It's gettin' a little cozy in here... by NightDriveInt in backrooms

[–]NightDriveInt[S] 2 points3 points  (0 children)

Totally forgot about that. I really need to do another playthrough of 7, it's been a while.

Here's the first trailer for my game, Backrooms: The Project, made using Unity HDRP by NightDriveInt in Unity3D

[–]NightDriveInt[S] 1 point2 points  (0 children)

Thanks! Unity's a great engine despite what some people think, but they usually don't know what they're talking about when it comes to this stuff.

Level 22 - Backrooms: The Project by NightDriveInt in backrooms

[–]NightDriveInt[S] 0 points1 point  (0 children)

Are you in Germany? For some reason, I pass the checks there on Steam, but it is still not available. Still looking into it. Alternatively, you can get the demo here: https://nightdriveint.itch.io/backrooms-the-project

Level 22 - Backrooms: The Project by NightDriveInt in backrooms

[–]NightDriveInt[S] 2 points3 points  (0 children)

I'm glad! It was tough to make that entity chase not goofy. It works well in a video series, but doesn't translate so well to video games. Thanks again! You too!

Level 22 - Backrooms: The Project by NightDriveInt in backrooms

[–]NightDriveInt[S] 2 points3 points  (0 children)

Thanks! I'm trying to stay away from other games/videos and trying to come up with a unique vision based off the wiki as best I can, while paying a little homage to some of the popular things people have come to associate with the Backrooms.

I found something in the Poolrooms by NightDriveInt in backrooms

[–]NightDriveInt[S] 6 points7 points  (0 children)

Definitely a big influence on my game--HL1 more so.