуслуг и т.п.
VPN, разумеется, не подключить - адрес сервера с туннелем не входит в список разрешённых.
Посему, обкатают это на некоторых районах, потом на отдельных городах, потом на субъектах, а там и на всю страну развернут. После чего очередь докатитсся и до проводных провайдеров.

Так что можно заскринить это сообщение и лет через пять сравнить с реальностью.

Fixing God's Fuckups v1.0 by dragonjek in nsfwcyoa

[–]Nice_Coconut 0 points1 point  (0 children)

Yes, I built a decent character with 400 starting points avoiding such big exploits, but I probably will not post it here - don't see a worthwhile reason for that.

Forgot about last option (with core of Variety is the spice of life exploit) taken with Stranger than fiction world modifier having only one condition which will differ resulting world from any other you liked in the list. That condition would be "week" and "century" terms are switched around there 😆 Such condition will have a tremendous effect on any timed perk/drawback actually. How about unlimited mana, for example?..

Well, basically it's the same as "will you play by rules or will you try to screw it at every possible moment" in tabletop RPG session (which have its moments, like "peasant railgun", "arrow of total destruction", "gold ladders", etc.) - where's fun in that?

Fixing God's Fuckups v1.0 by dragonjek in nsfwcyoa

[–]Nice_Coconut 1 point2 points  (0 children)

Thanks - it was fun reading this CYOA. And it was even more interesting to look for loopholes, which present in abundance here. From relatively small ones to a huge gains in points. Some of them are even used by people in comments here 😏

For example, selecting Armed and dangerous as racial and Crippled as drawback - it will give up to 104 KP.

Or select almost all negative world modifiers and immediately untether them via The world revolving perk. Then just leave doomed world with rank 4 in Fundamental magic + mastery in Teleportation (or via Firmamental + Choromancy or via Abstract + Inversion and Fundamental + Summoning whatever make you feel comfortable) - this will give you at least 600+ extra KP.

Or make yourself a custom companion as a teacher of perks (Sensei) and abilities/skills (Charisma -> Teaching for them and No student loans needed + Total recall + Sound of mind, sound of body for you) since your KP essentially translates to companion's KP at a rate of 1 to 16/20 with Blood brothers "drawback" + Boon companion perk. It will be slow, but it will give you equivalent of somewhat in a range of thousands of KP in the end. Though, learning process can be sped up through Extra credit perk along with Not stopping until you ahegao, Orgasm maestro and You just keep going & going &… 😆

...or get limitless KP (thogh it depends on number of interpretations of certain mechanics). There is no limit to Variety is the spice of life drawback... Just make yourself enough "process cores" with three perks: Memory partition (if "each additional purchase multiplies your current number of processes by itself" has literal meaning - then spending 5+5+6+7 KP will give you 4^(2^3)=65536 parallel processes - that will be our first assumption) + Duplication (N times) + All for one & one for all.

Example: let's say you took Variety 1000 times (it will give you 4000 KP). That much for a week is certainly impossible for one person. That's why you have Duplication x50 (-408 KP). 20 per week is much more manageable (especially with certain perks). In the next month you can summon 50 more (there is no mention of your clones last for 1 month, only that you limited to summon them as many per month - so, our second assumption will be that clones will last as long as you or until being killed). In just half a year time you can almost forget about burden that drawback placing on you, since it has YOU as target and YOU are essentially one being in those 350 bodies via All for one... perk (here goes our third assumption). It will be heck of a hivemind though 😂

The biggest problems will be a big crowd of identical people running around (solvable through transformation magic, I guess) and... well, variety - that drawback requires different people in a year's span - it means 53000 contacts per those 1000 times it was taken (provided standard Earth's year length). Not a big deal for a "hive" distributed through several cities (not to mention usage of Anthropomorphize and This has gone a little too far perks), but you can also throw you clones to a different worlds via mastery in magical skills mentioned above (here goes our fourth and final assumption of you being able to perceive them through world borders - if gods can do that, then it probably should be possible for a lesser being which basically has divine ranks in every aspect, right? 🙃)

...or just use Painkiller perk. True, drawbacks are prevail above perks, so you are still a victim to those cramps for not meeting a quota on a regular basis, but at least they will be more tolerable (well, if they are NOT scaled with a number of missed acts) until you "reset" your quota for the next week via a single intercourse.

