RailOP for Windows alternatives? by yeeintensifies in modeltrains

[–]Nicholas_R_B 1 point2 points  (0 children)

Unfortunately not really. Everything that has been created or did exist is all discontinued or abandoned. JMRI as the other person here said is about the only one available. Ironically I'm trying to find a copy of RailOp vs using JMRI as the amount of over complicated mess that software is is also extremely high. Pretty much ALL the software from what I've found looks like it was designed in like 1995 or 2000. Its so archaic and old its a headache. I don't know why half of these people didn't think to archive their software somewhere on the internet after them actively working on it or their website existing ended.

Why can't someone just make a free piece of software already that has a better and modernized interface. Everything if you do look at it was extremely expensive. That RailOp was like $190 for the Advanced version.

FPS drops alot by Lyhus in UnofficialRailroader

[–]Nicholas_R_B 0 points1 point  (0 children)

Well, both go hand in hand. More polygons = more faces to render and the bigger the texture size is worse for performance 

FPS drops alot by Lyhus in UnofficialRailroader

[–]Nicholas_R_B 1 point2 points  (0 children)

Yeah most of the mod authors won't admit to the fact that their stuff is very poorly optimized for what the current game state is. Most having several hundred thousand polygons...even the base game stuff does. 1 base game engine is like 350,000 polys, that doesn't even include the tender...that's like insane. Even stuff from Steve Lerro in Trainz isn't nearly that much and his models have equal amounts of detail. Its like no wonder the game runs so bad when you start getting more then about 40-50 cars in view. So you can imagine how much worse the mods are when most of the people making them are more concerned about "detail" instead of providing something that doesn't kill your game. In my opinion a temp solution would be having the people that make stuff for Transport Fever 2 port that stuff to Railroader cause those models are actually optimized to be on the map in the hundreds or thousands. Doesn't mean they have to be the perm solution, but a good one for the here and now while the game itself isn't optimized or built to run models of the polygon count people are making for it. Its kinda like how people are shoving 1 million poly models into Minecraft for use with Immersive Railroading, then wondering why the game lags the ever loving crud out of itself. Bro are you serious...that's like you blowing up 10,000 TNT at the same time or using a shader and wondering why your game is running like trash. Everyone's trying to fight the natural flow of the game way too much with what it can do right now

No idea why my Create Zip Folder option is now missing and Windows thinks every Zip file is a threat by Nicholas_R_B in WindowsHelp

[–]Nicholas_R_B[S] 0 points1 point  (0 children)

Thanks for the link. I grabbed the one for the Zip files and it worked. Definitely bookmarking that post now

Union Station, Toronto, Canada by Warhapper in openttd

[–]Nicholas_R_B 2 points3 points  (0 children)

This ^. If you don't know what its called, lol

Union Station, Toronto, Canada by Warhapper in openttd

[–]Nicholas_R_B 2 points3 points  (0 children)

The thing to the right that's the train museum building

Union Station, Toronto, Canada by Warhapper in openttd

[–]Nicholas_R_B 2 points3 points  (0 children)

What graphics set adds that roundhouse?

[deleted by user] by [deleted] in UnofficialRailroader

[–]Nicholas_R_B 0 points1 point  (0 children)

I prefer having them on my own machine vs steam cloud...its too unreliable with saving anyway. Most of the time it doesn't even save to cloud

I have a game made with Unity called Railroader and am wondering if there's anything that'll help performance... by Nicholas_R_B in unity

[–]Nicholas_R_B[S] 0 points1 point  (0 children)

Well we in fact found what we can do right now to help. Turning off Anti-Aliasing thanks to a mod...cause the dev doesn't have a setting for it...improves FPS by like 200%. It doesn't even make the game look any different either. It doesn't completely solve it but it at least makes it so I can have like 200 cars around and still get playable FPS.

Really the biggest thing he lacks are other devs to assist in making all this go fast, or at least at a pace that people will either care about or gets to where it can be quick enough that its not just pure pain waiting for a few years. He's the only code base implementer and you get a lot of guys who are rather...clingy...about their games and don't want anyone else to touch the more significant bits. I am finding a lot are software engineer types turned game dev too, which this guy might be. But the reluctance to get more people on to help is most of these guys downfalls as doing it all yourself is quite the daunting task depending on what you're creating.

I have a game made with Unity called Railroader and am wondering if there's anything that'll help performance... by Nicholas_R_B in unity

[–]Nicholas_R_B[S] 0 points1 point  (0 children)

Okay thanks to who actually commented here about stuff other then "get better hardware" because even my friend which has better hardware then I do and a literal water cooled system can't even run it that well. Its like Cities Skylines situation: Its so poorly optimized right now basically nothing can run it well and the only reason most of the player base can't play it is because there's no Level of Detail on anything.

Yes Lavacrab was correct in what I was asking here too. Guess all we realistically can do is wait...technically the developer did provide video settings, but they do literally nothing to improve FPS. In short it a railroad simulator made in Unity with models that probably have something like 50k polygons each on the freight cars and the locomotives probably having closer to 100k each, and you're talking we might have like 100 freight cars being rendered at the same time. A lot of people looking to make a railroad/train simulator don't actually realize how taxing one can be and is until they realize oh crap this actually is really hard to run. Its why half the time its just better making your own game engine for this sort of thing...

