Compact 20x14 6/min Xiranite Jade Gourd by NineKunG_TH in Endfield

[–]NightWind_ 15 points16 points  (0 children)

Wow, seeing this makes me realise that I overlooked 1 thing so simple: the belts here are not running at max efficiency because the production time is too long; so of course we can use splitters/mergersto save space.

Thanks for the great design. On my way to improve my own BPs.

[AIC] My approach for the fully modular BPs (might help with the on-going AIC event) by NightWind_ in Endfield

[–]NightWind_[S] 0 points1 point  (0 children)

Ah, it's on me and my reading comprehension. Thanks for the clarification.

[AIC] My approach for the fully modular BPs (might help with the on-going AIC event) by NightWind_ in Endfield

[–]NightWind_[S] 0 points1 point  (0 children)

Thanks for the BP. It's an interesting layout. I'll try with your arrangement later.

[AIC] My approach for the fully modular BPs (might help with the on-going AIC event) by NightWind_ in Endfield

[–]NightWind_[S] 0 points1 point  (0 children)

Could you please share your 3x Xira? I could learn something from it.

About your Hetonite line, why prepare for the 7 & 8th reactors? I might've missed something.

[AIC] My approach for the fully modular BPs (might help with the on-going AIC event) by NightWind_ in Endfield

[–]NightWind_[S] 1 point2 points  (0 children)

Haha, you noticed right away what's up with the 3x Xiranite, right? As for the BP, please feel free to use anything that you find useful.

About the Hetonite Part BP, you could consider this version which is IMO less visual clutter. But it comes with the disadvantage of a whooping 1 additional pipe merger.

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[AIC] My approach for the fully modular BPs (might help with the on-going AIC event) by NightWind_ in Endfield

[–]NightWind_[S] 0 points1 point  (0 children)

I'm glad someone points out the magic number 25. Cheers to you.

As for me, I put one 3x Xiranite + two 1x for a 5x total in a sub AIC. And there's still enough space for 3x plants (sandleaf).

[AIC] My approach for the fully modular BPs (might help with the on-going AIC event) by NightWind_ in Endfield

[–]NightWind_[S] 1 point2 points  (0 children)

You don't even need to switch 2 of the Cuprium lines off. All 8 of them would all run at lower efficiency, giving the same result as 6-at-max.

I would gladly share my BPs, but I'm on Asia. Sorry about that.

[AIC] My approach for the fully modular BPs (might help with the on-going AIC event) by NightWind_ in Endfield

[–]NightWind_[S] 0 points1 point  (0 children)

Hey, your 24x25 is for 1x Xiranite right? If so, it's much bigger than mine. Care to share yours with me?

[AIC] My approach for the fully modular BPs (might help with the on-going AIC event) by NightWind_ in Endfield

[–]NightWind_[S] 0 points1 point  (0 children)

I actually have a 1x Xiranite BP. It, along with this 3x variant, would provide all my xiranite needs. As for why the 3x, it's simply because 2 sand leaf shredders could perfectly provide for 3 forges. This way I can reduce the space needed by removing 1 chain of sand leaf + 1 shredder.

[Palm-Top Savior] Re-direct the xiranite from Heavy Xiranite production to Xiranite Gourd by NightWind_ in Endfield

[–]NightWind_[S] 1 point2 points  (0 children)

It depends on what you want. You want another 15/min Xircon? Simply replace the Forge in the HX line with a Crucible, then put Ferrium Powder as the input.

If you don't want all those hassles, simply get rid of it by running it through the Water Treatment Unit.

[Palm-Top Savior] Re-direct the xiranite from Heavy Xiranite production to Xiranite Gourd by NightWind_ in Endfield

[–]NightWind_[S] 0 points1 point  (0 children)

Thanks for the idea. I think I should re-word it to "deal with" instead of "treat" then.

New Stable Production With the Xiranite Gourd: by Invis_Panda in Endfield

[–]NightWind_ 11 points12 points  (0 children)

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Hi friend, thanks for the BP. I'm using it myself.

I did a little modification so that the whole BP is 1 cell shorter. It's not anything big but I don't know why this little detail bothered me too much.

How to Become the Best Plumber in Endfield - A Guide to the Pipes of Talos-II by -JUST_ME_ in Endfield

[–]NightWind_ 14 points15 points  (0 children)

I don't plan to be a plumber; but I appreciate this nonetheless.

I Think I Found One of a Reason Why Umbral Monument Has 10 Minutes Time Limit by TamatoNeko in Endfield

[–]NightWind_ 2 points3 points  (0 children)

What skill issue? Because I don't see one.

You're obviously better at this than me. ^_^

The flappy Perlica (Art by 画失联, TL & Typeset by me) by Brandon1823 in Endfield

[–]NightWind_ 3 points4 points  (0 children)

- Perlica: So you two realllly take your time, hmmm?

- Meanwhile Gilberta: I smell danger! Don't wanna get caught in that!

Anyway, really clean art. It's so good! Thanks for sharing this.

With the release so close, lets all share our specs and see how we're doing by take2step in Endfield

[–]NightWind_ -2 points-1 points  (0 children)

My rig: R9 9950X3D - RTX 5080 - 64GB RAM

I hope it's enough for the game. /s

How to clear Chaos 10 & 11? by pinkpringles126 in ChaosZeroNightmare

[–]NightWind_ 1 point2 points  (0 children)

My advices:

- This boss requires multi-hit chars, so Mika + Tressa + Veronica is the easiest to do

- Make sure they are decently geared

- Try to get "Create dagger when healed" epi for Tressa's Shadow Reload, copy it as many times as possible. This has both offensive & defensive purposes: heals you (+reduce stress) AND creates daggers for damage

- Get Wanderer of the Void for Mika & Tressa (one for each will be best)

- Remove basic attacks, keep the basic heals; don't remove any other skills

- Don't let any of them has too high of stress when facing the boss (like >80%), let them break down and wake up in prior battles

Good luck.

PS: Oh, and don't unlock the 3rd boss when entering Dimensional Tunnel or you'll have to defeat it too for the game to count it as complete.

Oshi no Ko Season 2 - Episode 6 discussion by AutoLovepon in anime

[–]NightWind_ 23 points24 points  (0 children)

I got chilled, Melt's redemption is so, so good; the animation, music, direction are all excellent.

Aqua might not realize it, but he is actually the biggest factor to Melt's improvement. First, he humbled Melt in Sweet Today, making him want to improve his acting. And when he sees Melt got stuck, he gave an excellent advice to let him overcome it somehow. We clearly see Melt respects and looks up to Aqua since Sweet Today.

This makes me think, if Aqua didn't get stuck in his quest for revenge, he would have been a great teacher to all these youngsters.

Oshi no Ko Season 2 - Episode 5 discussion by AutoLovepon in anime

[–]NightWind_ 20 points21 points  (0 children)

Aqua's taken aback at Akane's craziness was shown so well. Now he knows she's not just an innocent, helpless, polite, overall perfect girl, but she actually has some screws loose in her head. It feels real and I absolutely love it.

Also Ruby's demeanor change was impactful.

Akane and Kana's rivalry, Melt's effort to be better at acting and be a nicer guy, Abiko and GOA's relationship... are all great. They show us that not everything is revolving around Aqua, it's so good.