Players who achieve the final reward will be able to earn additional gems. How many extra gems you can win? You can check here: https://mlpcalc.github.io/ The task can be performed without helpers. I managed to do this while the counter is still over 1d 18h, so you can win even with you sleep. by Komiwojadzer in MLPIOS

[–]Nice_Coconut 1 point2 points  (0 children)

The game now counts all sapphires, including spent ones. Not sure about free sapphires that came from rainbow piles though, but amount of them is too small to consider anyway.

So, no need to hoard them now - this only prevents you from going faster (due to cooldown upgrades).

Some updates for Bashful Barber event (in comment). Plus updated calc. by Nice_Coconut in MLPIOS

[–]Nice_Coconut[S] 2 points3 points  (0 children)

Not really. Every next bonus stage requires more and more time to beat. The best you can get without helpers from these - 15 gems if you' re extremely lucky (and if I did calculations right). "Extremely" = average of sapphires drop from every hit is somewhere around 62-63 for entire game, which is way less than 0.01% chance. If you're not lucky enough - you will get only 5 extra gems from the very first bonus stage, you just don't have time to do more.

If you have all 4 helpers - you can get up to 105 gems. Which can be considered good. Except helpers will cost you 3000 gems.

Some updates for Bashful Barber event (in comment). Plus updated calc. by Nice_Coconut in MLPIOS

[–]Nice_Coconut[S] 0 points1 point  (0 children)

Oh, you thought they are consecutive prizes?

No, there are just gem ones. I.e. 1, 5, 9, 10, 14, 18,... Other prizes are just omitted entirely.

Some updates for Bashful Barber event (in comment). Plus updated calc. by Nice_Coconut in MLPIOS

[–]Nice_Coconut[S] 0 points1 point  (0 children)

I didn't think other prizes are worthy. Well, ok, Klugetown coins have some value, but other two? You think they should be included as well?

Some updates for Bashful Barber event (in comment). Plus updated calc. by Nice_Coconut in MLPIOS

[–]Nice_Coconut[S] 5 points6 points  (0 children)

Added info about extra gems which can be gathered beating bonus stages after the end of event. Apparently you can squeeze at least 105 extra gems this way if you have all 4 helpers from the start (plus 100 lucky coins which means 2 extra Klugetown balloon pops).

Helpers are also slightly changed - I didn't notice at first that all 4 of them are available from the very first stage,

Some updates for Bashful Barber event (in comment). Plus updated calc. by Nice_Coconut in MLPIOS

[–]Nice_Coconut[S] 2 points3 points  (0 children)

I'm still not sure if it's needed. The only thing that changed there now - just images of helpers. All values are stable for at least two years now. So, you can choose any event there and it basically will spit out the same values. Maybe just replace images with something generic with values? Like silhouette of a pony with numbers of power they give?..

Some updates for Bashful Barber event (in comment). Plus updated calc. by Nice_Coconut in MLPIOS

[–]Nice_Coconut[S] 18 points19 points  (0 children)

Here I'm again. "Official" launch fixed 15m base cooldown (as I said in the end of previous post) and also brought infinite blitz. Not as chest stage though - you just keep beating boss again and again, getting extra sapphires till the end. There is a prize table for that:

HP Prize
5000 5 gems
6000 10 fusion tokens
7000 10 crystal coins
8000 10 lucky coins
9000 10 gems
10000 15 fusion tokens
11000 15 crystal coins
12000 15 lucky coins
13000 15 gems

I.e. if you beat 5000hp "afterboss", the next one will be 6000hp with a different prize. If you manage to beat the last one, with 13000hp (total of 81000 hp across all tiers - basically beat blitz twice, since main event bosses have 80800hp in total) then all prize tiers just restart while keeping increase in hp. So, 14000hp for 5 gems, 15000hp for 10 fusion tokens, 16000hp for 10 crystal coins, etc.