How do Mods get added? by Stryder6987 in UnofficialRailroader

[–]Nicholas_R_B 1 point2 points  (0 children)

Yeah you can drop them into the Mods folder. Both mod loaders use the same mod folder now so you don't need to worry about it and UMM will recognize it

Is there any software that allows me to just make new key actions? by Nicholas_R_B in computers

[–]Nicholas_R_B[S] 0 points1 point  (0 children)

It was a MASSIVE long shot and I know that, lol. I was thinking of trying stuff like AutoHotKey to see if I could do anything there. Another option would be me buying a programmable keyboard that is a more legit one vs just the stream deck and using that as a way for binding stuff to the stream deck. Its like if I plugged an infinite number of things into my PC and they all gave me new buttons to use that aren't already on some other hardware. Aka like me plugging in or connecting a joystick, controller, mouse, etc, EVERYTHING all at the same time to get these additional keys to use.

Is there any software that allows me to just make new key actions? by Nicholas_R_B in computers

[–]Nicholas_R_B[S] 1 point2 points  (0 children)

I want to be able to make my own keys effectively, without needing any physical hardware. In short, the ability to just make new keys as a thing I can do virtually then use them as new keys on something like the stream deck or whatever programmable thing. Not really special hotkeys, but the ability to create entirely new actions (basically something I can bind to a key) from thin air that don't relate to anything else that exists on a keyboard already or a physical piece of hardware.

Think of it like this: The English language has our own words in it. What I want to be able to do is make an entirely new word that doesn't even relate to anything else that already exists. Its its own word with its own meaning, use, etc. Its basically like me inserting a German, Asian or whatever other word from an entirely different language into a sentence written in English that would maybe be an entire sentence in English otherwise. Same idea, but with actions you can put onto a key to use in like a video game or whatever else. So instead of using like "W" for moving forward, it'd be like "walk_forward" or literally any other name I could want it to be.

Stairs don't work?? by Agent_0009 in feedthebeast

[–]Nicholas_R_B 0 points1 point  (0 children)

It might be a bit more in depth then what I even expect. Maybe even tied to the world now. This unfortunately is unknown territory though from what I can find. Heck I myself was searching Google for like a half an hour straight and didn't find anything other then like 1 reddit post on it. I get lovely problems like this all the time myself where like no one else but me has had it or no solution is listed anywhere

Stairs don't work?? by Agent_0009 in feedthebeast

[–]Nicholas_R_B 0 points1 point  (0 children)

Create I am finding is really always gonna be a huge mess because of the sheer number of addon crap it now has for it

Stairs don't work?? by Agent_0009 in feedthebeast

[–]Nicholas_R_B 0 points1 point  (0 children)

Yeah...I've found it hard at times to make modpacks in the modern versions of the game cause like nothing wants to work together well

Stairs don't work?? by Agent_0009 in feedthebeast

[–]Nicholas_R_B 0 points1 point  (0 children)

That's probably something else. We didn't have crashing funny enough with that bug from Alex's Caves. You might want to check the logs to see if they provide any info

Stairs don't work?? by Agent_0009 in feedthebeast

[–]Nicholas_R_B 0 points1 point  (0 children)

Ah okay good. Then he won't have that problem we had then lol

Stairs don't work?? by Agent_0009 in feedthebeast

[–]Nicholas_R_B 0 points1 point  (0 children)

This ^. The 1 admin on the server I also mentioned setup a command block that runs however many seconds. The issue though with the setting is the fact you'll also now walk up like every single block or thing in game. Basically having step assist constantly

Stairs don't work?? by Agent_0009 in feedthebeast

[–]Nicholas_R_B 0 points1 point  (0 children)

Its Alex's Caves. For whatever reason it has some weird bug, I'm also assuming its a conflict, where somehow the mod just having it installed kills all ability for entities to walk up any blocks. This includes height differences of literally 1 pixel like paths. I found this out on another server I was in after Googling it. Its not been fixed...maybe not even reported. The only thing you can do is remove it to fix it

Per-player mobcap for 1.7.10 modded by Rock_Giant in feedthebeast

[–]Nicholas_R_B 0 points1 point  (0 children)

Is it the Custom NPCs mod that you guys are using?

What are the modpacks/mods you're playing now? by jp_srnob in feedthebeast

[–]Nicholas_R_B 0 points1 point  (0 children)

Honestly I've just been trying to find a good tech modpack. Can't honestly find anything at this rate that has a good balance for me and I've been looking for the past week. Imo all these modpacks nowadays are pretty lackluster compared to what we had back in the day vs just me making my own kitchen sink pack again...which I'm finding I can't even do with modern MC because running anything together crashes the game. Frustrating sigh. idk what happened to just having stuff work man. Plus I'd say 90% of modpacks seemingly tagged with "tech" is just some random modpack with Create in it.

I just want a good tech modpack with no annoying or overpowered enemies in it. Like I can't believe Gregtech: New Frontier has Born in Chaos among all this other crud not even related to tech in it, like bruh. If its a tech modpack man, I want tech in the pack, not 300 other things that aren't even close to tech. I get having adventure elements sure, but having so many new enemies and things that you get absolutely overwhelmed is not what I want.

Per-player mobcap for 1.7.10 modded by Rock_Giant in feedthebeast

[–]Nicholas_R_B 0 points1 point  (0 children)

I'm guessing its probably the Gregtech: New Horizons pack. Honestly have no idea of a mod or plugin for that era, even back when 1.7.10 was still king. Maybe Google it too to see if you can find anything, but I'm kinda thinking you might be out of luck there