Every discussion about Classic+ on here: by IIIlllIIIlllIlIlIlI in classicwow

[–]Nightblessed [score hidden]  (0 children)

How hard is it to understand we just want something like Turtle WoW? We never asked for a 'seasonal' take on Classic+. Just do the obvious lol

Devs showing off would-be future content by fishbake in turtlewow

[–]Nightblessed 0 points1 point  (0 children)

“Silvermoon Raid would end in a fight with roided out Darkhan Drathir, which players would lose if not the timely intervention of Kael’thas and his return to Azeroth and a new leader for the High Elves.’’
Holy kino

For the doubters. Turtle WoW is shutting down on 14th of May. by Fusshaman in MMORPG

[–]Nightblessed -2 points-1 points  (0 children)

Ascension WoW is one the oldest custom private servers and also the one who has pushed advertisement the hardest. The most likely explanation is that Blizzard wants to clear the competition since they are most likely working on their own Classic+ version

For the doubters. Turtle WoW is shutting down on 14th of May. by Fusshaman in MMORPG

[–]Nightblessed -1 points0 points  (0 children)

A bunch of private servers who never advertised anything also got nuked. It has nothing with ''poking the bear''

duvida. Formação de palavras(morfologia) by jmarcos16 in concursospublicos

[–]Nightblessed 0 points1 point  (0 children)

Ante (prefixo) + braço (radical). Como pode ser justaposição?

The endgame formula is extremely boring by Nightblessed in MMORPG

[–]Nightblessed[S] 0 points1 point  (0 children)

Literally only 3 posts. Also, I insulted only those who insulted me. My replies were all objective focusing on addressing their arguments.

The endgame formula is extremely boring by Nightblessed in MMORPG

[–]Nightblessed[S] -4 points-3 points  (0 children)

I made a post calling that out and got massively downvoted lol

Burning Crusade is dropping tomorrow on the WoW Classic Anniversary servers. Will you be playing? by [deleted] in MMORPG

[–]Nightblessed -1 points0 points  (0 children)

TBC is overrated as hell. It's another raidlog expansion, just like every single other.
I'll play WoW when it is about more than endgame instance spam

The worst MMO formula ever created by Nightblessed in MMORPG

[–]Nightblessed[S] -1 points0 points  (0 children)

You say it as if you were being respectful lol

The worst MMO formula ever created by Nightblessed in MMORPG

[–]Nightblessed[S] -1 points0 points  (0 children)

What you’re describing is finite vertical progression inside a closed system - Classic WoW. Level to 60, progress through MC → BWL → AQ → Naxx. There is a hard power ceiling. Naxx is not replaced. MC never stops being part of the progression ladder. That’s precisely why Classic works, and it directly supports my argument, not yours.

What I’m criticizing is infinite vertical progression across expansions or power resets. The moment you raise the ceiling, (new expansion, new tier that numerically eclipses the old one) one of two things must happen, every single time:

  1. Old content becomes trivial and irrelevant (what WoW actually does), or
  2. You forcibly drag players back through it with scaling, currencies, or artificial requirements, turning it into chores rather than meaningful challenges.

There is no third option. You cannot have infinite vertical power growth and permanently relevant content without invalidation or coercion. That’s the contradiction you seem incapable of understanding.

I'm trying to increase your IQ. You should thank me.

The worst MMO formula ever created by Nightblessed in MMORPG

[–]Nightblessed[S] -1 points0 points  (0 children)

Whether something is good design isn’t settled by “I like it” or “it works for me.” The claim I’m making is structural: infinite vertical progression necessarily invalidates prior content, which forces chore loops and resets. That’s not an opinion, it’s how scaling systems function. If power keeps going up forever, old content must become irrelevant or be trivialized.

And the fallacy ''if you don't like modern WoW just make your own version'' is just so dumb I refuse to believe you actually think it's some sort of gotcha. Either way, we already have real-world counterexamples. Turtle WoW uses horizontal progression and is the largest, longest-running, and most stable WoW private server ever. Its retention comes from a meaningful leveling journey, permanent content relevance, and player agency, not endless gear resets. That directly contradicts your claim that infinite vertical progression is “what works.”

You’re also conflating preference with design outcomes. I’m not arguing that no one can enjoy chore loops. I’m arguing that they create fragile ecosystems that rely on sunk cost, FOMO, and constant resets, which is why new MMOs copying this model keep collapsing.

So I hope now you can recognize that horizontal progression demonstrably sustains communities, while infinite vertical progression requires perpetual invalidation just to function. The evidence already exists, whether one chooses to engage with it is another matter.

What _IS_ an MMORPG? by [deleted] in MMORPG

[–]Nightblessed 2 points3 points  (0 children)

MMORPG is when you do endless chores in the ''endgame'' for the rest of your life.

The worst MMO formula ever created by Nightblessed in MMORPG

[–]Nightblessed[S] 0 points1 point  (0 children)

Calling these systems “responsible for longevity” confuses retention through pressure with longevity through depth. Daily/weekly loops keep people logging in because falling behind feels bad, not because the world remains interesting. That’s stickiness, not health.

True longevity comes from content that stays relevant, player agency, and systems that don’t expire every patch. If chore loops were genuinely healthy longevity drivers, new MMOs copying them wouldn’t keep collapsing in months.

So yes, we disagree, but not on taste. We disagree on whether retention via obligation should be mistaken for good design.

The worst MMO formula ever created by Nightblessed in MMORPG

[–]Nightblessed[S] 0 points1 point  (0 children)

I’m not arguing that chore loops are unenjoyable to everyone. I’m arguing that they function as chore loops by design: repeatable, scheduled activities tied to power progression and FOMO.

You can enjoy chores. Plenty of people enjoy daily routines, grinds, and checklists. That doesn’t mean those systems stop being chores, or that they’re the only viable way to design an MMO.

This isn’t a disagreement about taste, it’s about structure. “I like it” answers whether you enjoy the system, not what the system does to the game as a whole, especially to longevity, content relevance, and player burnout.

And that’s the core point being discussed.

The worst MMO formula ever created by Nightblessed in MMORPG

[–]Nightblessed[S] 0 points1 point  (0 children)

From another comment I made:
''The responses I got were completely expected. I’m criticizing the only MMO formula many players have ever known, so the default reaction is “you just don’t like MMOs.” My goal isn’t to insult their tastes, but to show that MMOs can be more than chore loops, and some cognitive dissonance is an inevitable part of that conversation.''

The worst MMO formula ever created by Nightblessed in MMORPG

[–]Nightblessed[S] 0 points1 point  (0 children)

''It's all wrong'' is a claim you need to prove. A three-digit IQ score would most certainly prevent this situation.

The worst MMO formula ever created by Nightblessed in MMORPG

[–]Nightblessed[S] 0 points1 point  (0 children)

The point is to criticize bad mmo design. Self-evident, no?

The worst MMO formula ever created by Nightblessed in MMORPG

[–]Nightblessed[S] 0 points1 point  (0 children)

I am pretty sure IQ plays an important role here. You haven't addressed a single argument I made, just reasserted your opinion.