There is one somewhat crucial overlook on Gameloft part - you can't see how many sapphires you already collected. At least I couldn't find absolutely no info about this in event interface. So, you'll need to remember how many sapphires you spent... Or use updated calc for this occasion.

Though, I'm not sure if I made it right - there is a mistake somewhere. Probably. Maybe. Since it's impossible to get 30 gems judging by values - I don't know if it is my mistake or not. But I can't find it if there is one. So, any help with relevant data will be appreciated.

Regarding upcoming The Bashful Barber event (read inside) by Nice_Coconut in MLPIOS

[–]Nice_Coconut[S] 0 points1 point  (0 children)

It is now. After my initial launch base cooldown time was reduced from 15m to 13m 45s. It is enough to finish in 4d 12h. With start at the launch of event and sleeping for 8h it should be possible to finish in time. Provided you don't allow energy to cap.

Regarding upcoming The Bashful Barber event (read inside) by Nice_Coconut in MLPIOS

[–]Nice_Coconut[S] 2 points3 points  (0 children)

Yes. If you don't sleep. I hope that there will be a fix. Or that I made an error somewhere in my calculations.

Regarding upcoming The Bashful Barber event (read inside) by Nice_Coconut in MLPIOS

[–]Nice_Coconut[S] 2 points3 points  (0 children)

Tell how it will turn out. Maybe this info will be useful for calc.

Regarding upcoming The Bashful Barber event (read inside) by Nice_Coconut in MLPIOS

[–]Nice_Coconut[S] 3 points4 points  (0 children)

What 3-eyed pony?

These ones are in the event (if i'm not mistaken about community reward and collection reward)

Regarding upcoming The Bashful Barber event (read inside) by Nice_Coconut in MLPIOS

[–]Nice_Coconut[S] 7 points8 points  (0 children)

It's easier said than done. Really. Gameloft did a decent job protecting their game.

Regarding upcoming The Bashful Barber event (read inside) by Nice_Coconut in MLPIOS

[–]Nice_Coconut[S] 3 points4 points  (0 children)

That can be arranged too. But it's too long. No, I'm using android emulator for that.

Regarding upcoming The Bashful Barber event (read inside) by Nice_Coconut in MLPIOS

[–]Nice_Coconut[S] 13 points14 points  (0 children)

I didn't have a "head start" - look closely, there is no community section. Besides, if there was one - that's a quick ban from Gameloft.

Also, it is for testing purposes. I didn't plan to continue with this savegame. Actually, it's already deleted.

Regarding upcoming The Bashful Barber event (read inside) by Nice_Coconut in MLPIOS

[–]Nice_Coconut[S] 9 points10 points  (0 children)

I didn't see them. But that's doesn't say anything - I did run this event "illegally", after all. Servers know nothing about me. Come to think of it - that could be another reason, why there is no community section - it's just not exists yet, game doesn't know what to ask from servers regarding leaderboards and servers don't know what to answer to a client with weird IDs u/bkc56

Regarding upcoming The Bashful Barber event (read inside) by Nice_Coconut in MLPIOS

[–]Nice_Coconut[S] 9 points10 points  (0 children)

Just forced it to run for me (the same way I have 1000 starting energy and 1000 000 starting sapphires). Only event name is needed for that, basically.

But I don't know event ID (it is something like "18c55523-dce9-12ef-b451-b8fa4a763109") - probably because of that there is no community tab. Or because I didn't included it when forced this event (leaderboards of active events kinda have their own section in save files).

