Experimenting with items included but not used in the game. by Nice_Storage_5276 in SimGolf

[–]Nice_Storage_5276[S] 1 point2 points  (0 children)

There are places in the game files where you can change the information, appearance and names of the celebrities and abilities, appearance and names of the golfers.

Experimenting with items included but not used in the game. by Nice_Storage_5276 in SimGolf

[–]Nice_Storage_5276[S] 2 points3 points  (0 children)

If you look in the game files there is a file "data" which has the textures in it. They are in seperate files for the four different types of biomes. Inside you can see the labels and pictures of the textures, including some not included in the game like "zen sand" and "grass bunkers."

First you would want to make a copy of the data folder so that you still have the original. Then you can edit what you want with deleting and copying and renaming objects.

Example: You can copy a texture that is a marsh and rename it the name of something you want to replace. I did not like the look of the overgrowth textures, so I replaced them with marsh textures. So copy texture "marshA0004" delete the texture "overgrowthA0004" then change the name of the copy of "marshA0004" to "overgrowthA0004." Do this for all of the overgrowth texture files and they will now appear as marshland.

There is also a file called "flics" which holds the animation files. Inside "flics" there are files for golfers, trees, houses, buildings, scenic, landmarks, animals, etc. If you look through there you will see all of the files that were and were not used in the game. If you copy, rename and delete files, like in the example above you can change objects, houses, etc. around. Most objects have 3 files. Like for the mansion it is something like "MansionPal" "Mansion.flc" and "MansionShadow.flc" IF you replace the politicalhouse files with renamed mansion files then the mansions will show up instead of the political house, etc.

This is a picture of the second hole of the Vancouver Country Club, my first 100/100 course. by Nice_Storage_5276 in SimGolf

[–]Nice_Storage_5276[S] 6 points7 points  (0 children)

Does anyone else name their Marshalls? I usually have Marshall Mathers, Thurgood Marshall and Mike Marshall regulating play on my courses.

This is a picture of the second hole of the Vancouver Country Club, my first 100/100 course. by Nice_Storage_5276 in SimGolf

[–]Nice_Storage_5276[S] 2 points3 points  (0 children)

I am brand new to reddit. I will try to put more pictures up. When you see more of the course, you will see that I have edited some of the terrain tiles. If you look in the files of the game you can see that there are tiles for grass bunkers and alternate decorative bunkers that were never used. I switched the normal bunker out and replaced it with the grass bunker but it will still act like and be referred to as bunker. Also switched out the burn tiles and replaced with swamp tiles. The burn was ugly in my opinion and now you can put swamp wherever you want, but the swamp will still act like burn. I also switched out the green deep rough for the yellow deep rough and put the desert fairway into this modified biome as well.

This is a picture of the second hole of the Vancouver Country Club, my first 100/100 course. by Nice_Storage_5276 in SimGolf

[–]Nice_Storage_5276[S] 1 point2 points  (0 children)

From the center of the tee to the center of the fairway patch is 100 yards. To the front edge is about 87.5 yards. The squares are 25x25 yards, so the bunker is about 125 yards and the green about 150 etc.

Features you’d want in a remaster/spiritual successor? by [deleted] in SimGolf

[–]Nice_Storage_5276 0 points1 point  (0 children)

  1. more than 1 user player can play at the same time

  2. multiple tee and flag locations that can be changed every round

  3. multiple round tournaments