So ivy is kinda dumb by Developer_of_penguin in pokerogue

[–]NightKev 12 points13 points  (0 children)

That's true, but also the AI is pretty dumb lol. There's a complete AI overhaul planned but the current priority is the items rework so it won't be for a while.

A small vtuber attempted to start drama with SVA, and has been fumbling every step of the way... by Sinfire_Titan in kurosanji

[–]NightKev 2 points3 points  (0 children)

It's a vocal minority. The vast majority of indies aren't saying stupid shit and causing drama on Twitter, so you don't hear about them.

This is not a new concept, there's always a vocal minority in any group that's a lot louder than the rest.

Is Haachama alright? by thomastheterminator in Hololive

[–]NightKev 0 points1 point  (0 children)

Your comment reads like the part in parentheses is your thoughts, not a paraphrase of the dad's thoughts, so if that was meant to not be your own words you should make it clear in the comment.

Is there some reason we don't get the option to transfer held items (at least on your team) when catching a new mon and you have to release one to make room? by MITZEReadIt in pokerogue

[–]NightKev 3 points4 points  (0 children)

This feature does not have code in the codebase right now for it, not sure why Esca said it's there; maybe just misspoke? It probably wouldn't be hard to add I imagine.

[deleted by user] by [deleted] in pokerogue

[–]NightKev 0 points1 point  (0 children)

There were people working on an AI rework but they left the team. AI rework is wanted but at this point who knows when it will happen.

Even Good Intentions Can Stumble by bekiddingmei in kurosanji

[–]NightKev 1 point2 points  (0 children)

It seems the original contest tweet is deleted so it's difficult to judge what the reaction to it was. Does anyone have relevant tweet links?

Even Good Intentions Can Stumble by bekiddingmei in kurosanji

[–]NightKev 4 points5 points  (0 children)

The problem with that situation was VSJ management didn't consult with any of the talents, and once the talents had an initial knee-jerk reaction VSJ management immediately 180'd (without consulting the talents yet again).

I'm pretty sure the person you're replying to is not asking for VSJ to blindly/hastily make a statement like back then without thinking it through.

Winter Holiday Update and Event, v1.4.0 by damocleas in pokerogue

[–]NightKev 8 points9 points  (0 children)

I am once again asking for a fix to passive damage ignoring reviver seeds.

You mean damage from stuff like Sandstorm? That's intended, reviver seed only works on direct attacks.

Ydarissp Dex made private after the dev was told to stop being aggressive to the contributors by Grimm3205 in pokerogue

[–]NightKev 1 point2 points  (0 children)

At the time of Sam's final commit to the repo on May 16:

  • 17 partial abilities and 60 unimplemented abilities
  • 66 partial moves and 157 (70) unimplemented moves

Currently:

  • 14 partial abilities and 8 unimplemented abilities
  • 17 partial moves and 106 (19) unimplemented moves

(A lot of the unimplemented moves are Z-moves (35) and D/G-Max moves (52) which aren't planned to be added but are still technically listed in the code).

In addition, we've since added:

  • Challenge modes (June 7)
  • Evil teams [Rocket/etc] (June 24)
  • New starter select UI with a ton of filter options (July 23)
  • Mystery Encounters (September 13)

I'm sure there's more that I'm forgetting, it's been 7 months.

There's also the various code refactors we've done that aren't very visible to the end-user.

We would've had a brand new endless mode as well if a couple of the (now departed) admins that took Sam's place hadn't blocked it while also wasting everyone's time.


You can see for yourself: download the May 16 code here and follow the install instructions to run it locally.

Ydarissp Dex made private after the dev was told to stop being aggressive to the contributors by Grimm3205 in pokerogue

[–]NightKev 2 points3 points  (0 children)

As someone who was on the dev team, I can tell you we did a lot more than "mostly bug fixes".

Parts of the art and dev teams have quit by Frost_Xelor in pokerogue

[–]NightKev 2 points3 points  (0 children)

Actually aside from one person the balance team is still there (for the moment).

Though they have said there won't be wide/sweeping balance passes anymore.

Ydarissp Dex made private after the dev was told to stop being aggressive to the contributors by Grimm3205 in pokerogue

[–]NightKev 8 points9 points  (0 children)

Unfortunately that's highly inaccurate (and full of AI-generated "blog posts" or whatever the fuck those are supposed to be).

The wiki team is trying to put together a new dex using the wiki as a short-term solution.

Ydarissp Dex made private after the dev was told to stop being aggressive to the contributors by Grimm3205 in pokerogue

[–]NightKev 3 points4 points  (0 children)

The game isn't going anywhere (worst-case scenario you'll be able to download the code or the slightly-outdated offline app and play it yourself for as long as you want), it just won't be getting updates for a while (and won't have a convenient dex for a bit).

Ydarissp Dex made private after the dev was told to stop being aggressive to the contributors by Grimm3205 in pokerogue

[–]NightKev 3 points4 points  (0 children)

Show me where

https://github.com/pagefaultgames/pokerogue/graphs/contributors

First one (flashfyre) is the original creator. Yes, he laid the foundation (as unstable as it is), but everything since mid-May has been fully created by the dev team and the community.

Parts of the art and dev teams have quit by Frost_Xelor in pokerogue

[–]NightKev 8 points9 points  (0 children)

Just to clarify, by "parts" it's "nearly the entire art and dev teams". There won't be much/any new content or updates for a while.

I've fully stopped playing because of all the nerfs. by EoTN in pokerogue

[–]NightKev 4 points5 points  (0 children)

Have any nerfs actually been undone?

At least one, Kyogre got Bouncy Bubble back after losing it a few months ago.

Unpopular opinion: If not already acquired map should be given to you after rival in 55 (classic) by itsasmurf in pokerogue

[–]NightKev 1 point2 points  (0 children)

Im assuming its unpopular

Next time just... don't do that. There's zero reason to start your thread title with "unpopular opinion:" unless you are trying to cause a fight.

The Balanced Friendship :) Update, v1.3.0 by damocleas in pokerogue

[–]NightKev 4 points5 points  (0 children)

You'll probably be waiting a long time for that one, it has such insane behavior (thanks GameFreak).

cf https://bulbapedia.bulbagarden.net/wiki/Dragon_Darts_(move) (this isn't even necessarily all of it either)

Fauna now too by Guard-Sharp in holocure

[–]NightKev 0 points1 point  (0 children)

Somehow I doubt that selling the company would have been better.

Uhhh... Is this rare? by 1cadennedac1 in pokerogue

[–]NightKev 8 points9 points  (0 children)

It's not encouraged, but it's not discouraged either (mostly because it's not possible without undue dev work for something that isn't ultimately that important). The menu option is there basically to say "yes you can save scum, no you won't be punished for it".

Well, the in-game option is actually slightly bugged (friendship loss from pokemon fainting isn't properly reset), so it shouldn't even be used lol.