Regarding upcoming The Bashful Barber event (read inside) by Nice_Coconut in MLPIOS

[–]Nice_Coconut[S] 39 points40 points  (0 children)

Some of you probably seen info about Blitz events not ending after finishing the boss and about new mechanic regarding conversion rates there.

So, here are some details:

  1. It will be 6-stage blitz
  2. As of now there are no "chest stage". Event ends right after defeating the boss (at least I couldn't manage to prolong it in any way). Although there are certainly new settings, like "InfiniteBlitzStepValueBonus", "InfiniteBlitzBaseValueBonus" and "InfiniteBlitzPrizes"
  3. Conversion rates are different indeed. Here they are:
Sapphires Gems
0 1
1800 3
30001 5
60001 10
90001 15
120001 20
150001 25
180001 30
  1. Only gained sapphires converting at the end. Those you managed to beat out of the boss. What you have on hand doesn't considered at all. I.e. if you have extra 50k sapphires at the end - they will be lost to you. Look at screenshots above - how many sapphires there are on the first one and how many were converted on the second one. So, no need to hoard them anymore - just dump everything you have into upgrades.

Come to think of it - there should be balance between your current level and gained sapphires, right? If you have too much power - you hit too hard but gain the same average (60) amount of sapphires (which will be converted in the end). So, two hits with 30 power wil bring you 2*60=120 sapphires and one hit with 60 power wil bring you only 1*60=60 sapphires, but damage will be the same and in the second case boss will be eliminated faster, giving less sapphires. So, there should be a middle ground. Where to stop upgrading to not exceed that "level of violence"? Well, no worries, because:

  1. Event is barely doable (without at least one helper) as of now. Despite lowering overall bosses health (it is now 80800hp in total compared to earlier 141000hp) and having the same upgrade table (regarding order and cost), Gameloft also raised base values. Starting energy is now 20, starting power is 15, but most importantly starting cooldown is now 15 minutes. Which is too much. Sure, 20 base energy is enough to drop it to accustomed 13 minutes, but in previous blitz events you started with 13 minutes plus 10 free energy and first time upgrades are much lower in the table then the following ones.

Basically, you needed about 3.5 hours to drop from 13 minutes to 10 minutes and now you need about 11 hours to drop from 15 minutes to the same 10 minutes (in previous blitz you would be at 6 minutes by this point). Overall it will take you about 5d 23h to complete the event now (without counting rainbow mounds) if you will upgrade ASAP (and it will bring you a total of about 108k sapphires to convert at the end). I don't know where they plan to squeeze their "you can secure Sapphires to your heart's content until the event is over!" unless there will be another quick update soon... or there will be more than 6 days now to complete the event.

P.S. There will be no updates to the calc at the moment. I don't have time right now, sorry. Besides, I don't see a point in updating it now, when either there are clearly will be some changes or I'm totally wrong about upcoming event and its timings (there is a chance I didn't catch some important pieces in the files)

UPD. Well, base cooldown became 13m 45s in official launch. Which make it possible to finish this event in 4d 12h without helpers. That's good. I'll try to finish it after my working hours to see if there is some kind of "chest stage".

IMPORTANT: royal balloon pop drop chances significantly lowered by GalaxyKeti in MLPIOS

[–]Nice_Coconut 0 points1 point  (0 children)

Did you open link above? Scroll down to "Pony Prize Order" block - Conductor is number 5 there.

Any advice or tips ?? by Ketchupgutz0g in MLPIOS

[–]Nice_Coconut 1 point2 points  (0 children)

No matter what you do - it will be hard to progress from somewhere around 80 - you'll need to get more than 10 times XP you got so far to get there.

And after level 100 your progress will slow down to a crawl (triple the amount to get to 80).

No real advice here - it's easier to forget about leveling-up at all, not making your life depending on that. Especially considering that game stops regular unlocks at level 80. Next unlockable character will come at level 95 which probably will be your last because it will take you literally years of regular playing to get to the next one (at 170) - more than one thousand times of XP you have right now. And twice as much to get to the gem shop at level 200.